Ok for what it's worth, here's my thoughts. Please forgive me if I link the quotes incorrectly. I haven't really done it much.
Telika: Also yes, the Torus B made me laugh. It's a one-man ship, for a solitary adventure. Keeping everything open is a great idea. But I'd just regret not having the bonus of a trained crew manning the different systems...
There's plenty of opportunity to get more crew. It's not like you're doomed to be forever alone.
taltamir: Autofire is essential, but works very poorly with some weapons due the shields balance issues. However firing all shots manually and waiting until all weapons are charged loses precious reload time and its easy easy to mess up.
Precious reload time is kind of subjective, since I've had setups with weapons that recharge quickly, but I will still let them sit until my longer loading weapons are charged, and it's still the best thing to do.
Falconoffury: Another thing, what is the point of autofire when you can just pause the game anytime? You can select targets while your weapons are still charging. Auto fire does not give you an advantage in speed or rate of fire.
HulkingUnicorn: Less clicking if you don't have to change anything. I also saw a thread where someone used it to train his crew with a weak weapon while he left the computer (against an enemy that couldn't harm him anymore).
Yep, I consider it just a convenience, for certain points to avoid repeated manual targeting.
Bodyless: Well first, the burst mkIII fires 5 shots. and some ships only have 3 weapon slots(but 3 drone slots instead of 2).
while stacking mkII is better, it is very hard ot actually find that many in one playthrough. there is truly no point in upgrading 2 MKIIs for an MKIII, but getting that mkIII is better than hoping to get something slightly better later.
what counts is whether you can piecre the enemy shields or not. with an MKIII you can basiscly destroy every shield there is in the game.
I agree with this for sure. These are stellar points. Consider the MKIII laser.
If all your non-piercing weapons don't add up to more than 4 damage, you have a 100% chance of NEVER damaging an enemy ship with 4 shields, so having 5 shots on 1 gun has significance. And when attacking ships with less than 4 shields, victory will be even quicker.
Obviously, you can use missiles to damage a ship early, conveniently bypassing their shield. But really, when it comes to suggesting a MKIII laser has little value, that's not exactly true. I've had a MKIII laser with other lasers to supplement it, and that works nice. Even if you fire a MKIII along with a single shot laser, that's worth a lot.
So, if the argument that I THINK I'm hearing is that higher level weapons increase in power, but their power requirements don't rise equally, then yes, that's accurate. The trick is, it's possible to be more effective with the more costly weapons despite this, which is their value.