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Hi, Foxies! It’s been a long time since we’ve shared some good news with you. It’s time to fix that.
As you probably know, I could not work on the game for quite a long time after my computer crashed. But this does not mean that the other team members were idle! Today I’ll tell you what we have been doing all this time.

Coub

Text & Graphics
Finally, I have completed writing all the dialogues, phrases, and diary entries for the third chapter (there’s plenty of them!). In total, there will be 5 non-game characters with whom you can interact and communicate in the third chapter, so there will be many interesting dialogues. I have also finished creating graphics. The number of locations remains the same, as in the first and second chapter: there will be plenty of space to roam, but each screen will be richer. This week I’m giving all the graphics and texts of the third chapter to Sergei for assembling.

Programming
Sergei has done a great job during this time!
Firstly, we switched to the UTF format and renounced bitmap fonts. This will allow fans of the game to translate it into any language.
Secondly, books and diary were significantly improved. Now the books will have illustrations, and there will be Leah’s sketches in the diary.
In addition, the rendering in the game engine has been rewritten from scratch, small visual errors were fixed, and a fractional coefficient was added in full-screen mode (because of it a white bar might have appeared between the scene and the inventory with some screen resolutions).
All of the above will be available with the release of the third chapter.

Music
Vlad has written all the compositions for the third chapter and is already actively writing music for the fourth! He also has made sounds for all the musical instruments of the third chapter, and there are many of them.

Text
Without waiting until I can continue my work on the text of the third chapter, Wanda wrote all the texts for the fourth! The entire storyline, dialogs and books of the fourth chapter are ready. This will greatly accelerate its release.
I will give Wanda the texts of the third chapter for translation into English very soon. Christopher, Panthera and Jan can’t wait to start translating the game into German and Polish.
That’s all I can report for today. I hope I managed to inspire and please you :)
Attachments:
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Thanks for the update, really looking forward to Chapter 3!
Thanks for the information. Glad to hear the game seems to come along and just like 01kipper I cannot await the next update and enjyo even more gameplay of this nice and very charming game.
Yesss =) Thanks too for the good news
Whoah! Nice set of the improvement. Looks like we'll have an exciting New Year gift once more.
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Gingertips: In total, there will be 5 non-game characters with whom you can interact
You most probably mean "non-player characters" here.
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Gingertips: Firstly, we switched to the UTF format and renounced bitmap fonts.
Moving to UTF encoding is indeed a wise decision nowadays. And it's really difficult to maintain bitmap fonts for languages with non-Latinic and non-Cyrillic scripts. Even for Latinic and Cyrillic with a lot of diacritic marks it's difficult.
But would True Type fonts still give the same sensation of the good old pixelated adventure game like it happens to be now? That's a part of the distinct atmosphere too.
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Gingertips: a fractional coefficient was added in full-screen mode (because of it a white bar might have appeared between the scene and the inventory with some screen resolutions).
Elaborate on this one please. Did you moved from integer scaling of the picture with perfectly crisp and square pixels to more blurry but more flexible floating point scaling? And how white bar which would be apperaing now on the screen is good? Either I misundetstand you somehow or there is a slight translation error and floating point scaling should, quite contrary, elemenate the white bar.
Post edited November 09, 2019 by Schwertz
That sounds really good. I can't wait to play it when it's done.
Happy to hear this
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Schwertz: But would True Type fonts still give the same sensation of the good old pixelated adventure game like it happens to be now? That's a part of the distinct atmosphere too.
I'm not (one of this game's) developer, but it's simple to produce pixelated characters using TTF/OTF: just render them to a small pixel size, then scale the resulting bitmap up so the pixelation is visible. If the engine does not have a mechanism to do this already, I cannot imagine that one cannot write a plug-in to do so.
I sincerely hope that the new rendering doesn't mess with the resolution between assets, I don't want to see high def fonts, HUD elements or artwork alongside pixel art, please make sure everything stays committed to the low resolution look, few things destroy pixel art games like mismatched resolution of assets.
Post edited December 18, 2019 by ReynardFox
Don`t worry about pixelated style and fonts of FoxTail. Everything will look just like before. :)
Hello :) Love this game, when will there be more ?
Hey @devs,

I really love your game and admire what you do. But I've read the game will have eight chapters in total. Does that mean the final game will be available in the mid 2020ies? That's a long time to keep on going, I really hope this beautiful game will be finished.
Here’s the long-awaited news! Foxtail’s Chapter Three releases on May 7!
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Gingertips: Here’s the long-awaited news! Foxtail’s Chapter Three releases on May 7!
Awesome! Can't wait to play the next chapter. :)