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Version: 1.2.230.1321.19066
Platform: openSUSE 13.2 / Tumbleweed patched
The issue: [SPOILER] After getting sent off to collect the beetles, she arrives at the Nest and the trees now have eye icons to allow her to search for beetles. The leftmost tree in this screen has no click action,however.

eisfuchs
and ssv_170379
You're somewhat ahead of the events. Please, wait for a while, we're planning to make a big update with much more Leah's reactions and interactions with objects and surroundings.
If some of the reactions are missing, that means they're minor to the plot, but will be added soon.
Version: 1.2.304.1571
Platform: Linux Mint 18.3 Sylvia
The issues:
1. When looking for bark beetles, white flowers are showing same description as trees instead of "blowing pollen away" animation (screen 1).
2. In the diary some entries when being selected and enclosed in "> <" characters are getting too long and therefore displaced (screen 2).
3. The "Fox" item have no additional (green font) description when examining item (screen 3).
4. I haven't found a way to see second page of diary's "contents" section (screen 4). When I've found bark beetles (btw i suggest they should reside in different random tree for each new walkthrough if not already), there was a new diary entry added, which I couldn't read because it's somewhere beyond visible area, and there's no "right arrow" symbol to flip the page.
5. If you switch language while holding (click LMB on it) some item, then the item will drop back to inventory but it's description (in previous language) still remain on screen until you select some other item (screen 5, see the "Gramdfather's knife" alongside with Ukrainian text).
6. (not a bug). When returned to granny's house with ingredients you see an empty armchair. My first thought at that moment was "where did Corsak gone?". But seems Leah was not surprised by his disappearance at all and even when clicking on empty armchair she only talks about "Grandpa's favorite chair". Maybe when entering the room she should say something like "Where did he go? he was just here".
7. (not a bug). About item management. I feel like I've never used about 50% of items. Does that implies some hidden interactions in Chpater 1? Or these items (for example glass, ball and spinner) will come in handy during next chapters? Also if I used item and it still in inventory (e.g. hammer or magnet) does it means I'll still need it somewhere in the future? Also I may have some spare candy, pie (btw, I noticed it have two different sprites for different localizations, that's cool) or a flask of red oil... I mean it's only the first chapter and if such supplementary items will arrive at a same rate, that might become a problem quite fast.
Attachments:
1.png (59 Kb)
2.png (72 Kb)
3.png (53 Kb)
4.png (31 Kb)
5.png (58 Kb)
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ssv_170379: Version: 1.2.304.1571
Platform: Linux Mint 18.3 Sylvia
The issues:
1. When looking for bark beetles, white flowers are showing same description as trees instead of "blowing pollen away" animation (screen 1).
2. In the diary some entries when being selected and enclosed in "> <" characters are getting too long and therefore displaced (screen 2).
3. The "Fox" item have no additional (green font) description when examining item (screen 3).
4. I haven't found a way to see second page of diary's "contents" section (screen 4). When I've found bark beetles (btw i suggest they should reside in different random tree for each new walkthrough if not already), there was a new diary entry added, which I couldn't read because it's somewhere beyond visible area, and there's no "right arrow" symbol to flip the page.
5. If you switch language while holding (click LMB on it) some item, then the item will drop back to inventory but it's description (in previous language) still remain on screen until you select some other item (screen 5, see the "Gramdfather's knife" alongside with Ukrainian text).
6. (not a bug). When returned to granny's house with ingredients you see an empty armchair. My first thought at that moment was "where did Corsak gone?". But seems Leah was not surprised by his disappearance at all and even when clicking on empty armchair she only talks about "Grandpa's favorite chair". Maybe when entering the room she should say something like "Where did he go? he was just here".
7. (not a bug). About item management. I feel like I've never used about 50% of items. Does that implies some hidden interactions in Chpater 1? Or these items (for example glass, ball and spinner) will come in handy during next chapters? Also if I used item and it still in inventory (e.g. hammer or magnet) does it means I'll still need it somewhere in the future? Also I may have some spare candy, pie (btw, I noticed it have two different sprites for different localizations, that's cool) or a flask of red oil... I mean it's only the first chapter and if such supplementary items will arrive at a same rate, that might become a problem quite fast.
1-5. Thank you for the found bugs, we'll fix them
6. Corsak says he'll be in his Den when Leah has all the ingredients. Also there's a record in the diary that you need to go to his Den when you've collected all the ingredients.
7. The toys have no use in the game by now, but maybe we'll find a use for them later (for easter eggs, not for the main quest). Leah won't have all the items in the second chapter. Only those she'd really need.
In the "Mythology" journal entry, "fleed" should be "fled".
In den after taking fertilizer
I can still click on shelf but nothing happens.
Also darker letters in diary will be helpful
Hello
I find tricolor and give to gray wolf.
Next find bugs and return to grandma house.
Here no Gray wolf so I get check granny.
Game was blocked. Menu fox head shine but not work.
Clock icon stil working.
Attachments:
clock.jpg (26 Kb)
Hey there

The application triggers a warning on MacOS 10.13.5 because it is compiled for 32bit systems. Apple plans to discontinue support for 32bit programs so my suggestion would be to ship a 64bit build only.
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dominikpi: Hello
I find tricolor and give to gray wolf.
Next find bugs and return to grandma house.
Here no Gray wolf so I get check granny.
Game was blocked. Menu fox head shine but not work.
Clock icon stil working.
This problem occurs from time to time. We are planning to fix it in the nearest future. To solve this problem in the game press F10.
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zyga.239: Hey there

The application triggers a warning on MacOS 10.13.5 because it is compiled for 32bit systems. Apple plans to discontinue support for 32bit programs so my suggestion would be to ship a 64bit build only.
Yes, of course, we are planning to switch our game to 64bit.
Post edited June 06, 2018 by Gingertips
Platform: Windows 10

The issues:
1. Can't click anything after unlocking the drawer in the workshop. Works after restart.
2. Game crashes when giving blueberries to grandma.
Version: 1.2.362.2047
Platform: Windows 10

After Leah wakes up from her fever dream and goes to her her grandma, the game crashes while they are huging.
Reproduction: started from a savegame where i had to collect the last ingredient for the tea. Crashes all the time.

Edit:
Made a save during the fever dream and the crash does not show up. Using the last savegame before the fever dream begins -> crashes.
So it could be a corrupted savegame.
Post edited June 16, 2018 by matank
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matank: Version: 1.2.362.2047
Platform: Windows 10

After Leah wakes up from her fever dream and goes to her her grandma, the game crashes while they are huging.
Reproduction: started from a savegame where i had to collect the last ingredient for the tea. Crashes all the time.

Edit:
Made a save during the fever dream and the crash does not show up. Using the last savegame before the fever dream begins -> crashes.
So it could be a corrupted savegame.
I'm having this crash too. I will have to try your solution. Same version and Windows install as well.

Edit: This solution worked to fix the problem. Thank you!
Post edited June 19, 2018 by RazzleDazzle.997
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Mirauchegal: Platform: Windows 10

The issues:
1. Can't click anything after unlocking the drawer in the workshop. Works after restart.
2. Game crashes when giving blueberries to grandma.
Than you for your bugreport.
1. Please use the F10 button to restart the script. This is a temporary solution and the issue will be fixed in the full release.
2. We're fixing this bug in the next update.
macOS 10.13.4, GOG version 1.2.362.2047, Ukrainian language.

Use empty cup on the poisonous broth. "Time passes" cursor will appear for a second, but nothing will happen, nobody will say anything, cup wouldn't fill with broth.
Game crashes when giving cup with water to granny, after giving her medicine, if chosen to go to granny's house after poisoning.

During replay after the crash I've tried to go to Korsak's house, now game crashed just during the granny's hug.

Cannot advance further due to the crash :(

I've uploaded my savegame and settings here - gist.github.com/toriningen/e3b83883c637f72ad9c8b7a0cce5627a

Loading the game from scratch, then navigating to the granny's room and back, then retrying to give her water somehow managed not to crash. Dunno if any of my actions made any sense though.
Post edited July 11, 2018 by trng