Goodaltgamer: But age seems not to play a role in the games. I do remember that one RPG did have age bonus and mali implemented.......(not talking table top, but computer).
I can think of a few CRPGs with age stats that matter:
Wizardry 1-5 (excluding 4): When you level up, your age determines the chance that a stat will go down instead of up. (Note that death by old age happens as a result of Vitality dropping below 3; with a little tool assistance (or just re-loading level ups by some method) one can make a young elf die of old age upon reaching level 5).
Might and Magic 1 and 2: If you reach 80 years old, you might die when you rest. (The number might be different in MM1, which I still haven't played.) Aging doesn't occur naturally in these games, but some spells (Divine Intervention most notably) have aging as a side effect.
Might and Magic 3-5: As you age, your stats change; Strength, Endurance, Accuracy, and Speed decrease; Luck stays the same, and Intelligence and Personality actually increase. If a stat drops to 0, you might die at any moment, but the maximum stat change is 50 (and I believe it doesn't jump from 20 to 50 until something like 201 years old). If you are somehow under 18 (that is, if you hacked the year or the character's birth date), you will suffer stat penalties; interesting that they implemented that, even though it isn't something you'll encounter in normal play.
Wizardry 6-7 and Might and Magic 6-7 also have age, but I do not know how it works in these games.
The various Japanese Wizardry spin-offs and clones do tend to implement age, though games that don't copy Wizardry quite as closely (like Etrian Odyssey and The Dark Spire) typically don't. The Elminage series *does*, and in some cases being too young isn't good for stat growth (in Elminage Gothic, use Spirit Pact on a summon, and then try leveling up the resulting monster; you will get a lot of stat loses unless you age the new character a bit first).
Another interesting example is SaGa Frontier 2 on the PlayStation; character's ages change solely due to the fact that the game takes place over a span of 85 years (70 if you exclude pure cutscene scenarios), but there are changes in HP and SP (maybe WP as well) that occur as a result of aging. The one time there's a really old character in your party, his HP isn't what it was when he was young, but his SP has certainly grown.