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graspee: So this means that Hillsfar has DRM then, and as such not every game on GOG is DRM-free?
Some older games have the copy protection mechanism integrated directly into the game code--the only remedy for that is to hex edit, as has been mentioned. It always pays to recall that GOG is not the developer of these games--just a distributor for them. While GOG can usually remove DRM which has been added to a game and is not an intrinsic part of the code for the game, changing the bits might constitute copyright violations should the IP owner decide not to hack the game to remove it, or to allow GOG to do so. OTOH, there is nothing stopping an owner of a copy of the game from doing whatever he likes to his copy of the game, such as hex editing, for instance.
EOB1's I found on the net a long time ago and corrected some entries.

I never found EOB2's, so I created it myself this morning, I still have my original manuals in paper.

One or two entries might be missing but I'm confident I have built at least 95% of it.

EYE OF THE BEHOLDER 1

Item Line Word Answer
---------------------------------------------------------
Book
1 1 AROUND
3 1 MORE (#)
3 2 CAREFREE (*)
6 1 GNOMES

Egg
1 3 CLERICS
3 1 PUMMEL
3 4 MYSTIC (*)

Mace
1 1 WEALTH
4 3 OFFICIALS
5 3 WIZARD

Shield
1 2 RANK (*)
3 3 WEAPONS
4 2 CERTAIN
4 3 SHORT
5 1 REAR
6 2 AWAY
6 6 LINE (*)
9 2 CAN
10 2 ATTACKS (*)

Flail
3 3 USING
4 3 FITNESS
5 3 TOUGHNESS

Armour
2 1 HOUND
3 3 DISTURBING
4 2 FLAMING

Holy Symbol
1 5 DUNGEON (*)
2 2 CURSOR (*)
3 6 FEATURE (*)
5 1 INFORMATION (*)
6 3 DISPLAYED (*)
7 1 BELOW (*)

EYE OF THE BEHOLDER 2
Item Line Word Answer
-----------------------------------------------------------
Dagger
3 2 THROWN
5 4 WEAPONS
9 2 NOTE
11 4 CERTAIN
13 6 DAMAGE
15 3 DONE
17 5 BONUS
18 2 MAY

Horn
3 2 ALSO
5 6 COUNTERS
18 3 KNOWLEDGE
24 1 GREATER
30 1 ASSUME
33 4 SEVERAL

Holy Symbol
1 3 INDIVIDUALS
3 3 GESTURES
8 3 PUMMEL
25 2 PALADINS
31 4 SKILL
38 4 ADVANCEMENT

Helmet
3 4 CAREFREE
5 5 PRACTICAL
15 2 INHERIT
20 3 WHILE
27 2 COMBINATIONS
29 3 CHARM

Bracers
2 4 OVER
2 7 BOX
4 3 PUT
6 3 PORTRAIT
9 3 BACKPACK
10 1 INSIDE

Key
1 3 LAYING
3 6 REACH
6 2 SWIFTLY
15 5 ALLOWS
27 1 LIMITED
33 6 JACK

Arrow
6 5 UNUSABLE
16 6 GREYED
28 3 THROWN

Book
4 6 SPELLCASTERS
10 5 BUTTON
12 5 CHARACTERS

Necklace
3 3 CAUSES
4 2 UNTIL
5 6 OUTRIGHT

Armour
3 4 CURSOR
7 7 RIGHT
13 2 MAJORITY
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graspee: So this means that Hillsfar has DRM then, and as such not every game on GOG is DRM-free?
What does the D in DRM stand for?? oh thats right Digital.

If anything the code wheel might be consideed Analog, maybe.
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graspee: So this means that Hillsfar has DRM then, and as such not every game on GOG is DRM-free?
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Tribal01: What does the D in DRM stand for?? oh thats right Digital.

If anything the code wheel might be consideed Analog, maybe.
I think it does qualify as DRM, because the possibility to use digital goods is restricted by an external method. It was a very mild form of DRM. Since the code wheel is included as an application it is effectively DRM-free now.
Hi everybody,

I am trying to play Curse of the Azure Bonds but I can't bypass the protection. It gives me "incorrect" whatever I type, even if I use the codewheel (and I have the original codewheel...).

Can anybody help, please? I just want to go back to those wonderful nights...

Thanks

Roberto
I keep having copy protection problems with these games. in pool of radiance, i can't select anything. cannot get past character creation... i went on to curse of azure bonds, and i am getting "incorrect entry".. every time.. even if i put the proper code in. i would love to play these games but so far it has been a major headache
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LatelyLucid: I keep having copy protection problems with these games. in pool of radiance, i can't select anything. cannot get past character creation... i went on to curse of azure bonds, and i am getting "incorrect entry".. every time.. even if i put the proper code in. i would love to play these games but so far it has been a major headache
The included codes wheels are merely for nostalgia purposes.You do not need to enter a code, simply hit enter. The games are already code broken since they are DRM.
Hope this helps
That old geocities site was mine back in the day. I created a new site here:

http://patchery.net/patchery/about.html

It has some cracks for several Forgotten Realms games. Just go the the link above, then go to the Search link at the top of the page and search for one of the games. Drag the requested file onto the drop target, then
click the button to download a cracked version. Or, just manually apply it yourself by looking at the differences (after clicking the buttons to expand them on the page).
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LatelyLucid: I keep having copy protection problems with these games. in pool of radiance, i can't select anything. cannot get past character creation... i went on to curse of azure bonds, and i am getting "incorrect entry".. every time.. even if i put the proper code in. i would love to play these games but so far it has been a major headache
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jackwebb: The included codes wheels are merely for nostalgia purposes.You do not need to enter a code, simply hit enter. The games are already code broken since they are DRM.
Hope this helps
Post edited December 02, 2018 by MAJLich
I cannot get the code wheel to launch, so I cannot start the game! I have a Mac. Is there a trick?
I always wanted to create a better copy protection crack for the Eye of the Beholder games, and thanks to the All Seeing Eye tools, I was able to decode the level scripts to figure it out.

The level script files are stored in a compressed format, so there are practical limitations on what bytes can be altered. Fortunately there are some critical values that can be easily modified.

The copy protection checks are scripted into the game on some staircase transitions. A "level flag" (in both cases, it's level flag 31 / 0x1F ) keeps track of when you have completed the copy protection, so that it doesn't ask again.

Eye of the Beholder:

There are two copy protection checks. The first is on the ladder down from level 1 - Upper Sewer Level (LEVEL1.INF, inside EOBDATA3.PAK). The second is on the stairs down from level 6 - Bottom Level of Dwarven Ruins (LEVEL6.INF, inside EOBDATA4.PAK), behind the three key puzzle.

To defeat the copy protection, we can update the level flag checks to always return a favourable result, so that it never asks the copy protection questions. In the sewer check, we update the value it compares the level flag to "2", which is impossible (a flag is always either 0 or 1). This will make the check always fail and it never shows the copy protection. In the dwarven ruins check, level flag 8 is always set two squares before reaching the stairs, so we can update the copy protection check on the stairs to use that flag instead.

--------

Modify EOBDATA3.PAK
Search for: EE EF 1F 00 FF
Change to: -- -- -- 02 --

Modify EOBDATA4.PAK
Search for: EE EF 1F
Change to: -- -- 08

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Eye of the Beholder II:

There are two copy protection checks. The first is on the stairs down from Catacombs level 1 (LEVEL1.INF) to Catacombs level 2 and the second is on the stairs up from Temple level 2 (LEVEL6.INF) to Crimson Tower level 1. the updates below will prevent the game from even asking the copy protection questions.

To defeat the copy protection, we can update the level flag checks to ones that should have already been set earlier, so that it never asks the copy protection questions. In the Catacombs check, we use global flag 30 (0x1E), which is set when you first step foot into the catacombs level 1. In the Temple check, we use level flag 22 (0x16), which is set when you first step into the area right after forging the Talon sword.

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Modify LEVEL1.INF
Search for: EE EF 1F
Change to: -- F0 1E

Modify LEVEL6.INF
Search for: DA 81 1F
Change to: -- -- 16

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Post edited 2 days ago by gammadragon