Posted July 07, 2022
Rules :
1) No reload, except in the case of a game crash. All in all, I've had one crash to desktop and 2 freezes. The ctd was unexpected, and I had to replay about 1.5 hour (I had worse luck the second time). After that, I saved much more often, and the 2 freezes didn't change much the course of the action.
2) Characters created with maxed attributes, average HP, except for level 1 at which I maxed HPs too. For characters created later in the series, I calculated the average number of HP they should have and rounded down if necessary. In hindsight, I probably could have gone with rolled attributes : the only important attribute is DEX (to get the initiative), plus possibly INT/WIS for casters. CON is also important, but not as much.
3) Default difficulty.
4) Guides/walkthoughs allowed : I've never played the first 3 games, so going unspoiled would certainly have been a reciepe for failure. I used two extremely detailled guides for PoR and CotAB (found at Gamefaq) and switched to Gamebanshee for SotSB and PoD (less details and a few innaccuracies, but all in all it's still good and helped alot).
5) New characters can be added to replace an old character. If done at the beginning of a game, then they keep their equipement, otherwise equipment is lost. Twice, I had to create a character while in the middle of a game : once because I was not happy with a character in the team, the other time because my elf was dead for good :/ .
6) I hex-edited save files to remedy the strength bug when importing characters (except in PoD where it worked fine), but no other edit otherwise.
7) As little grinding as possible. In fact, I resorted to grinding 4 times : Once to level-up my first dual char, another time to compensate for a mistake I had made with character selection, and the last 2 times to level-up dual chars.
POOL OF RADIANCE :
Fighter/Magic-User 1/1 (start) --> 7/6 (end)
Fighter/Magic-User 1/1 (start) --> 6/6 (end) This one got level drained at some point
Cleric/Fighter/Magic-User 1/1/1 (start) --> 5/6/5 (end)
Fighter/Magic-User/Thief 1/1/1 (start) --> 6/6/7 (end) Huge mistake, see below
Cleric 1 (start) --> 6 (end)
Magic-User 1 (start) --> 6 (end)
I didn't realize at this point how HUGE a mistake it was to include an elf thief (that I planned to keep in PoD) in the team. In PoD, Raise Dead *and* Resurection do not work on elves. So basically a dead elf is a gone elf. And characters tend to die alot in the late game of PoD...
Apart from that mistake, this is a quite strong team : The single class MU ensures that you get fireball early, and you have tons of Sleep and Stinking Cloud.
This was probably the hardest game of the first 3 games : you have to pay attention, in the beginning, to which next area you're going to. When exploring a new area, I usually bumped into a wall close to the exit, so that I could exhaust random encounters (while keeping buffs) and only after that went to fully explore the area.
I've only had one death (the MU) due to lightning bouncing.
I completely avoided the graveyard.
CURSE OF THE AZURE BONDS
Paladin 5 (fresh) --> 10
Fighter/Magic-User/Thief 6/6/7 (imported from PoR) --> 7/10/11
Fighter/Magic-User 7/6 (imported from PoR) --> 7/11
Ranger 5 (fresh) --> Dual Ranger/Magic-User 9/11
Magic-User 6 (imported from PoR) --> 11
Cleric 6 (imported from PoR) --> 10
The imported chars got 1/2 levels very early, which certainly made the beggining of the game easier. But all in all, the game really felt easy. Not a single death.
SECRET OF THE SILVER BLADES
Paladin 10 (imported) --> 15
Fighter 8 (fresh) much (**) later replaced by Ranger 8 --> 15
Fighter/Magic-User/Thief 7/10/11 (imported) --> 7/11/16
Dual Ranger/Magic-User 9/11 (imported) --> 9/15
Cleric 10 (imported) --> 15
Magic-User 11 (imported) --> 15
(**) At first I had planned for a Fighter 13 dualed to Magic-User 14, but I later realized that I would miss the THAC0 and saves from level 17, so I rerolled a ranger.
Not much to say. Most of the game was easy, with a few hard areas (eastern crevasse for instance). One death (Cleric) during the first of the last 2 battles, because (again) of lightning bouncing. Bad luck since Cleric was invisible ! I imported her to PoR before using the Resurection from a temple, so that she wouldn't lose CON.
POOLS OF DARKNESS
Paladin 15 (imported, soon 17) --> Dual Paladin/Cleric 17/33
Ranger 13 (fresh) --> Dual Ranger/Magic-User 17/22
Fighter/Magic-User/Thief 7/11/16 (imported) --> DEAD, replaced by Fighter/Thief 9/13 (fresh)
Dual Ranger/Magic-User 9/15 (imported, soon 9/17) --> 9/32
Cleric 15 (imported, soon 18 - dunno if it's a bug, she leveled up 3 times after being resurected) --> 40
Ranger 15 (imported, soon 17) --> Dual Ranger/Magic-User 17/25
The imported Ranger and Paladin were dualed at the start of the game (I farmed the first fight at Zenthil Keep, so that they would gain a few levels fast). The fresh ranger was dualed a little bit later. All in all, I avoided the outer dimensions until I had 2 dualed characters that had gotten back their warrior levels. During the early-mid game, the THAC0s in the team weren't great, but they were good enough, considering the fact that most mobs in the realms have relatively bad AC (and the team had good gear). Now that the team warriors have gotten back their warrior levels, this is a team that rocks (except for the elf failure) : I've just gotten the 3rd artefact, and having 3 capable warriors (as well as 3 capable Magic-Users and 2 capable Clerics) really helps. As for the death count :
First 2 deaths were in the Red Tower, both due to Desintegrate (Red Mage). That's when I discovered that you lose all the equipement if a character is desintegrated ! Luckily, I had some backup (altho I lost a few nice trinkets).
Then, another death due to a Pet of Kalistes Desintegrate in Kalistes Dimension.
And then... tons of deaths in Moander's Heart (well, maybe "only" 3 or 4, but also alot of stoned/poisoned characters and something that was close to a party wipe). Some of the fights there are insane. That's one part of the game where I was really glad to have a 2nd Cleric (Blade Barrier is really efficient at being a... barrier !) as well as 3 level 17 warriors : better saves are great when fighting Bits o' Mander, and you need the melee dps for Golems/Bits.
So here I am : Legolas was properly buried and replaced with an inexperienced Gimli who should have been there from the start. I'm soon heading to Mulaster.
Hope you enjoyed reading :)
Random notes :
- Dual characters are great. Notheless, having an (almost) pure Magic-User in the team is a good thing : the extra Magic-User levels really help with overcoming Drow MR.
1) No reload, except in the case of a game crash. All in all, I've had one crash to desktop and 2 freezes. The ctd was unexpected, and I had to replay about 1.5 hour (I had worse luck the second time). After that, I saved much more often, and the 2 freezes didn't change much the course of the action.
2) Characters created with maxed attributes, average HP, except for level 1 at which I maxed HPs too. For characters created later in the series, I calculated the average number of HP they should have and rounded down if necessary. In hindsight, I probably could have gone with rolled attributes : the only important attribute is DEX (to get the initiative), plus possibly INT/WIS for casters. CON is also important, but not as much.
3) Default difficulty.
4) Guides/walkthoughs allowed : I've never played the first 3 games, so going unspoiled would certainly have been a reciepe for failure. I used two extremely detailled guides for PoR and CotAB (found at Gamefaq) and switched to Gamebanshee for SotSB and PoD (less details and a few innaccuracies, but all in all it's still good and helped alot).
5) New characters can be added to replace an old character. If done at the beginning of a game, then they keep their equipement, otherwise equipment is lost. Twice, I had to create a character while in the middle of a game : once because I was not happy with a character in the team, the other time because my elf was dead for good :/ .
6) I hex-edited save files to remedy the strength bug when importing characters (except in PoD where it worked fine), but no other edit otherwise.
7) As little grinding as possible. In fact, I resorted to grinding 4 times : Once to level-up my first dual char, another time to compensate for a mistake I had made with character selection, and the last 2 times to level-up dual chars.
POOL OF RADIANCE :
Fighter/Magic-User 1/1 (start) --> 7/6 (end)
Fighter/Magic-User 1/1 (start) --> 6/6 (end) This one got level drained at some point
Cleric/Fighter/Magic-User 1/1/1 (start) --> 5/6/5 (end)
Fighter/Magic-User/Thief 1/1/1 (start) --> 6/6/7 (end) Huge mistake, see below
Cleric 1 (start) --> 6 (end)
Magic-User 1 (start) --> 6 (end)
I didn't realize at this point how HUGE a mistake it was to include an elf thief (that I planned to keep in PoD) in the team. In PoD, Raise Dead *and* Resurection do not work on elves. So basically a dead elf is a gone elf. And characters tend to die alot in the late game of PoD...
Apart from that mistake, this is a quite strong team : The single class MU ensures that you get fireball early, and you have tons of Sleep and Stinking Cloud.
This was probably the hardest game of the first 3 games : you have to pay attention, in the beginning, to which next area you're going to. When exploring a new area, I usually bumped into a wall close to the exit, so that I could exhaust random encounters (while keeping buffs) and only after that went to fully explore the area.
I've only had one death (the MU) due to lightning bouncing.
I completely avoided the graveyard.
CURSE OF THE AZURE BONDS
Paladin 5 (fresh) --> 10
Fighter/Magic-User/Thief 6/6/7 (imported from PoR) --> 7/10/11
Fighter/Magic-User 7/6 (imported from PoR) --> 7/11
Ranger 5 (fresh) --> Dual Ranger/Magic-User 9/11
Magic-User 6 (imported from PoR) --> 11
Cleric 6 (imported from PoR) --> 10
The imported chars got 1/2 levels very early, which certainly made the beggining of the game easier. But all in all, the game really felt easy. Not a single death.
SECRET OF THE SILVER BLADES
Paladin 10 (imported) --> 15
Fighter 8 (fresh) much (**) later replaced by Ranger 8 --> 15
Fighter/Magic-User/Thief 7/10/11 (imported) --> 7/11/16
Dual Ranger/Magic-User 9/11 (imported) --> 9/15
Cleric 10 (imported) --> 15
Magic-User 11 (imported) --> 15
(**) At first I had planned for a Fighter 13 dualed to Magic-User 14, but I later realized that I would miss the THAC0 and saves from level 17, so I rerolled a ranger.
Not much to say. Most of the game was easy, with a few hard areas (eastern crevasse for instance). One death (Cleric) during the first of the last 2 battles, because (again) of lightning bouncing. Bad luck since Cleric was invisible ! I imported her to PoR before using the Resurection from a temple, so that she wouldn't lose CON.
POOLS OF DARKNESS
Paladin 15 (imported, soon 17) --> Dual Paladin/Cleric 17/33
Ranger 13 (fresh) --> Dual Ranger/Magic-User 17/22
Fighter/Magic-User/Thief 7/11/16 (imported) --> DEAD, replaced by Fighter/Thief 9/13 (fresh)
Dual Ranger/Magic-User 9/15 (imported, soon 9/17) --> 9/32
Cleric 15 (imported, soon 18 - dunno if it's a bug, she leveled up 3 times after being resurected) --> 40
Ranger 15 (imported, soon 17) --> Dual Ranger/Magic-User 17/25
The imported Ranger and Paladin were dualed at the start of the game (I farmed the first fight at Zenthil Keep, so that they would gain a few levels fast). The fresh ranger was dualed a little bit later. All in all, I avoided the outer dimensions until I had 2 dualed characters that had gotten back their warrior levels. During the early-mid game, the THAC0s in the team weren't great, but they were good enough, considering the fact that most mobs in the realms have relatively bad AC (and the team had good gear). Now that the team warriors have gotten back their warrior levels, this is a team that rocks (except for the elf failure) : I've just gotten the 3rd artefact, and having 3 capable warriors (as well as 3 capable Magic-Users and 2 capable Clerics) really helps. As for the death count :
First 2 deaths were in the Red Tower, both due to Desintegrate (Red Mage). That's when I discovered that you lose all the equipement if a character is desintegrated ! Luckily, I had some backup (altho I lost a few nice trinkets).
Then, another death due to a Pet of Kalistes Desintegrate in Kalistes Dimension.
And then... tons of deaths in Moander's Heart (well, maybe "only" 3 or 4, but also alot of stoned/poisoned characters and something that was close to a party wipe). Some of the fights there are insane. That's one part of the game where I was really glad to have a 2nd Cleric (Blade Barrier is really efficient at being a... barrier !) as well as 3 level 17 warriors : better saves are great when fighting Bits o' Mander, and you need the melee dps for Golems/Bits.
So here I am : Legolas was properly buried and replaced with an inexperienced Gimli who should have been there from the start. I'm soon heading to Mulaster.
Hope you enjoyed reading :)
Random notes :
- Dual characters are great. Notheless, having an (almost) pure Magic-User in the team is a good thing : the extra Magic-User levels really help with overcoming Drow MR.
Post edited July 07, 2022 by Berul71