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I added an option to Gold Box Companion to level up characters without visiting a training hall. The level up dialog is started by pressing LEVEL UP from the HUD.

Screenshot

- The level up isn't limited by demihuman level limits. Game level limits can also be removed if wanted.
- Does not cost anything.
- You can level up several experience levels. Experience points are not wasted.
- Max hit points are automatically rolled.

The stat changes per experience level are controlled with editable text file so you can do some modding as well.

The files were generated by automatically leveling characters in the games from level 1 to max level and saving
the character data from memory after each level up. Then the data were compared and the stat lists generated
based on differences between level ups.

For a test, I added the option to play as paladins, rangers and monks in Pool of Radiance.
- For paladins and rangers, you create a level 1 fighter and convert it to a paladin or a ranger in GBC's character editor. There's a button for this.
- For monks, you create a level 1 thief and convert it. Monks can not use any items, get AC bonuses and unarmed attacks.
In Pool, you can only level these classes with the level up dialog. Can be exported to Curse where paladins and rangers should work normally.

FRUA has a bug where all thief saving throws are set to zero starting from level 1. When you level up with GBC the values from Pools of Darkness are used.

Dark Queen sets all saves to zero with all classes at level 19 so this is probably a bug as well. GBC level up uses the level 18 saves so the game will be more difficult this way.

Gold Box Companion homepage
avatar
joonashgog: I added an option to Gold Box Companion to level up characters without visiting a training hall. The level up dialog is started by pressing LEVEL UP from the HUD.

Screenshot

- The level up isn't limited by demihuman level limits. Game level limits can also be removed if wanted.
- Does not cost anything.
- You can level up several experience levels. Experience points are not wasted.
- Max hit points are automatically rolled.

The stat changes per experience level are controlled with editable text file so you can do some modding as well.

The files were generated by automatically leveling characters in the games from level 1 to max level and saving
the character data from memory after each level up. Then the data were compared and the stat lists generated
based on differences between level ups.

For a test, I added the option to play as paladins, rangers and monks in Pool of Radiance.
- For paladins and rangers, you create a level 1 fighter and convert it to a paladin or a ranger in GBC's character editor. There's a button for this.
- For monks, you create a level 1 thief and convert it. Monks can not use any items, get AC bonuses and unarmed attacks.
In Pool, you can only level these classes with the level up dialog. Can be exported to Curse where paladins and rangers should work normally.

FRUA has a bug where all thief saving throws are set to zero starting from level 1. When you level up with GBC the values from Pools of Darkness are used.

Dark Queen sets all saves to zero with all classes at level 19 so this is probably a bug as well. GBC level up uses the level 18 saves so the game will be more difficult this way.

Gold Box Companion homepage
Im using this feature since PoR but now at Curse my Ranger doesnt level up past level 8. The level up button was greyed out. I have enough xp to level 9 and the bar got yellow indicating it.


That only happens with the Rangers, thank due to their ability to cast spells at level 9. Other classes are not being affected by it.
Post edited September 24, 2020 by Alucardrx2017
avatar
joonashgog: I added an option to Gold Box Companion to level up characters without visiting a training hall. The level up dialog is started by pressing LEVEL UP from the HUD.

Screenshot

- The level up isn't limited by demihuman level limits. Game level limits can also be removed if wanted.
- Does not cost anything.
- You can level up several experience levels. Experience points are not wasted.
- Max hit points are automatically rolled.

The stat changes per experience level are controlled with editable text file so you can do some modding as well.

The files were generated by automatically leveling characters in the games from level 1 to max level and saving
the character data from memory after each level up. Then the data were compared and the stat lists generated
based on differences between level ups.

For a test, I added the option to play as paladins, rangers and monks in Pool of Radiance.
- For paladins and rangers, you create a level 1 fighter and convert it to a paladin or a ranger in GBC's character editor. There's a button for this.
- For monks, you create a level 1 thief and convert it. Monks can not use any items, get AC bonuses and unarmed attacks.
In Pool, you can only level these classes with the level up dialog. Can be exported to Curse where paladins and rangers should work normally.

FRUA has a bug where all thief saving throws are set to zero starting from level 1. When you level up with GBC the values from Pools of Darkness are used.

Dark Queen sets all saves to zero with all classes at level 19 so this is probably a bug as well. GBC level up uses the level 18 saves so the game will be more difficult this way.

Gold Box Companion homepage
I am running into problems where I cannot level up the mage class in Curse of the Azure Bonds. They have the experience and I have tried in the official hall and with the Level up Feature. Neither is working.

Suggestions?
avatar
joonashgog: I added an option to Gold Box Companion to level up characters without visiting a training hall. The level up dialog is started by pressing LEVEL UP from the HUD.

Screenshot

- The level up isn't limited by demihuman level limits. Game level limits can also be removed if wanted.
- Does not cost anything.
- You can level up several experience levels. Experience points are not wasted.
- Max hit points are automatically rolled.

The stat changes per experience level are controlled with editable text file so you can do some modding as well.

The files were generated by automatically leveling characters in the games from level 1 to max level and saving
the character data from memory after each level up. Then the data were compared and the stat lists generated
based on differences between level ups.

For a test, I added the option to play as paladins, rangers and monks in Pool of Radiance.
- For paladins and rangers, you create a level 1 fighter and convert it to a paladin or a ranger in GBC's character editor. There's a button for this.
- For monks, you create a level 1 thief and convert it. Monks can not use any items, get AC bonuses and unarmed attacks.
In Pool, you can only level these classes with the level up dialog. Can be exported to Curse where paladins and rangers should work normally.

FRUA has a bug where all thief saving throws are set to zero starting from level 1. When you level up with GBC the values from Pools of Darkness are used.

Dark Queen sets all saves to zero with all classes at level 19 so this is probably a bug as well. GBC level up uses the level 18 saves so the game will be more difficult this way.

Gold Box Companion homepage
avatar
Godfather3927: I am running into problems where I cannot level up the mage class in Curse of the Azure Bonds. They have the experience and I have tried in the official hall and with the Level up Feature. Neither is working.

Suggestions?
For troubles like this, mail me with a zipped save game and problem description, and I'll try to figure it out.
Any update on this? My ranger is stuck at level 8, my mage at level 6. I started a new game in Curse, made a new ranger and a new mage...both, still won't go past level 8 or 6 respectively.
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kbaird122: Any update on this? My ranger is stuck at level 8, my mage at level 6. I started a new game in Curse, made a new ranger and a new mage...both, still won't go past level 8 or 6 respectively.
What race are they?
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kbaird122: Any update on this? My ranger is stuck at level 8, my mage at level 6. I started a new game in Curse, made a new ranger and a new mage...both, still won't go past level 8 or 6 respectively.
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PetrusOctavianus: What race are they?
Both human. I've even tried changing them to demi human and back...no change. I can make the ranger a fighter, level up to 12, then when I put him back he goes back to 8.

****Figured it out!!! Using the character editor... You have to manually add a number of spells where it shows 0 (for my mage, it was 4th and 5th level) in the box in upper right corner of the character editor. Then add a memorized spell for each level down below. Click on "apply changes", change the XP to an amount high enough to get above level your stuck at, click "apply changes" again...then use the 'level up' option and everything works. I had to do this in Silver Blades too.

****And in Pool of Darkness...
Post edited February 27, 2022 by kbaird122
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PetrusOctavianus: What race are they?
avatar
kbaird122: Both human. I've even tried changing them to demi human and back...no change. I can make the ranger a fighter, level up to 12, then when I put him back he goes back to 8.

****Figured it out!!! Using the character editor... You have to manually add a number of spells where it shows 0 (for my mage, it was 4th and 5th level) in the box in upper right corner of the character editor. Then add a memorized spell for each level down below. Click on "apply changes", change the XP to an amount high enough to get above level your stuck at, click "apply changes" again...then use the 'level up' option and everything works. I had to do this in Silver Blades too.

****And in Pool of Darkness...
Yeah, I'm having the same issue with a Human Mage in Pool of Radiance. I'll try this workaround.

Nevermind, I figured it out: You have to select a new spell to learn before hitting "Level Up". Didn't get that.
Post edited July 10, 2023 by JadeKnight
I also have this level 8 stuck problem with mage transfered from hillsfar. He has over 260000 xp yet is level 8 and nothing i do works with leveling him up at training hall. I cannot exactly understand the workaround with spells in editor. Can anyone explain this or maybe there is another workaround?