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Forgive Me Father Update 0.0.4.43
New Features

• Two new levels - Gutter and Sewers.
• New enemy added in one of the new levels.
• New game mode: Endless Mode. Survive for as long as possible!
• Added a new weapon hidden in some levels.
• Added invert scroll wheel option.
• Player skills now can be used while playing from level selection.

Bug Fixes and General Tweaks

• Fixed not being able to shoot your weapon.
• Mouse cursor is now locked in place when it is not visible.
• Game now pauses when the window is not active.
• Rusty Vito and upgrades - slightly decreased bullet damage.
• Harpoon Gun and upgrades - decreased bullet damage.
• Improved performance on Forest and Corn Field levels.
• Fixed enemies losing the player when standing on an edge high above the ground.
• New sprite for large health kits.
• Enemy blood now rotates with the enemy sprite.
Forgive Me Father Update 0.0.3.34
New Features

• Two new levels - Forest and Corn Field.
• New weapon - Thunderonomicon.
• New weapon upgrade for the harpoon gun - Whale’s Bane.
• Jolly Christmas decorations on all levels (and the save point guy dressed up for the occasion).
• Players can now push enemies. This should make escaping easier when surrounded or cornered.
• Ultra-wide screens support.
• Grain options in Graphics settings.
• Madness grayscale effect can now be disabled (or enabled even when low on Madness) in Gameplay options and when starting a new game.

Bug Fixes and General Tweaks

• Rusty Vito - rebalanced recoil.
• Noller G40 - slightly increased bullet damage.
• Harpoon gun - now every projectile has a tracer.
• Improved Upgrade Tree appearance: Added experience bar and character art.
• Adjusted shotgun sounds.
• Added Difficulty and Madness Effect descriptions when starting a new game.
• FOV setting now allows values above 95.
• Madness effect now makes blood stand out from the gray image.
• Amount of Lite ammo received is now adjusted based on specific weapon upgrades.
• Readjusted music volume in levels.
• Amount of Madness received now scales depending on difficulty level with Hard and Expert difficulties giving less Madness overall.
• Fixed music slider not affecting main menu music.
• Fixed a couple out of bounds spots in certain maps.
• Fixed bugs related to the input buffer.
• Fixed the “P” keyboard button pausing the game.
Forgive Me Father Update 0.0.2.10
New Features

• Based on community feedback we added an input buffer for weapon switching that allows the player to queue up a gun switch while animation is still playing. The switch will happen automatically after the animation is finished.
• New knife sounds

Bug Fixes and General Tweaks

• Throwing Knife damage range changed from infinity to 3000 units (around the same as the revolver).
• Fixed bug where players could unpause the game with the story still active by pressing “Tab” twice.
• Fixed enemy patient animations breaking when stunned.
• Fixed skill icons displaying incorrect keyboard keys when changed.
• Added missing WIP button in upgrade tree.
• Fixed UI prompts not responding to custom button bindings at stories and doors.
• Fixed bugs with music doubling and randomly shutting off.
• Rebuilt music behavior on the first three stages.
• Based on community feedback, knives received the following changes:
> All upgraded knives were rebalanced in terms of damage output
Knives were meant to be last resort weapons. Upgraded knives outclassed pistol weapons due to their infinite ammo, especially the throwing variant. Now there should be more of a reason to choose pistols over knives depending on upgrade choices and current situation. Save ammo or kill quicker.
> Slightly increased knife melee range
This increase is relatively minor, but should make non-thrown knives a bit more lenient. It just means you don’t have to hug your foes in order to stab them and you should hit them more often while on the run.
Post edited February 14, 2022 by Berzerk2k2