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v.1.4.4.60 (November 27, 2023)
General Tweaks and Fixes

• Asus Aura - fixed launch issue
• Achievement for finishing the game with both playable characters fixed
• Steam Deck Text Size fixed
• Fixed the light on Boss 5
• Fixed “faded” colors of Endless Mode menu background and text
• Problematic platforming sections - tweaking
• Green Blood for content creators - option added

Enemy balance changes with the main focus on reducing health. Following enemies have been changed:

• Patient
• Crab-Man
• Squad Leader
• Yellow Cultist
• Forest Cultist
• Giant Gobbler
• Abnomination
• Mutant
• Ygolak
• Entity of Torment
• Abyssal Hunter
• Ancient Portal
• Slither
• Observer
• Pain Entity

Weapon balancing data change:

• Snail Thrower
• Snail Thrower MKII
Post edited November 27, 2023 by Berzerk2k2
v.1.4.3 (August 09, 2022)
Enemies

• Fixed boss 3 bullets sometimes passed through the walls.
• Fixed boss 4 clones caused frames to drop.
• Fixed boss 5 sometimes being invulnerable to Thunderonomicon rockets.

Levels

• The Abyss - fixed player can get stuck by entering portal to door corridor for the second time after loading the game.
• Gutter - fixed player can get stuck after picking up the blue key.
• Hospital - fixed large frame drop when entering yellow key fight arena.
• Hospital - fixed large frame drop when starting the last stage of the level.
• Secret Lab - fixed loading a mid level save sometimes caused the player to spawn at level beginning.
• City of Ancients - changed light complexity to increase performance on level.
• City of Ancients - added no-bloom materials for switchers.
• Treatment plant - fixed general sometimes gets tuck in place when triggered.
• Boss 4 Arena - Moved saving chapel so that it does not go into the wall.

General Tweaks and Fixes

• Asus Aura - fixed "WASD" buttons stay in movement key color after changing movement bindings to other keys.
• Asus Aura - highlighted keys will now change their color after changing the binding assigned to them, not after pressing the return button.
• Asus Aura - added custom theme color on Boss 5 Arena
• Fixed player character was restarted back to Priest while restarting Endless Mode playing as Journalist.
• Fixed Ammo Generator in some cases spawned extra ammunition even if there was one on the ground.
v.1.3.6 (June 23, 2022)
New Features

• Points spent on the skill tree can now be refunded. Restart points can be earned by defeating bosses!
• New Game Plus is now available! Make your own custom difficulty and choose your starting skills!

Enemies

• Abyssal Hunter - fixed the enemy not being aware of the player while behind cover.

Weapons

• Worm Nest - enemy tracking improvements.
• Des Goules and upgrade - reduced beam visibility when aiming at distant objects or into the sky.

Skills

• Decreased cooldowns for most skills.
• Berserk - fixed being able to switch weapons while active by upgrading weapons in the skill tree.

Levels

• Factory - second shortcut elevator is no longer blocked when the game loads.

General Tweaks and Fixes

• Fixed enemies blocking other enemies from getting hurt by explosives.
• Fixed level completion timer sometimes not being accurate.
• Fixed player being able to select two buttons by using mouse and keyboard arrows at the same time.
• Entering the skill tree with the shooting button pressed no longer causes the game to shoot indefinitely until the shooting button is pressed again.
• While using basic weapon sets in level selection, players started with skill points but not with level, now it will start with both.
• Slow mo skill affected liquidators even when not used.
v.1.2.3 (May 26, 2022)
New Features

• New auto aim setting that can be accessed in the Gameplay options.
• Player now has a brief death animation before showing the Game Over screen.
• Trying to shoot with a weapon that has no ammo will automatically switch to a different weapon. This can be turned off in the Gameplay options.
• Weapons with no ammo can no longer be selected.
• Each weapon on the Skill Tree has an icon showing what kind of ammunition it uses.
• Level selection now remembers campaign progress even when saves are deleted.
• Hallways and doors where levels end are now marked.
• Added separate autosave and quicksave slots for Priest and Journalist characters.
• Level progress tracker was added to the pause menu.

General Balancing

• Experience requirements are lowered for each new skill point acquired. At the end of the adventure players can now receive 14 points instead of 11 assuming no experience upgrades were taken.
• Adjusted experience upgrades to be more effective.

Enemies

• Ancient Portal - decreased health.
• Entity of Torment - decreased flying speed.
• Boss 4 - fixed occasional game crashes.
• Secret Lab - fixed navigation of some Liquidators.

Weapons

• Worm Nest - explosive worms now steer towards the closest enemy on its path.
• Worm Nest - fixed projectile exploding in situations where it shouldn't like climbing stairs from a sharp angle.
• Worm Nest - fixed projectile getting stuck in level geometry without exploding.
• Worm Nest - shooting and reloading sprites are no longer blurred.
• Thunderonomicon - upgrade no longer increases damage dealt.
• Whale's Bane - fixed weaker projectiles not penetrating enemies.
• Whale's Bane - fixed weaker projectiles disappearing near doors.
• Des Goules - fixed energy beam not following the crosshair when looking around at high speeds.

Skills

• Aspergillum - increased range.
• Aspergillum - more forgiving stun hitbox.
• Necronomicon - fixed time not pausing when the player was reading story elements.
• Medallion - increased duration.
• Herbs - increased player damage resistance while active.
• Flashlight - increased light distance for all upgrades.
• Camera - stunning enemies is now more reliable.
• Camera - enemies standing behind other enemies are now affected by stun.
• Camera - slightly increased range.
• Camera - fixed bright light affecting fog in certain levels.
• Cigarettes - slight balancing tweaks.
• Flashlight - fixed flickering when moving.

Levels

• Boss 3 - changes made to increase readability of the intended path between phases.
• Sewers - acid now raises at the same speed as the player on low framerates.
• City of Ancients - made light skills more effective in dark areas.
• City of Ancients (Endless) - fixed invisible enemies.
• Mines - now it is easier to jump off from minecarts.

General Tweaks and Fixes

• Aim sensitivity can now be set to higher values.
• Aim sensitivity can now be set to more precise values.
• Endless Mode - fixed a bug where less enemies spawn in later waves.
• Localization - Polish language adjustments while playing as Journalist.
• Door tip widget is now correctly aligned to the texture.
• Removed decimal numbers in character level progress bar in skill tree.
• Fixed the Continue button in some cases prioritizing autosaves over quicksaves or normal saves even if they were older.
• Fixed enemy health bar not touching the top of the screen then HUD is hidden.
• Fixed skip options hiding and music stopping when the player pauses during the credits.
• Fixed player being able to delete invisible save slots.
v.1.1.2 (April 21, 2022)
Balancing

• Abyssal Hunter, Mutant, Entity of Torment, Observer, Slither, Abomination - decreased damage dealt.
• Observer and Ygolak - decreased maximum health.
• Increased amount of Rocket pickups in early to mid-game levels.
• Increased amount of all pickups in mid to late game levels.

Levels

• Treatment Plant - fixed invisible enemies.
• Improved Ship, Crystal Cave and Mines levels in terms of enemy variety.
• Cult Hideout - pressure plate runes now only light up when pressed.

Weapons

• New designs for some weapons.
• All explosive weapons - increased blast radius.
• Shotguns - rebalanced audio levels.
• Rusty Vito and upgrade - increased damage per bullet.
• Melee weapons - made knife hitboxes more forgiving.
• Noller - increased damage per bullet.
• Des Goules and upgrades - increased ammo consumption.

Enemy Tweaks and Fixes

• Boss 2 - death barrier reverses directions less frequently in the second phase.
• Boss 2 - death barrier now takes longer to change speed and direction.
• Boss 2 - fixed idle animation not looping after shield regeneration.
• Boss 3 - sinking islands now also shake the screen when it is sinking, and the player is still standing on it.
• Yellow Cultist - improved homing projectile behavior.
• Yellow Cultist - decreased homing projectiles’ lifespan.
• Yellow Cultist - homing bullets now dissolve when the owner dies.
• Yellow Cultist - new particle effects when homing bullets disappear.
• Abomination - improved pathfinding.
• Abomination - fixed idle sound playing on level load.
• Dark Bane - killing it is no longer required to get 100% kills for level stats.
• Entity of Torment - several bug fixes.
• Patient - fixed idle sound playing when killing the enemy during sitting animation.

General Fixes

• Fixed achievement Voodoo from Hell can’t be unlocked.
• Fixed Journalist’s cigarette skill causing frame drops.
• Fixed player camera under certain conditions staying tilted for the rest of the level.
• Fixed Numpad movement bindings networking on some levels.
• Energy Booster and Energy Catalyst - fixed animations breaking when using skills while shooting.
• Fixed weapon switch sound playing at the start of the level.
• Fixed weapon idle sounds playing when using skills.
• Fixed audio glitches with light skills when pressing use during hiding animation.

New Features

• Added Brazilian Portuguese localization