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The helicopter drops my team of highly-trained government operatives and I on the wrong side of a closed gate. My first mission objective is to open the gate, which I do by randomly pressing buttons on a console outside a warehouse that is probably private property. THIS IS HOW OUR TAX DOLLARS ARE BEING SPENT.

If they can spare that much $$$ on a helicopter without bothering to drop dudes on the right side of the gate, could they at least buy me a reliable flashlight? The only gear I have as a FEAR operative that sets me apart from a dude on a SWAT team is my flashlight. Which is to say, it sucks. Guys on SWAT teams have decent flashlights.

I mean thanks for putting it on GOG (I bought it, obviously), but lol this game is silliness

Actually my only real complaint is how linear and repetitive it is. The shooting would have been fun if the levels were more open ended, but as is, I just stand in the doorway, headshot the dudes standing directly in front of me, and keep walking.
Play on a harder difficulty and try the same tactic. Easy mode really reduces the AI.
If you want a more open ended shooter, try Stalker or even Ghost Recon.
F.E.A.R. basically is the first Half-Life without the extradimensional enemies.
This community is too nice. Thanks, guys. I was mostly just trolling.

I was playing on hard, but increasing to the extra hard difficulty is a legit idea. Will add Ghost Recon to my list, never realized it was available on gog :)
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Strijkbout: F.E.A.R. basically is the first Half-Life without the extradimensional enemies.
I'd say F.E.A.R is a much better shooter than Half-life.
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Alexrd: I'd say F.E.A.R is a much better shooter than Half-life.
naw dude

naw

dude

naw
Semi-sincere follow-up:

After changing the difficulty to "extreme," the game really isn't half bad. The AI is smart enough, and the guns are "cool" enough, that it's pretty fun when there's a bit of a challenge.
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Strijkbout: F.E.A.R. basically is the first Half-Life without the extradimensional enemies.
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Alexrd: I'd say F.E.A.R is a much better shooter than Half-life.
I concur. I did not like HL1 at all. My brother played it through when it was new but I just couldn't take the boredom. FEAR doesn't have oddity in it like HL1. I did enjoy HL2 and it's episodes a lot though. FEAR is much more tactical in general than the HL games, I did a playthrough on hard when I bought this here on GOG and did not use the slo-mo. You have to watch for flanking, take cover, limit your exposure, walk around corners just right while learning to get a shot off before the bots nail you. Playing without slo-mo is how I feel this game should be played by all. Sadly the expansions on hard almost force you to use slo-mo sometimes, much harder to play EP and PM without slo-mo than the base game.
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Strijkbout: F.E.A.R. basically is the first Half-Life without the extradimensional enemies.
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Alexrd: I'd say F.E.A.R is a much better shooter than Half-life.
I'd agree to that.
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tb87670: Playing without slo-mo is how I feel this game should be played by all.
I rarely use slow-mo. And to be perfectly honest, back when I did my first playthrough, I was so immersed that I completely forgot that I could use it.
Unless you guys are really limiting praise to the shooting mechanics specifically in FEAR being better than those in Half Life (which is fair), y'all guys are goofballs.
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Strijkbout: F.E.A.R. basically is the first Half-Life without the extradimensional enemies.
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Alexrd: I'd say F.E.A.R is a much better shooter than Half-life.
I didn't say it because I thought less of F.E.A.R. but because playing it reminded me of Half-Life.
I, for one, think less of FEAR.
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Strijkbout: If you want a more open ended shooter, try Stalker or even Ghost Recon.
F.E.A.R. basically is the first Half-Life without the extradimensional enemies.
But FEAR was actually challengingly fun and not desperately trying to be a piss poor platformer.
I second that. The first FEAR eats HALF-LIFE raw, for breakfast. And my deep hatred for both Steam and Valve has nothing to do with game preference.