I've noticed that whenever I enter any vehicle in Far Cry 2, the FOV immediately drops, seemingly as a way for the game engine to accommodate for the increase in movement speed. At least that's just my guess. I'm no game designer, but I know for a fact that moving super-fast in open world games can result in game freezing or crashing. So maybe in FC 2's case lowering the FOV was the developer's way of making compromises for the game engine to prevent crashing or freezing. Is that what's going on here? The drop in FOV is most apparent when hopping onto the ATV, since there's no cockpit to obscure the effect. In any case, it's super annoying and I would like to know if there's an easy fix for this.
I don't remember the FOV dropping while driving or entering vehicles in the first Far Cry; perhaps this is because Crytek didn't have to make this compromise to the game engine since it was developed & optimized exclusively for the PC, unlike Far Cry 2. And, unlike with the original Far Cry, there's no option for a third-person perspective while driving vehicles in Far Cry 2, which further limits my options for avoiding this issue.
So, either it's just me, or the FOV really does tank when entering/driving vehicles in Far Cry 2. If I'm correct, then how can this problem be fixed? I really would like a solution to this.