clarry: I don't want or need flashing arrows. But I eventually got bored to death with FC2 and never finished it. It's just a dull sandbox with enemies dropped here and there. Once you figure out how to take them out, there's nothing hardcore about it.. it's just a repetitive chore, nothing interesting really happens, it's all the same for what, 50 hours? Honestly even the missions aren't much better than taking out random outposts. To design an interesting scenario, it takes more than dropping a couple dozen guys scattered around some complex.
It's clear they went for quantity way over quality. They built an expansive & pretty nice looking world but failed to populate it with anything more than barebones "here's something for you to shoot" busywork/placeholder breadcrumbs and there's nothing to tie any of it together in a meaningful manner.
I wanted to love this game because the premise sounded interesting and people told me it's hardcore.. nah it's not. A hardcore boredom simulator at best.
The problem with this game is that it tried to be both an action game and a survival sandbox at the same time, and it doesn't do either well.
Can't be a good action game because it lacks proper handcrafting with every encounter between you and the enemy being a generic fight left up to the simulation itself to build around you, and it obviously doesn't do as well of a job as a level in a linear game that was personally made by a developer.
Can't be a good survival game because it is just too easy and simple to be one, right off the bat you can fight your way through hordes of enemies, which the game spares no time throwing against you constantly and apart from gunning them down there is basically nothing to do.
So yeah, i tried finishing it twice too and gave up due to boredom both times as well.