Posted January 10, 2014
Ardal: I kind of disagree here, it's just nitpicking, though ;).
items/weapons are as useful for bartering as caps, but they usually have one big drawback: weight. Drugs/chems and stimpaks are the only exception, aside from quest or 'flavor' items. So what I do is, I usually barter all the stuff just to get rid of the weight, while not losing any money in the process.
Take for example metal armor. It's pretty worthless (gamewise) once you get better armor and it's quite heavy to boot, so you barter for it, get its value in weightless cap and you make room for more stuff to loot.
That is also why chems and stimpaks are as good as caps. No weight, but they still have quite a value to them.
JackBurton85: Well I did address the weight issue by mentioning the usage of pack mules and storage locations. If you have NPC allies you'll never be hurtin for carry weight-space. items/weapons are as useful for bartering as caps, but they usually have one big drawback: weight. Drugs/chems and stimpaks are the only exception, aside from quest or 'flavor' items. So what I do is, I usually barter all the stuff just to get rid of the weight, while not losing any money in the process.
Take for example metal armor. It's pretty worthless (gamewise) once you get better armor and it's quite heavy to boot, so you barter for it, get its value in weightless cap and you make room for more stuff to loot.
That is also why chems and stimpaks are as good as caps. No weight, but they still have quite a value to them.
It's more a convenience thing than anything else, because I hate the tedious work of picking things up with my main chair, reverse pickpocket them to my companion and do the same thing in reverse for each trade. So I just trade them right away for chems and caps and get rid of the whole weight management for items. I also tend to visit stores and cities more often, so weight doesn't become much of a problem after the first two locations.
Personal preference, I guess.
Post edited January 10, 2014 by Ardal