Targeted shots are far more useful in Fallout 2 than in Fallout.
There are some enemies with very good armor stats and since armor subtracts directly from damage dealt you'll have trouble hurting them, just like your heavily armored end-game Fallout 1 character was almost invulnerable by standard critters.
It doesn't matter whether you hit twice or three times for 10 damage each if the opponent's armor absorbs 10 damage each hit.
Aimed shots increase the critical hit chance by up to 60 percent and most critical hits ignore armor, critical hits at the eyes even do more damage than unaimed critical hits.
Be aware that Fast Shot doesn't let you attack faster in melee in FO2 (unlike in Fallout).
Thanks for the info.
I never thought about it like that. I was thinking that the more shots I can get in the better, but maybe not. In the first game I did fine without aimed shots, but it will be interesting to see how it goes with them in F2.
F2 has a much greater variety of weapons, including some powerful rifles which really benefit from aimed shot (particularly since these don't have burst features).
There are also more burst-capable weapons (including a couple of burst shotguns), so for most of the game you can probably do perfectly fine without aimed shots; however if your skills are high enough, a single aimed shot at a critical spot (e.g. eyes) is generally better than a couple of bursts - especially considering how spread works in F1/F2.
I've just remade my character last night to include the aimed shots feature, and it seems to be going OK so far. I noticed that I can aim for the tail when going up against a scorpion, for instance. As they sting with the tail, I'm thinking this might be a good tactic to use.
I must admit, though, it has been a bit of a come down having to use the spear in F2 after using the heavy duty weapons I was wielding in the first game!