When we talk about RPGs - what do you think about doing Vampire The Masquerade Redemption and Vampire The Masquerade Bloodlines? There is a sale now and if you do not own the games I'm sure I won't be the only one happy to gift you a copy:)
I have tested both of them in Wine before & plan to do a wrapper for VTM:B at some point :) I'm prioritising other games atm though as there is a small rendering glitch with VTM:B that I'm hoping will be resolved before I get around to it.
Thanks for your work adamhm, I really appreciate it as New Vegas is one of my favorite games. I recently switched over to Linux, and I was wondering how one goes about in installing mods for New Vegas on Linux. I'm a newbie to linux, so I don't know too much about the OS itself (running Mint 18 atm), and even less of Wine.
You might find my Linux Mint & PlayOnLinux guides helpful: https://www.gog.com/forum/general/the_try_linux_repostrewrite
I ran your script and got the game installed and running, but I'm at a lost when it comes to mods that require archive invalidation and mod ordering (I used the Nexus Mod Manager along with BOSS when I was using Win7, so I'm a bit spoiled......). Any tips or guides for modding New Vegas on Linux? (Very inexperienced with Wine btw)
You could try installing NMM etc. into FONV's Wine prefix and see if they work (they might need some additional tweaking to run though). I haven't tested anything like that myself yet though (I'm going to play through FO3 first as it'll be much harder to do FO3 after FONV). If you run the start script and access the advanced options menu, you can use the "Run..." option to try running the installer for things like NMM.
To run them after installation you'll need to run the start script with the argument: runwine="<command>"
You can use Windows pathnames for this, but double up the backslashes if you do, e.g.: runwine="C:\\Fallout New Vegas\\nvse_loader.exe"
If any arguments are required, specify them with args="<args>" after the runwine argument.
If that doesn't work things like Archive Invalidation can be done manually; you should be able to find them on Nexus Mods etc.