Posted February 21, 2010
Dave1003: Thanks Petrell, that helped.
It seems though that it was the 16bit color all along that was causing the program to crash. All of the 8bit resolutions seem to work fine. Oh well, I'm happy with that. Does 16bit look all that different?
It shouldn't as game graphics use 8 bit palette. It was probably added for compatibility reasons in case graphics cards someday drop support for 256 color mode.