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Patch 2.2 is out December 4/2017. ZoC bug fix is still under construction, so there'll be another patch soon.

Waiting for GOG to update.
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Vissavald: ZoC bug fix is still under construction, so there'll be another patch soon.
It's about time they get that fixed. The bug was introduced with the 2.0 patch OVER 2 YEARS AGO. Talk about taking their sweet time with it. Pretty much made me stop playing and uninstall the game way back when.
Post edited December 09, 2017 by Petrell
+1

They are still working on the ZOC bug, but some other bugs have been fixed and while I am sure that a lot of staff at gog.com are currently on their more or less well deserved holidays patch 2.2 is out for weeks and the last version published by gog is dated September, 28th!

The endless waiting we have to suffer for patches of games bought here is really getting very annoying if you want to (re)play a game because a new patch has been published - for all but gog.com gamers!

Btw. it's the same with Galactic Civilizations 3. The steam punks received their last patch (2.71) before Christmas, we gog gamers are still stuck with the buggy 2.70 update :-(... The price we have to pay for drm free games is quite harsh sometimes...
Seems it's 2.3 already.

https://steamcommunity.com/app/228260/discussions/0/1635237606654718327/?ctp=2

GOG is making literally everything to keep disappointing me over and over.

They shifted from Good and Old to Steam-like modern crap, pseudo-retro-pixel nonsense, japanese monstrosities and so on.
They introduce the DRM elements step by step.
They constantly fail in updating games they sell.

I feel the time for voting with my purse is coming nearer everyday. And my vote obviously will be NAY.
Post edited April 14, 2018 by Nyktouros
Any news on this? GOG?
Well, seems that patch 2.3 is somewhat unstable. I think that GOG team test new patches for all games, this can explain the delay. Anyway, GOG could be clearer explaining their politics to us.
@Karavox

Saw your post https://forums.elementalgame.com/491408/fallen-enchantress-legendary-heroes-24 .
Not sure what you mean - far as I know such a mod doesnt exist. If you want to try making one yourself and make a proper 'FELH bug list' topic in this forum here I will probably contribute with some bug reports. But be aware that there are many bad bugs and other issues which cant be fixed by modding the .xml files.

Edit: tried to quote but the quoting quotes some GOG member who didnt even post in this thread == forum broken so I removed the quoting
Post edited December 09, 2018 by Zrevnur
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Zrevnur: But be aware that there are many bad bugs and other issues which cant be fixed by modding the .xml files.
Very bad if so. But what about those of them that could be mended with XML-editing? Do you have some info on this matter? I'd be grateful to you for sharing.
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Zrevnur: But be aware that there are many bad bugs and other issues which cant be fixed by modding the .xml files.
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Karavox: Very bad if so. But what about those of them that could be mended with XML-editing? Do you have some info on this matter? I'd be grateful to you for sharing.
Unfixable bugs:
Some of the worst: End turn hang, tactical combat stuck, movement bugs, movement prediction bugs, many update bugs, never-load-unless-directly-after-game-start bug + dont-use-Ctrl-N, autosaves may contain a game state which couldnt happen normally
There are also many questionable (IMO very bad) design decisions which cant be fixed like the way (even unintentional) army stacking kills movement and overflow production being lost.
Then there are some things which I dont even know if its a bug or an intentional feature like combat sometimes using unpredictably high amount of movement points.
And for "serious" players the UI has also severe issues like the way unit cycling works - or rather misworks.

XML bugs:
As my playing is based on Xtra Deconstruct mod I dont remember seeing many .xml bugs and the ones I have seen may have been introduced by the mod. See https://www.gog.com/forum/fallen_enchantress/lh_20_xtradeconstruct_legacy_of_magic_mod

Far as I know though the Xtra Deconstruct mod fixes a lot of .xml bugs in the base game. There are also some remnants of this in its user guide. Like:
58. Why are islands sometimes spawning on the outskirt of the map?
XI_WorldMonuments.xml
XY_Miscellaneous.xml
Some of the fixes in Xtra Deconstruct may have been fixed in recent official patches though.
Anyway about .xml bugs the one most knowledgable non-Stardock is probably the author of the Xtra Deconstruct mod.

Edit added more unfixable bugs
Post edited December 10, 2018 by Zrevnur
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Zrevnur: bugs
So strange, I never met any of it. The one and only bug I noticed myself so far it's the haunting issue with disappearing domain borders after loading a previous save (to replay a battle, for example).

Can it depend on system configuration? I play FELH on my 10 y.o. old-school-gaming PC with Win7/32 and 4Gb RAM (well, technically, not so old-school but I can't use XP anymore due to various technical restrictions).
Post edited December 10, 2018 by Karavox
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Zrevnur: bugs
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Karavox: So strange, I never met any of it. The one and only bug I noticed myself so far it's the haunting issue with disappearing domain borders after loading a previous save (to replay a battle, for example).

Can it depend on system configuration? I play FELH on my 10 y.o. old-school-gaming PC with Win7/32 and 4Gb RAM (well, technically, not so old-school but I can't use XP anymore due to various technical restrictions).
end turn hang: play on a big map with many opponents set to insane - may take a while to happen, well known bug
tactical combat stuck: still happens in 2.4, also well known bug, its possible the odds of it happening are lower than they used to be, only seen once or twice in 2.4
movement bugs: if you dont 'count' tiles yourself and dont min-max you may not notice them at all, there are several different ones
update bugs: easy to check if you are affected; example: look at the overland map with your town without having the town selected. Change tax rate so that the production time becomes different. If this immediately shows then you are not affected. I would be curious if this is indeed dependent on something. (There are many more similar update bugs.)

edit: probability of end turn hang probably depends on CPU type, but it (AFAIK) happens for all CPU configurations
edit 2: my guess about end turn hang is screwed up process communication; so operation system may matter a lot; anyway I use Windows 7 too (although 64 bit)
Post edited December 10, 2018 by Zrevnur
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Zrevnur: end turn hang: play on a big map with many opponents set to insane - may take a while to happen, well known bug
tactical combat stuck: still happens in 2.4, also well known bug, its possible the odds of it happening are lower than they used to be, only seen once or twice in 2.4
movement bugs: if you dont 'count' tiles yourself and dont min-max you may not notice them at all, there are several different ones
update bugs: easy to check if you are affected; example: look at the overland map with your town without having the town selected. Change tax rate so that the production time becomes different. If this immediately shows then you are not affected. I would be curious if this is indeed dependent on something. (There are many more similar update bugs.)
Hm, thanks for clarification, I'd need to check it more meticulously.

I always play on biggest maps with plenty of resources, abundant monster lairs, many quests and many random events, but with research rate at Normal and magic strength at Normal too. As for opponents, I always played against 9 of them using "classic lore" personalities (i.e. Relias, Carrodus and so on) of "classic lore" kingdoms/empires (i.e. Altar, Capitar, Tarth and so on), without Undead and alternate double variants of standard factions.

So there's little chance I'll meet "end turn bug", I even haven't noticed any significant turn processing lags, even in the game end phase, when cities and armies are aplenty. And my CPU is as old and weak as any other component of my gaming PC, it's just some early 2-core Intel one, 2GHz IIRC.
Post edited December 10, 2018 by Karavox
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Zrevnur: There are also many questionable (IMO very bad) design decisions which cant be fixed like the way (even unintentional) army stacking kills movement and overflow production being lost
Beat me but I find these decisions at least logical to some degree :) They never bother me much anyway, I just used to live with it and plan my play accordingly to it.
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Zrevnur: Far as I know though the Xtra Deconstruct mod fixes a lot of .xml bugs in the base game.
So is there perhaps some way to use Xtra Deconstruct fixed XMLs to patch the base game without applying other Xtra mod components (all those extra units, spells, skills and everything else that I find rather out-of-place, out-of-lore and out-of-atmosphere)?
Post edited December 10, 2018 by Karavox
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Zrevnur: There are also many questionable (IMO very bad) design decisions which cant be fixed like the way (even unintentional) army stacking kills movement and overflow production being lost
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Karavox: Beat me but I find these decisions at least logical to some degree :) They never bother me much anyway, I just used to live with it and plan my play accordingly to it.
These things arent much of a problem for 'casual' players. Its the min-maxers who suffer from them. The main issue I have with it is that the counterplay is a lot of hassle for the player. While adding no significant strategic complexity. So from my (min-maxing) POV it is a lot of "bother" without benefits. (And from a thematic perspective I dont see anything 'logical' about these things either.)
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Zrevnur: Far as I know though the Xtra Deconstruct mod fixes a lot of .xml bugs in the base game.
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Karavox: So is there perhaps some way to use Xtra Deconstruct fixed XMLs to patch the base game without applying other Xtra mod components (all those extra units, spells, skills and everything else that I find rather out-of-place, out-of-lore and out-of-atmosphere)?
I dont think this is viable. Xtra Deconstruct (sort of) remakes some of the game mechanics. Much of the .xml code looks different.
Made a bug list here due to just finding sth nasty and Stardock supposedly making a 3.0 version:

https://www.gog.com/forum/fallen_enchantress/felh_24_bug_list
Post edited December 18, 2018 by Zrevnur