Lucky26: How is this still not working? I get that it may take some time to make adjustments, but its been 8 months.
I'm not writing on behalf of GoG... I'm a fellow user and fellow purchaser of this game. I have tried, repeatedly, to find a way to make the game work... independent of GoG's input. For virtually every other game I've ever tried, I've been able to find a way around the issues. (Just FYI, 95% of all "the game won't play" issues I've ever encountered come down to "copy protection" schemes which are just utterly defective. The remaining 4% come down to incompatible "incorporated software (like programs written using Quicktime 2 or 3, which can ONLY be run in virtual machines these days... and for a while, there were a lot of them!), and the final 1% come down to "I have no @#$* idea what's wrong."
This program falls into that final 1%. I simply can't figure out how to make it work. Period.
I suspect that the GoG team is better equippped to do this sort of investigatory work than I am... but it may simply be that there were "coding shortcuts" taken in the writing of this program which are considered "security holes" which have been closed in more recent OS versions, or even "taking advantages of bugs."
I'm trying to get a new set of "virtual machines" running right now, all through Oracle VirtualBox VM. I've got DOS/Win3x running fine, and seem to have no major issues with getting an installation of Win9x running (I'm creating 95, 95OSR2, 98, and 98SE as options)... these are working but I have had issues with getting 3D acceleration running properly. I'll have a version of XP running shortly ("XP Mode" under Microsoft VirtualPC isn't sufficient).
I suspect that I'll need to run this within a VM running one of the 9x versions in order for it to function. I really doubt, based upon my own experiences trying so far, that there's any other option.