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PR improvement suggestion: instead of saying "/feature_here/ will be released by /specific date here/" or similar - always (always!) say something like:
- "we want to release /feature_here/ by /specific date here/"
- "our hope is to release /feature_here/ by /specific date here/"
- "if all goes to plan, /feature_here/ will be added by /specific date here/"
etc.

I.e., without complete certainty about it. Even when there is such certainty in practice, at the time! Why? Because it is not impossible for certain things to end up not happening, when something impossible to predict - delays or cancels them.

The point of this suggestion - is the "always" word, above. As of now, things about the future are already said (by Rockfish staff) often in this "not completely certain" way - but not always. And i think that this is important to do it always - at absolutely all times.

And it's not just me. Michael himself said in the stream chat 30.04.21, 58:47 mark in the stream - quote: "nothing is a 100% promise during EA". Which, of course, is very true - due to the unavoidable bit of unpredictability, which any early access process comes with. And this, i think, supports my suggestion.

To illustrate how completely certain it can get at times, here's a recent example when a feature was sort of "promised" in a completely certain way, just to illustrate which particular types of sayings this is all about:
https://youtu.be/TyUbpIGZGTY?t=5312 - quote: "there will be ship customizations in the future where _you_ will be able to do something very similar to this", while rapidly changing specific modules of a ship, complete certainty about it. There are more such examples, most notably the certainty with which Vanguard release was announced for May update about a month ago.

I think it's best for both Rockfish and ES2 fans if this (above) suggestion about certainty - would be formalized and strictly adhered by Rockfish. I think that doing so - will allow to create a bit better game (which fans would love), and to have much better process of creating it (which Rockfish team would love). Win/win.
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Fins_FinsT: PR improvement suggestion: instead of saying "/feature_here/ will be released by /specific date here/" or similar - always (always!) say something like:
- "we want to release /feature_here/ by /specific date here/"
- "our hope is to release /feature_here/ by /specific date here/"
- "if all goes to plan, /feature_here/ will be added by /specific date here/"
etc.

I.e., without complete certainty about it. Even when there is such certainty in practice, at the time! Why? Because it is not impossible for certain things to end up not happening, when something impossible to predict - delays or cancels them.

The point of this suggestion - is the "always" word, above. As of now, things about the future are already said (by Rockfish staff) often in this "not completely certain" way - but not always. And i think that this is important to do it always - at absolutely all times.

And it's not just me. Michael himself said in the stream chat 30.04.21, 58:47 mark in the stream - quote: "nothing is a 100% promise during EA". Which, of course, is very true - due to the unavoidable bit of unpredictability, which any early access process comes with. And this, i think, supports my suggestion.

To illustrate how completely certain it can get at times, here's a recent example when a feature was sort of "promised" in a completely certain way, just to illustrate which particular types of sayings this is all about:
https://youtu.be/TyUbpIGZGTY?t=5312 - quote: "there will be ship customizations in the future where _you_ will be able to do something very similar to this", while rapidly changing specific modules of a ship, complete certainty about it. There are more such examples, most notably the certainty with which Vanguard release was announced for May update about a month ago.

I think it's best for both Rockfish and ES2 fans if this (above) suggestion about certainty - would be formalized and strictly adhered by Rockfish. I think that doing so - will allow to create a bit better game (which fans would love), and to have much better process of creating it (which Rockfish team would love). Win/win.
Yeah maybe we get carried away by our vision sometimes. Well, I'll try to slide some mild reminders if possible or make a ticket in our bug tracker: "Erik is broken! Please fix!"
Fun aside: I think if someone really 'wants' to complain about something, it wouldn't matter how prudent our wording was in the first place. But luckily our community is very understanding, laid-back and constructive regarding feedback.
Anyways I appreciate your well intended advise and will point Erik to this thread.

Best regards
Ingmar
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RFG_Ingmar: ...
Fun aside: I think if someone really 'wants' to complain about something, it wouldn't matter how prudent our wording was in the first place. But luckily our community is very understanding, laid-back and constructive regarding feedback.
Anyways I appreciate your well intended advise and will point Erik to this thread.

Best regards
Ingmar
I disagree about prudent wording; in the old WoW times, for example, even a giant like Blizzard opted to very often use indefinite "soon" and "very soon" instead of something precise, for dates. So much so that even this immortal joke was created: https://wowwiki-archive.fandom.com/wiki/Soon . Darn best gamedev joke i know of, no less! :D

I sure agree about ES2 community, in the same time. I just think extra layer of being protected - would not hurt anybody. :)