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Patch Notes - 0.8.25294 - Changelog

We've just released our big Stinger's Debut update. Please see the complete list of changes below. Highlights include the Stinger-class light fighter player ship, a big crafting and mining overhaul, new voice recordings, a difficulty selector and text localization into various languages.

Please note that the localization is work in progress and just the first iteration. If you spot any obvious errors or have suggestions for better wordings, you can actively contribute to the localization via the cloud-based localization tool Crowdin: https://crowdin.com/project/everspace2

Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.

Features

- Added text localization for various languages (work in progress)
- Added new main mission and new side missions
- Added new player ship class: Stinger
- Added new enemy faction: Okkar Prime
- Added new voice recordings (no Text-To-Speech fallbacks in version 0.8)
- Added new ship modules for heavy and light player ship classes
- Added new companion perk for decreasing cruise mode charge duration
- Added new weapons and modules
- Added new "Sustained" weapon prefix that increases energy capacity
- Added new item sets
- Added option to show a horizon indicator in HUD
- Added an option to en- or disable pausing of the game when window is unfocused (community suggestion)
- Increased level cap to 22
- Blueprints for crafting equipment can now be found or received by dismantling the respective item multiple times
- Parts, mineable resources, components and catalysts are now stored in a separate crafting inventory, no longer occupying space of cargo or storage
- Crafting of components (formerly tech resources) and catalysts now possible
- Mining resources has the chance of spawning the same resource in a higher rarity
- Mined resources are now displayed in the location info window once the Location Scanner perk level 2 has been unlocked
- Devices can now be upgraded and mastered. Upgrading increases device attributes. Mastering unlocks all device modes
- UI: Added dedicated crafting tab to ingame menu
- UI: Added option (toggle) to show current item level on top of the item icon within inventories
- UI: Added new sorting option "SortByLevel" for cargo inventories
- UI: Added total selling value info when selling multiple items at once
- UI: Added ingame dialog log to the pause menu to recap the most recent conversations

Tweaks

- Revised ore and crystal resources and properly distributed them among regions of all systems
- Removed random spawns in the last stage of mission "The Convert"
- Dialogs get aborted when involved speakers are destroyed
- Improved texture streaming
- Improved video ram usage
- Speedward shield will now also recharge during cruise drive
- Reworked Outlaw Bomb Thrower: No more invincibility shield but a fast high-capacity shield
- Reworked Outlaw Bomb Thrower barrel bombs: Less damage but disable shields for a few seconds
- Slightly decreased Cruise Booster's cruise mode charge duration
- Improved handling of player attacking the freighter during "Picking Up The Pieces"
- When having to get rid of all interfering creatures during "X Marks The Spot", a vague search area waypoint is now displayed
- Combined log books 2 & 3 in "X Marks The Spot" into one and removed one "locate signal" task
- Invasions will not show a warning banner anymore and often spawn farther away so that invaders do not target the player immediately
- Show in marker details when hovered from further away if a pickup is needed as an ingredient for a tracked perk
- Renamed Mainframe Expansion to Mainframe Component
- Renamed Augment to Mainframe Expansion
- "3rd Person Camera Stiffness" setting now affects linear camera lag
- Limited linear camera lag to prevent player ship from leaving the screen
- Ship colors and decals don't get previewed on hover/select anymore. They now only change when "equip" is pressed
- Improved performance in Charybdis Bowl
- Tareen now flies a ship that looks like the one he used in original Everspace
- Use a new icon for debris from which drones can be spawned when flying Vindicator
- Changed "Adapt Item" to "Remove Level Restriction". This modification now also costs slightly more parts
- Made ship handling a little more tangible through slight tweaks in banking/inertia behavior
- Changed EMP Generator "Short Circuit" mode to apply normal energy damage instead of damaging the shield only
- Updated Outlaw Drone Carrier link drone visual effect
- Increased Redeemer Inquisitor hull and shield HP
- Outlaw Vipers are now immune to corrosion
- Prevent Disintegrator from accumulating excessive backwards acceleration
- "Powerful" and "Marksman" affixes can now also appear / be applied to launcher weapons
- Enemies, except for Anti-Missile Drones, can no longer shoot down player missiles
- Balanced prefix chances for items
- Balancing: Increased probability of Elite enemies with player level
- Balancing: Slightly increased Outlaw Missile Turret damage
- Balancing: Increased Synchro Pulse energy consumption and spread
- Balancing: Adjusted shield and armor bonuses for all ships to match late-game hull hitpoint values
- Balancing: Slower leveling, less xp from lower-level enemies, less aggressive downscaling of enemies to player level
- Balancing: Decreased hull hitpoint bonus gained from Structure attribute
- Balancing: Increased shield capacity scaling, use same scaling for armor with lowered base values
- Balancing: Increased divergence of shield and armor bonus values between ship classes
- Balancing: Added two additional underside turrets to Outlaw Drone Carrier
- Balancing: Outlaw Drone Carriers now spawn combat drones
- Balancing: Reduced "Crit Happens" perk range from 500m to 300m
- Balancing: Reduced Striker expertise scaling
- Balancing: Slightly reduced Precision scaling
- Balancing: Adjusted Firepower scaling curve for greater damage bonus in early game and less in late game
- Balancing: Signal Decoders will now only drop from outlaw stations, some rare containers, elites and capital ships
- Balancing: Slightly reduced drop chance of colors
- Balancing: Increased Outlaw Drone Carrier drone respawn delay
- Balancing: Reduced Raid Booster effect
- Balancing: Increased Flak range and damage, reduced energy consumption
- Balancing: Increased Vindicator drone damage Expertise scaling
- Balancing: Increased Vindicator "Phalanx" fire rate bonus
- UI: Use dedicated HUD marker icons for Ancient Rune and Ancient Rune Socket
- UI: Tweaked dialog box design
- UI: Show "new" highlight on freshly unlocked and not yet viewed colors and decals in customization screen
- UI: Enemies currently debuffed by player receive a special offscreen indicator in HUD
- UI: Show obstructed interactable and structure HUD markers with dotted outline
- UI: New icons for several items
- UI: Show potential resource yields instead of amount of resources mined in the location info tooltip
- UI: Changed xp bar color and only show xp numbers in menus
- UI: Ship stats panel was slightly redesigned and optimized
- UI: Various performance improvements for item rendering
- UI: New stackable item price info showing dedicated "per Item"-price as well as total stack price
- UI: Overhauled design of repair and restock buttons in hangar tab
- UI: Added animated background for launch action button on stations
- UI: Item selection - "Other ships"-navigation now using L2R2 navigation instead of R3 cycle behavior
- UI: Changed multi-sell action label from "Sell" to "SellAll" to be more precise
- UI: Cooldown slot animations are synchronized now
- UI: Item info widget - optimized scrolling to exclude empty space at scrollbox bottom
- UI: Reduced opacity for item stack amount when maxed (community suggestion)
- UI: Overhauled crafting UI/UX to support new crafting-tab and -inventory
- UI: Re-added expand/collapse cargo view button in ship inventory headline
- UI: The number of Device Ugrade Points and Mainframe Expansions is now displayed in yellow color if greater than 0
- UI: Optimized action button caption paddings for non-hold actions
Post edited August 05, 2022 by Cypers
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Bugfixes

- Fixed bonus attributes changing their value after saving and reloading the game
- Fixed Gunship Arsenal perk: Double fire rate for async weapons, double damage for sync weapons
- Fixed that Vindicator Drones were attacked by neutral Outlaw Group during "The Good, The Bad & The Decent"
- Fixed being able to destroy Maddocks' ship inside the storage hangar during "The Magic Of Umami"
- Fixed a potential mission blocker when killing Maddocks right before reaching the end of the chase in Sato during "The Magic Of Umami"
- Fixed that "Downtime Warrior" perk was not affecting secondary weapon energy on Bomber
- Fixed freighter in front of Smuggler Base during "The Vortex" not having any collision
- Fixed being able to use the Flying Dutchess' Beacon near Khala's Vessel during "Picking Up The Pieces" although she was already present
- Fixed winding up outside of cave during "The Emissary" if loading initial auto-save and immediately creating manual save and then loading that save
- Fixed NPC HUD marker being transparent after game was paused during jump-in
- Fixed HUD marker "spotted" animation being stuck when game was paused during animation
- Fixed wrong waypoint image and wrong player position in system view
- Fixed shield and armor break effect appearing when collecting energy orbs while no armor or shield is equipped
- Fixed that destroying the plating given by Dax would stop the mission from progressing
- Fixed that arriving within interaction range of Spatial Bypasses always lead to the "Can't interact during conversation" message being shown
- Fixed several slide doors accidentally being open
- Fixed Outlaw Demolisher shooting mines from very far away
- Fixed being able to fast-travel to the same location you are currently at
- Fixed that the prototype and starforged prefixes lost their effect after increasing an item's rarity
- Fixed that the mission log for "Gathering Dust" side mission was missing
- Fixed "Repairs 3" perk not working as intended (was supposed to only repair the ship's hull up to 30% if lower when docked)
- Fixed gravitational behavior of Shadow Creatures on planets when they're detached
- Fixed that "Gathering Dust" side mission was available at the start of "Old Friends," not after
- Fixed mouse axis inversions not working when using centered crosshair and operating system mouse position
- Fixed inverted mouse controls not working when having relative mouse controls enabled
- Fixed Vindicator drones sometimes not disappearing while docked
- Fixed being able to track an already completed mission when double-clicking on a mission button
- Fixed a problem in which it was possible that the "Spares & Scrap" mission did not start
- Fixed ARC9000 explosion not damaging larger ships at certain impact angles
- Fixed that mines being displayed because of a sensor bonus attribute were staying in sensor memory and were still shown at a large distance
- Fixed "Downtime Warrior" perk not stacking correctly
- Fixed critical hit damage using a wrong value
- Fixed that item rewards for jobs couldn't be claimed
- Fixed error in Temporal Nano Recompensator "Resurgence" mode description showing wrong repair increase percentage
- Fixed Drone Carrier link drones not repairing carrier armor correctly
- Fixed bug in repair costs calculation
- Fixed implicit downsizing of (cargo) inventories in some cases. (e.g. storage)
- Fixed some save and restore problems with certain objects like freight containers
- Fixed a few issues with Loot screen that gets shown when not all items could be picked up
- Fixed that "pull all" on pickups was sometimes not possible
- Fixed that "Redeemers" name was missing in the "kills" stats
- Fixed player projectiles colliding with player missiles
- Fixed player Flak projectiles being triggered by player missiles/mines
- Fixed NPC missiles spawning with a too large offset
- UI: Fixed loss of focus after clicking quick repair and quick restock buttons
- UI: Multiple improvements and fixes for screens with non-16:9 aspect ratio
- UI: Fixed potential bug that repair action was available in item selection even though it isn't available on the station
- UI: Fixed that shop inventory might not be sorted correctly after mission items were added to an already visited shop inventory
- UI: Fixed various smaller color & alignment issues in ingame menu
- UI: Fixed rebuy indicator disappearing after selling items to shop
- UI: Fixed multiple bugs regarding devices in shop inventory
- UI: Fixed that side-by-side info would not scroll on gamepad in case current item wasn't scrollable as well
- UI: Fixed that the damaged equipment indicator wasn't refreshed after repairing
- UI: Fixed mainframe expansion points animation problems
- UI: Fixed homebase storage space counter not always being correct
Post edited April 01, 2022 by RFG_Uyu
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Patch Notes - 0.8.25327 (Hotfix) - Changelog

Hi GOG Community!

We've just released a hotfix patch, fixing a few issues that came with last week's update (0.8.25290).

Here's the complete list of changes:

Tweaks

- Balancing: Reduced EMP Generator effect duration
- Balancing: Reduced Bloodstar Raid Plating hitpoints
- Balancing: Adjusted Utility scaling curve for diminishing returns in late-game but greater bonus in early-game
- Balancing: Increased drop chances for pure and flawless resources
- Integrated localization changes suggested from Crowdin community

Bugfixes

- Fixed that during "The Magic Of Umami" while chasing Maddocks at Sato Orbit some doors were closed if side mission "Spelunking For Madcaps" was done before, resulting in a mission blocker
- Fixed "Cargo Full" loot screen sometimes showing up after pulling multiple items at once although there still was cargo space available
- Fixed "Cargo Full" loot screen sometimes showing invalid items after pulling multiple items at once that could result in all sorts of weird glitches including freezes and crashes
- Fixed that players who were at "From Scratch" mission when they updated from version 0.7 to version 0.8 were unable to collect the required Aetheum crystals because of a replaced resource ID
- Fixed "optimized" affix effect still affecting item after new catalyst has been applied
- Fixed Gunship turret damaging the player's ship
- Fixed that damage values displayed in device descriptions were not buffed by Utility
- Fixed Stinger expertise falsely showing up as a passive
- Fixed that blueprintable variants of items did not display the blueprint progress correctly
- Fixed wrong rarities of dropped blueprints if there were no more locked blueprints for a rarity
- Fixed that pillar-shaped asteroids in generic Zharkov locations could have wrong rotation
Thank you!
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Patch Notes - 0.8.25412 (Hotfix) - Changelog

Hi GOG Community!

A few more issues have been reported that we considered "hotfix-worthy". So after our big Stinger's Debut update (0.8.25290) and last week's hotfix (0.8.25327), here's yet another hotfix for you:

Bugfixes

- Fixed that crafting resources were sometimes not added when dismantling items
- Fixed a crash when increasing the rarity of an item that has the mining catalyst installed
- Fixed occasional crash when switching ships on homebase and undocking or upgrading a device
- Fixed more cases of pillar-shaped asteroids in generic Zharkov locations having a wrong rotation