Posted June 29, 2022
I've been running this mod, and I've noticed that it is extremely difficult to get gun kills.
I did some googling, and found this page:
https://eaw.neocities.org/eaw-codegroup-known-bugs-feature-ideas.html#win10
It says the hit bubble sizes were reduced so much that you can't hit the wings or fuselage of an airplane now. Is this still the case using the OAW for GoG EAW 1.2 mod? If so, is there a way to disable it?
Here's the quote:
The hit bubble sizes where reduced and then tested on the stock v1.2 game back in the year 2002. This was done with a mod called RP, it changed the .FLT and PLANES.DAT files. The changes eventually found there way into the Code-Groups v1.28 un-official version in the early years of coding, 2005-2008. Further decission to accommodate the newer gun convergence feature that was added to the 1.28 game, making it easy to target the stock default hit bubbles, a later version of the RP patch (with reduced HB sizes) was incorporated.
The way convergence works is it defaults so bullets from your guns cross at and to about 300meters in front of the plane, (however this distance can be adjusted in the eaw.ini file if you want). However there is no hit bubble player adjustment for the game as the realistic gunnery OFF difficulty setting seems not to effect anything...
With these Code-Groups changes, the only location on a plane to hit with bullets, seems to be the engines (and just a tad bit more to the left and right) on the enemy planes. The changes made, also effect collision, as it is nearly impossible to collide when passing through another plane, like bomber formations etc.
For an example in RP1.0(released in 2002 for the stock v1.2 game), Knegel took the default B17 wingbubblesize = 95 and changed it to = 9. Thus making it just as large as the skin on the plane. This allows only direct hits on the wing itself and not the empty air areas around the wing to be hit. Unfortunately the wingtip became un targetable as the bubble size was positioned too far left, the reduction in size made that noticeable.
I did some googling, and found this page:
https://eaw.neocities.org/eaw-codegroup-known-bugs-feature-ideas.html#win10
It says the hit bubble sizes were reduced so much that you can't hit the wings or fuselage of an airplane now. Is this still the case using the OAW for GoG EAW 1.2 mod? If so, is there a way to disable it?
Here's the quote:
The hit bubble sizes where reduced and then tested on the stock v1.2 game back in the year 2002. This was done with a mod called RP, it changed the .FLT and PLANES.DAT files. The changes eventually found there way into the Code-Groups v1.28 un-official version in the early years of coding, 2005-2008. Further decission to accommodate the newer gun convergence feature that was added to the 1.28 game, making it easy to target the stock default hit bubbles, a later version of the RP patch (with reduced HB sizes) was incorporated.
The way convergence works is it defaults so bullets from your guns cross at and to about 300meters in front of the plane, (however this distance can be adjusted in the eaw.ini file if you want). However there is no hit bubble player adjustment for the game as the realistic gunnery OFF difficulty setting seems not to effect anything...
With these Code-Groups changes, the only location on a plane to hit with bullets, seems to be the engines (and just a tad bit more to the left and right) on the enemy planes. The changes made, also effect collision, as it is nearly impossible to collide when passing through another plane, like bomber formations etc.
For an example in RP1.0(released in 2002 for the stock v1.2 game), Knegel took the default B17 wingbubblesize = 95 and changed it to = 9. Thus making it just as large as the skin on the plane. This allows only direct hits on the wing itself and not the empty air areas around the wing to be hit. Unfortunately the wingtip became un targetable as the bubble size was positioned too far left, the reduction in size made that noticeable.