It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've been running this mod, and I've noticed that it is extremely difficult to get gun kills.

I did some googling, and found this page:

https://eaw.neocities.org/eaw-codegroup-known-bugs-feature-ideas.html#win10

It says the hit bubble sizes were reduced so much that you can't hit the wings or fuselage of an airplane now. Is this still the case using the OAW for GoG EAW 1.2 mod? If so, is there a way to disable it?

Here's the quote:

The hit bubble sizes where reduced and then tested on the stock v1.2 game back in the year 2002. This was done with a mod called RP, it changed the .FLT and PLANES.DAT files. The changes eventually found there way into the Code-Groups v1.28 un-official version in the early years of coding, 2005-2008. Further decission to accommodate the newer gun convergence feature that was added to the 1.28 game, making it easy to target the stock default hit bubbles, a later version of the RP patch (with reduced HB sizes) was incorporated.

The way convergence works is it defaults so bullets from your guns cross at and to about 300meters in front of the plane, (however this distance can be adjusted in the eaw.ini file if you want). However there is no hit bubble player adjustment for the game as the realistic gunnery OFF difficulty setting seems not to effect anything...

With these Code-Groups changes, the only location on a plane to hit with bullets, seems to be the engines (and just a tad bit more to the left and right) on the enemy planes. The changes made, also effect collision, as it is nearly impossible to collide when passing through another plane, like bomber formations etc.

For an example in RP1.0(released in 2002 for the stock v1.2 game), Knegel took the default B17 wingbubblesize = 95 and changed it to = 9. Thus making it just as large as the skin on the plane. This allows only direct hits on the wing itself and not the empty air areas around the wing to be hit. Unfortunately the wingtip became un targetable as the bubble size was positioned too far left, the reduction in size made that noticeable.
The GoG 1.2 version is the Microprose 1.2 modified to run on modern PCs. AFAIK the hit bubbles were not modified.

The Code Group's 1.28 release had reduced hit bubbles in the default planes because of the introduction of gun convergence.
However, the OAW patch adds the 1.28 CDFs thereby replacing some of the GoG ones.
This is because additional files were included, such as flyable bombers. So the reduced hit bubbles are in that patch.
Assuming that you patched a copy of your 1.2 GoG folder you could try comparing a B17 interception in a FW190 in the GoG folder and the GoG-OAW folder using the GoG 1.2 exe.

Jel
Post edited June 29, 2022 by MrJelly58
avatar
MrJelly58: The GoG 1.2 version is the Microprose 1.2 modified to run on modern PCs. AFAIK the hit bubbles were not modified.

The Code Group's 1.28 release had reduced hit bubbles in the default planes because of the introduction of gun convergence.
However, the OAW patch adds the 1.28 CDFs thereby replacing some of the GoG ones.
This is because additional files were included, such as flyable bombers. So the reduced hit bubbles are in that patch.
Assuming that you patched a copy of your 1.2 GoG folder you could try comparing a B17 interception in a FW190 in the GoG folder and the GoG-OAW folder using the GoG 1.2 exe.

Jel
Thanks for the response-

I have modified my GOG EAW with OAW. I run the file "OAW2021basic.exe" to run the modified EAW.

When I run that, does it make it so only airplane engines can actually be shot?

When you say "compare the B17 interception in a FW1900 in the GoG folder and the GoG_OAW folder using the GoG 1.2 exe", do you mean to copy the exe from the original GoG folder install into the GoG_OAW folder and running that? Will that work correctly? Won't that disable all other improvements of the GoG_OAW mod?

Also, does this gunnery change in OAW only affect bombers? Or can you only hit the engines in all aircraft?

EDIT: I just tried to do a single mission. It crashes to desktop if I pick any plane in the single mission menu using OAW. This is just running default EAW from the launcher. Careers work fine
Post edited June 29, 2022 by flyinj
One other thing-

Apparently I can set the convergence in OAW in the EAW.INI file. I don't see any entry in that file for gun convergence. Do I need to add that manually?
One thing at a time.
Have you used the "OAW2021Full.exe" to select anything?

https://simhq.com/forum/ubbthreads.php/topics/4602637/using-the-oaw-gog-patch#Post4602637
Post edited June 30, 2022 by MrJelly58
avatar
MrJelly58: One thing at a time.
Have you used the "OAW2021Full.exe" to select anything?

https://simhq.com/forum/ubbthreads.php/topics/4602637/using-the-oaw-gog-patch#Post4602637
Ah yes I did, I ran a few different theaters to check them out. I need to "Delete MSN" every time I switch theaters? I just did that as well as "reset all" and now I can run individual missions again.

So, if I "reset all" and "Delete MSN", will the game then be reverted to the 1.2 GOG version as far as gun convergence and hit bubbles go?

I actually wouldn't have a problem going back to the original 1.2 GOG install but I really want the further back viewpoint in cockpits as well as the ability to remove the propeller.

It also looks like only the scenarios that have the add on that start with "O" have gun convergence and new hit bubbles?


EDIT: I also now have a bunch of "MrJelly" careers. How did you infiltrate my system through a forum!
Post edited June 30, 2022 by flyinj
The "eaw.ini" file has the player's name in it which is used for careers and online play.
You can edit it with your name.

When you load folders with OAW the files in the folders are copied to the root folder.
When you unload a folder by choosing another of the same type the coples in the root folder are trashed before the new ones are copied. "Re-set all" removes all of the copied files from the root folder in one hit.
However, it does not remove files such as "Default22.msn" from the "Savedata" folder. That's the job of "Del MSN" .
Career files are stored in "Savedata" but these are not removed by "Del MSN"

"E-" folders contain the eaw exe
"W-" folders contain theatres and any that are not using the default ETO files do not nave gun convergence.
"0-" folders contain gunsights
"H-" folders contain horizon files
"T-" folders contain terrain sets
The "g-" and "a-" folders contain "air group" data used by the Midway theatre.
Post edited June 30, 2022 by MrJelly58
avatar
MrJelly58: The "eaw.ini" file has the player's name in it which is used for careers and online play.
You can edit it with your name.

When you load folders with OAW the files in the folders are copied to the root folder.
When you unload a folder by choosing another of the same type the coples in the root folder are trashed before the new ones are copied. "Re-set all" removes all of the copied files from the root folder in one hit.
However, it does not remove files such as "Default22.msn" from the "Savedata" folder. That's the job of "Del MSN" .
Career files are stored in "Savedata" but these are not removed by "Del MSN"

"E-" folders contain the eaw exe
"W-" folders contain theatres and any that are not using the default ETO files do not nave gun convergence.
"0-" folders contain gunsights
"H-" folders contain horizon files
"T-" folders contain terrain sets
The "g-" and "a-" folders contain "air group" data used by the Midway theatre.
Ok, got it. Thanks for all your help!