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Tavern Scrawl #52: Summer Skills and Refreshments Patch - Version 1026

Hello, Brave Adventurers!

The day has come for our patch update to go live! We are really excited for the changes and updates we have made, and we are beyond grateful to have you develop alongside us through our interactions on Twitch, Steam, GOG, and Discord.

Here's a look at what is in store for you!

TL;DR:

- We did a full narrative pass over every quest and encounter in the game
- Updated every encounter to new skill categories
- Assigned custom durations for every encounter based on results
- Fine-tuned hit point damage/recovery
- Added spirit point damage/recovery
- Fine-tuned difficulty on every encounter
- Added compound encounters, making it so random road encounters can now branch into multi-stage stories based on results
- Laid the groundwork for upcoming supply/hunger system
- Did a cleanup/punch-up pass on all narrative content in the game
- All encounters now reflect the correct time of day for the party
- Skills and their categories have been significantly reworked. There are fewer skills now, but they are more tightly integrated with individual encounters.
- Encounter types have been expanded and their relationships to the skill systems have been improved.
- Additional stances have been added and stance calculations have been refined.
- Quest supplies and hunger have been integrated.
- The Drink Chain Combo is more flexible in that you can stop serving at anytime.
- Lots of bug fixes!

As always, you are welcome to join us on our Twitch streams every Monday, Wednesday, and Friday at 4pm PST, or our Discord dev chats Tuesdays at 10:30am PST and Thursdays at 4:00pm PST. We have such a blast hanging out with all y'all!

http://www.twitch.tv/epictavern
http://www.discord.gg/epictavern

From everyone here at the Tavern,

CHEERS!

Features in Detail:

New:

- Quest details mutually exclusive options are as follows: Return to Quest List: displayed by default, hides quest details; Cancel: displayed while quest requirements not met (min party size of 2); once clicked any party members are cleared, Accept: displayed only when quest requirements met (min party size of 2); hides quest details
- Added stage subtype definitions as per the agreed upon new 3-digit stageTypeID scheme
- Added unified quest log item support for two new "travel" stages, now known as Event stages: Event:Travel, Event:Conversation
- Quest assignment UI and code has been updated to depict the new stage type design
- The PrimarySkillCategory (aka skill Subtype) class has been updated to respect the new design
- Tooltips have been created for Quest Objective contribution total and bonus text elements
- Character skill list has been updated to pull skill class and subtype names from StageCosmeticData
- UI stubs and code hooks have been created for the upcoming Quest supplies feature (locked until feature is online)
- UI stubs and code hooks have been created for Skill Checks including related list items (hidden until feature is online)
- Hunger meter is functional (though it imparts no character effects at this time)
- Ration buttons fully integrated, reducing hunger and foodstuffs when clicked
- Improved UI handling of completed quests (relies on the fixing of a known bug preventing recall of serialized quest party data)
- Tavern depart/return transition states are now supported by the unified quest log item
- Added make/break camp support to unified quest log item - these stages now have a unique skin
- Post-event UI sequence updated to leave portrait results and stage result "hat" displayed along side dedicated post-event options Forge Onward, Turn Back, Party Options
- Questecution: Spirit now decreases as a function of distance traveled
- Quest List now has a limit of 10 quests, after which quest summons stop appearing (does not affect quests triggered by bio event)
- Break Camp stage now restores 50% spirit to all party members
- All in game characters NOT questing now recover 50% spirit each turn
- Bad Moods Added based on Spirit Loss
- Bad Moods left unaddressed can deteriorate into Psychosis

Improvements:

- Added "Saving Game" message when the game is in the process of saving
- NextDay/GoForth button is hidden while viewing quest details
- Updated Quest assignment flow; Redesigned map nav bar: Cosmetic improvements, Moved pending quests/cost from End Turn button to nav bar, Added tavern gold display
- Quest details now has a clear party button to remove all party members at once
- When a party is assigned to a quest, the Go Forth button now displays VFX light rays
- UI polish pass on New Tavern difficulty selector
- Questecution portrait roll result text is more visible
- Custom Stage Definitions now support inheritance, allowing for a derivative subtype to be more easily created
- Stage Subtypes are now factored into weighted random stage generation
- Procedural Stages no longer rely on Stagebucket links, but draw all stages of their type
- Serve combo counter UI: Serve combos can now be canceled at any time with a Stop Service button present on the combo counter UI. This breaks out of the combo in its current state, retaining whatever reputation bonus that may have accumulated. Reputation bonus is now lost when the chain ends with an unhappy customer, timer expiration, or lack of nearby patrons. Various improvements to messaging and appearance, mostly in the combo resolution panel. The mid-combo counter UI now has an element that appears when two or more patrons have been served in a combo, displaying a running tally of the current reputation bonus
- Party Supplies is now an expandable dictionary to allow for simple addition of new type. All narrative tokens have been updated to reflect the new structure
- Save system now packs/unpacks current supply inventory under the new dictionary system
- Improvements and fixes to party travel distance tracking
- Dashboard distance tracker now works, and updates continuously
- Various fixes to display of ration buttons
- Added pulses to some text elements, activated on value changes
- Fixed various uninitialized dynamic elements related to hunger, region, and distance
- Quest log item header results failure indicator no longer disappears in certain cases
- Increased Event Action button profile (vert size) for easier clicking
- Turn Back option now calls a confirmation pop-up
- Added contextual messaging to questecution continue button: set forth, forge onward, continue, enter tavern
- Questecution: Changed order of post-event options panel for less mouse travel
- Character sheet: updated equip slot design with motif that will be applied to the roster list item equip buttons
- Cosmetic improvements/fixes to mutually exclusive quest pop-up

Fixes following this post!
Post edited June 21, 2019 by rawglambition
high rated
Fixes:

- Increased difficulty values for the prologue quest encounters
- Party preparedness list item: max difficulty calculation now uses the proper base of 4 rather than 5
- Making camp before reaching the Keystage no longer causes a crash upon reloading and continuing the quest
- Removed extraneous ":(1)" from Exclusive Quest Selection
- New status added: RECOVERING_INCAPACITATED, facilitating code that prevents the assigning of incapacitated heroes to quests when they are recovering in a facility. Status displays identically to "Incapacitated"
- New Expansion pop-up is now 16:10 friendly
- Roster is now refreshed upon clearing the party
- Fixed character details elements whose positions conflicted with the new options buttons
- Speech bubbles no longer get frozen in visible state when closing the quest list
- Set proper initial text values for map navbar prefab
- Fixed/added drop shadows on new quest details options buttons
- ReturnToQuestList button label is now dynamic to better match scene context
- Quest List: Fixed glitches with QuestInfo animated show/hide behavior
- Map: Go Forth button mouse detection is no longer blocked
- StageToken rewards gained during a multi-day quest are no longer lost if the game is reloaded before finishing the quest
- P4V file casualty: fix for Quest Info animated display/hide
- Added dedicated ReturnToQuestList button for tavern; the shared solution was inappropriate for the tavern list's unique profile
- Fixed several null ref errors related to facilities check-in, particularly at the top of the turn
- One-Way Trip: quest assignment Accept button now works
- New quest assignment options now have appropriate prologue/tutorial filters
- Improved clarity of quest assignment option button disabled states
- Added custom tooltip text for quest assign option buttons disabled by prologue/tutorial
- Fixed several other cosmetic issues on quest assignment panel
- Questecution portrait roll result text no longer disappears intermittently
- Fixed character race name lookup with a default value of HUMAN if the race name is not accommodated by the lookup dictionary
- Told Victor Marshall he is not allowed to be an Elf
- Removed extraneous ManagerOvermind from Tavern scene which led to periodic Save file reset
- Immediately dismissing a hero upon loading into a game (not selecting any patron beforehand) no longer breaks the game
- Dismissing a hero no longer causes the character sheet dismiss button to disappear for that turn
- Added missing GVs that led to progression blocks in certain quests
- Roster list item: tweaked skill totals grid size to avoid element wrapping at 16:10 resolutions
- Corrected string issue causing Scent of a Wom-ant to crash upon failure
- Minor fixes to map navigation bar
- Fixes to equipment buff calculation when generating primarySkillCats
- Quest list prefab: cleanup of accumulated obsolete objects
- Fixed bug with logout, then log back in and infinite loading
- Fixed GOG name display bug

- Cleared away a blocking issue with the way parties are processed on load
- Initialization fixes for Quest log items
- Action list items now have a scroll passthrough
- Removed raycast detection from VFX that were blocking parts of Action scroll bars
- added missing file Questecution controller
- questecution no longer breaks upon gaining a good as a stage reward
- restored action breakdown output, displayed upon event action
- Party assignment: Converted food provision widget to increment foodstuffs in 25% steps based off typical food quantity as calculated for party size and trip distance (max 200%)
- Questecution: portrait functionality is restored (health/spirit updates, death overlay, related vfx)
- Turn back button is blocked for prologue and tutorial (tooltip fix will require prefab access)
- Party now stops when the Halt button is clicked
- fixed null ref errors related to passthrough Scrolls recently added scrollview auto-locate functionality
- Fixed some bad tooltips, added others and updated some with relevant gameplay filters
- Contribution calculation error which occurred in stages designated with a parent type now correctly resolves to the same base type
- fixed a null ref race condition on party slots that would sometimes break questecution
- adventurer party portraits are now displayed for completed quests
- Questecution results dice VFX time scaling is corrected so they are no longer frozen at start
- Questecution: In-Tavern quests now show more appropriate messaging for destination, region name, difficulty, distance and foodstuffs
- Party preparedness UI elements are hidden for in-tavern (no-travel) quests
- In-Tavern quest destination now shows tavern name
- Party slot level indicators are hidden for completed quests
- Map: Quest list exit button is no longer missing for completed quests
- Fixed mini quest log scroll speed
- Other cosmetic and minor messaging tweaks
- Fixed quest instantiation breakage upon starting a New Tavern
- Fixing double instantiation of GOG Authentication Listener by making it a static var
- Party data is now saved correctly and restored upon load
- Fixed broken quest details UI for completed quests
- Fixed a UI conflict between party preparedness elements and No-travel state
- Added alternate header for completed quests: "The story as it happened"
- Fixed quest log null ref error (missing log header object references)
- Ration button is now deactivated when the party has no rations
- Removed results tally background connector from left three portraits
- Hunger values are now reset at end of turn for all adventurers not in the field
- Multi-day quests are functional again - Make/Break stages no longer break questecution
- Fixed bug with stage results callout on "hat"
- Quest List panel: Fixed/improved Quest Returning indicator that was overlapping the mini-log header below it
Post edited June 21, 2019 by rawglambition
high rated
- Quest List panel: Return quest travel readiness items are now populated
- Quest List panel: "Back to quest list" button is now present for returning quests
- Halting the party and resuming no longer causes the party to head home
- Fixed intermittent missing party option buttons during Halted party state
- Fixed header button state on camp quest log items
- Null ref fix: on load, parties now only add their members to the main Adventurers list if their quest is not null
- Fixed redundant instantiation of quest instance A One-Way Trip at startup
- Fixed handling of exclusive quests that have no other conditionals
- Party instances now save, load and bind to quests properly
- Fixed order of party/quest instance loading and unpacking of party data instances to avoid race conditions and circular dependency issues with Quests/Parties
- Fixed redundant quest/party instances
- Quest log item even record UI is now functional (does not restore properly)
- Fixed incorrect values in even action list hover display
- Fixed bad text margins on stage setup
- Fixed XPacFilter null ref when loading a save game into turn 4 (drink chain tutorial)
- Some fixes to quest list details completed quest display while in tavern: portraits, supplies display state, distance traveled
- Consolidated calculation code for stage required contribution into single place
- Fixed out of range error in party manager
- Fixed nav button activation null ref in tutorial manager
- Fixed out of range error in manager parties on startup that could occur when multiple save games exist
- Fixed duplicate party and quest bugs
- Parties now save and load, retaining quest bindings
- Parties are now created only during quest assignment rather than upon quest instantiation
- Additional safety measures against zombie/duplicate parties
- Fixed stage inheritance and subtype IDs and that were out of alignment with data
- Fixed party assignment blocker: error upon clearing a party, was missing reverse iteration
- Fixed about a dozen null refs mainly during quest assignment, adding checks for null PartyData (made necessary by recent party data changes)
- Skill/Stage Class derivation from Subtype no longer confuses Survival with Mind
- Fixed collection removal error that occur while purging empty parties
- Failed quests no longer cause a party data null ref upon reset
- Event action mouseover now reflects the proper stance power modifications
- Steam: New Taverns no longer hang indefinitely
- Halting the party no longer skips the next node in the stageNode list
- Procedural stages are now properly filtered (no more key stages masquerading as intermediate stages)
- Removed automatic wipe of party serialization upon save; it now is wiped as part of the conversion process
- Multi-day quests are now functional (Break Camp works)
- Save game fix: Serialized party data from old saves is now converted to party instances on startup
- Save game fix: Duplicate/zombie quest instances (particularly One-Way Trip) are now destroyed at startup
- Quest Assignment: adventurers no longer become "assigned" when viewing archived quests
- Fixed stage/stageNode recursive serialization bug
- Fixed SP MIN/MAX keyword parsing that was incorrectly using hitpoints as a calculation reference
- Fix for bad quest supplies UI state in the tavern for Available quests
- Fixed multi-day null ref quest breakage that was due to orphaned collapse event subscription by quest log items
- Questecution: Hovering/rolling procedural characters no longer causes non-targeted procedural party members to respond
- Top of turn: menu list item arrow indicators no longer display as rectangles
- Fixed equipment tutorial blocker, added foolproofing to support equip freedom during prologue
- fixed last remaining aspect of multi-character roll bug
- Moved the cloud save deactivation earlier in SteamManager's Awake process to avoid existing saves being deleted at startup before cloud functionality is deactivated
- Removed "no travel" UI from quest list
- Quest List: fixes to initial state of party preparedness line items
- Questecution: Canceling Turn Back from the post-event options no longer leaves the player with no options

- 16:10 aspect ratio fixes for questecution panel and quest log item action record
- Questecution panel 16:10 aspect ratio fixes for power comparison UI element and event phase background
- Equipment list items now properly display their skill bonuses
- Fixed race condition causing Patron Activator null ref error
- Fixed Character Toast Handler null ref error that may have been causing summons blockages
- PPtr dereference error related to save slots should no longer occur
- Stage rewards are now properly registered and messaged in stage results
- Procedural gold rewards are now properly registered and messaged in stage results
- Event action hover tooltip cursor offset is now upper right (added override)
- Loot items now populate the loot list as necessary
- Loot list "empty" callout is now hidden when items are present
- Fixed/improved messaging of roll percentages in action record
- Action record stance power mod callout now reports literal power value instead of percentage
- Removed redundant quest summons condition that prevented handing out more than one quest summons at a time
- Upon passing out patrons now clear their summons so they don't hog up allocations for conscious patrons
- Quest summons are now assigned properly and meeting their assigned ratio targets (max 2 simultaneous, max 3 per turn)
- Removed remaining elements of the summons queue approach that were conflicting with the current method that utilizes standard lists
- Max new quest per turn limit of 2 increases to 3 after turn 50
- Corrected Display falsely attributing Spirit Point gains to HP
- Questecution spirit decay fixes
- Updated spirit/health thresholds for wound/fatigue effects
- Removed reference to obsolete tavern management UI when clicking portrait recovery icon
- (Blocker) Tutorial Greeting Grunson phase now activates proper summons
- Roster list item: Updated equipment button style to match recently updated character sheet equip slots
- Map: Fixed Roster list item Join Party button functionality and Status display
- Roster list item empty equip buttons are now functional
- Questecution: Removed UI strip that encroached upon action power text under action lists
- Questecution: Improved connection/coloring between quest log item header and power comparison strip
- Grammar tweak to stage spirit gain/loss
- Unconscious characters are now ignored when considering new summons patrons
- Roster list item: incorrect equip slot references have been fixed
- Turn Back post-event option is now unavailable immediately after key stage resolution
- Quest List: fixed duplicate Underway quests displaying in Available quest category
- Fixed equipment tutorial blocker
- Infection and Sepsis now clear upon reaching Full Health
- Spirit / Fatigue effects should now clear properly as the Hero regains Spirit
- Spirit points properly update when not in Bathhouse once again
- Equipment tooltip fixes
- Offset Fatigue Effects corrected
- Reduced tips
- Upgraded Kitchen now properly awards additional Menu Slots
- Added tooltips for hunger WIP
- Adjusted text boundaries for Early Access Notification on Landing
- Quest supplies increment/decrement buttons now work properly
- HP and SP are now clamped on the low end to 0
Post edited June 21, 2019 by rawglambition