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high rated
Fixes:

- Upon purchasing a facility, the correct number of beds are now unlocked instantly (used to require next turn)
- Questecution: Halt Party button no longer flashes before the Roll button appears
- New Quest popup: Okay button is now hidden until end of reveal, instead of glitchy inactive color
- All patron summons are now cleared upon spending the last AP
- Level-up: Roster profile now updates dynamically as skill points are spent
- Level-up: Updated incorrect tooltips and button elements that were left on roster total widgets when copied from the roster
- Removed phantom party members, ensuring party contribution math checks out
- Resolved Flickering Adventurer Tooltip on map
- Restored missing reference to serve combo close button on scene controller (drink tutorial)
- Facilities UI now refreshes properly upon checkin/checkout
- Lightly Wounded character effect no longer sticks around forever after healing naturally
- Several Anchoring issues in Main menu and Tavern scene corrected
- Quest list: mini quest list (in tavern) header strip is now hidden as necessary for certain panel states
- Questecution roll button/portrait VFX are now activated/deactivated properly, and no longer block raycasts preventing access to the Roll button
- Roster list items are now selectable again (was blocking tutorial), couple cosmetic tweaks to Roster
- Quest Stages now utilize the Quest Difficulty rather than the Local Zone Difficulty
- P4Connect straggler: added missing scene-specific header display handling for the mini-quest list in Quest Details
- Alt Tabbing Crash fixed!
- Screen Defocus Crash Fixed
- Character interaction: constrained font size of speech bubble text, preventing ugliness along the bubble border from manifesting
- Register list item: made text font sizes variable and increased size of fonts to ensure legibility at low res
- Character interaction level up UI should now be visible
- Fixed bad positioning on Empty roster list item UI
- Restored serve combo counter prefab anchoring
- Fixed bad serve combo counter log scroll position
- Fixed position of drink chain counter end tutorial text box so it covers the Okay button
- Quest party contribution no longer listens to skill categories
- "Required" toast now appears on all party slots for One-way Trip
- "Required" toast no longer appears on completed quests
- Map nav bar now displays the correct day and week
- Completed quest list items now display archived status rather than "Returned in Error"
- Fixes for several broken skill checks, and some If conditional errors
- Tavern nav bar UI updated with support for 16:10
- Corrected series of invalid SkillChecks
- Removed lingering parts of skill category support form quest contribution scripts
- Checking in a casualty of P4Connect: "Required" toasts no longer show on completed quests
- Multiple stage data fixes for exposed code
- Fixed malformed stage conditional in Hammer Time Quest
- Corrected duplicate Asset Caching which led to Game Freeze when using the "Logout" button
- Corrected error that caused Veteran Adventurer Achievement to get skipped on certain machines
- Summons are working properly once again
- Tavern Hub: Initial state of service log tab now displays correct number of active patrons and summons tallies
- General Null References cleaned up on Game Exit
- Fixed Clickable Patrons during Tutorial to ensure only the Patron you are supposed to click on is accessible.
- Clicking Murgul too quickly in the Drink Chain Tutorial no longer breaks the tutorial
- Updated Tutorial System to autolock Characters until they are needed
- Fix for Drink / Food parsing mismatch
- Days now run from 1 to 7 rather than 0 to 6 (Programmers are hilarious)
- The First day of the week is no longer 'Caturday'
- Goods parsing error corrected on Character Interaction
- Unequipping and equipment swapping now work correctly, no longer accumulating hidden items
- Added sound to Unequip button
- Corrected missing Partying skill checks
- Changed all Dwarven Customs Skill Checks to Partying Skill Checks
- The following UI is now 16:10 friendly: Quest list, Quest list items (Type, Quest & Chapter), Quest details, Character Details, Mini-roster, Roster list items
- Restored party slot speech bubble display upon quest assignment
- Converted success/fail/question power rating textures to updated formatted versions
- Restored arrow textures references in several places
- Questecution panel is now mostly compatible with 16:10
- Fixed bug causing aspect check code to give incorrect result
- Quest resolution panel: fixed several problems with 16:10 aspect
- Top of turn panel is now compatible with 16:10 aspect ratio
- The Loading screen is now 16:10 compatible
- The generic message popup is now 16:10 compatible
- The following Landing UI is now 16:10 compatible: New Tavern popup, Demolish Tavern popup, News feed summary, News feed expanded, Save slot panel.
- 16:10 aspect ratio fixes for CharacterInteraction: Intro option, Prologue option
- Bevelized prologue Okay button and restored its click sfx
- Added a safegaurd to ensure Empty Menu slots do not try to spawn a tooltip with broken data
- New Day Pop Up Week/Day display updated to match Tavern Nav Display
- Equipment list item: restored broken references to arrow indicator texture
- Character sheet: Restored broken arrow texture references in portrait level-up toast
- Adventurer tooltip: Restored broken arrow texture references
- Roster list item: Added scroll and button pass-throughs on many elements that were blocking interaction
- Roster list item: Added protection from clicking on equipment slots when hero is questing
- Quest List and GoForth/NextDay button now updates properly upon removal of final party member from a quest.
- Map camera now starts centered over the Tavern
- Facilities checkin is restored and the UI now updates properly
- Out of AP messaging at start of turn has been resolved
- Questecution panel: Integrated results dice display and related VFX, Added effects tooltips to Questecution portraits, Fixed several layering/positioning issues with portrait VFX and surrounding elements
- Added portrait handling for completed quests, however this is disabled pending a full design for this quest display context
- Questecution panel: integrated action chance (to hit) indicator: Improved format of results string for clarity
- Corrected "Day 0" bug in Map View
- Reduced delay following stage before Stage deactivates to mitigate race conditions with stage overlap
- Corrected Load order issue which occasionally resulted in no "New Day" screen in the Tavern
- Disabled Go Forth after initial click to prevent crash caused by triggering quest start multiple times in a row
- Corrected defaulting issue that caused games to default to Friendly even when Challenging was visibly selected
- Fixed reversed number order in roll display
- Corrected broken To Hit display when using Aggressive or Precise stances
- Break Camp stages following Key Stages have been reactivated


Improvements:

- Level-up: Reformatted level-up roster profile to match its interaction form, for consistency
- Level-up: Added pulsing helper text to inform player all points must be spent
- Level-up: Small cosmetic improvements to top panel
- Reduced brightness of default text color of serve log items to improve contrast against highlighted elements
- Serve combo counter: Bevelized okay button, darkened serve log background for list item legibility
- Goods list popup: Bevelized cancel button, added fuzzy drop shadows
- Exclusive Quest selection panel has been updated with Text Mesh Pro and Anchoring fixes
- Stages can now cause Procedural Spirit Damage
- Procedural Health (and now Spirit) damage now weights heroes who failed their rolls with greater chance of damage
- Facilities Tutorial Updated to new system (Gated behind feature switch)
- Equipment Tutorial Updated to new system (Gated behind feature switch)
- Hiring Tutorial Tested and Expanded with new System
- Anchoring fixes for Character Interaction Panel
- Disabled Refuse option on Drink Chain Tutorial
- Drink Chain Tutorial has been updated with the latest features from the new Tutorial System
- Unity Engine Updated to 2017.4.17f1 LTS
- Mid Tutorial Saves functional
- Scene Reload from Save functional
- Cursor no longer hides / locks during loading
- GOG now has an active Public Test Branch
- GOG CLI Build Pipeline has been integrated into our automated system, meaning GOG Updates will happen automatically and alongside Steam Updates moving forward
- Added more data tokens for further stage intricacy
- Updated Settings menu graphics in preparation for expanding options
- Added more logging around Patron Activator
- Updated Settings menu graphics in preparation for expanding options
- Full pass on four digit skill checks completed
- Lowered across the board Stage Contribution Requirements
- Questecution panel: Improved formatting and design of hero power display/result, Resized and repositioned VFX results dice for more prominent footprint
- Added tooltips to Questecution portrait results dice: displays result label (success/fail/etc) and final Roll vs Difficulty
- Updated UI around Difficulty Selection to make it more apparent
- Lowered Power penalty of Cautious stance from -25% to -15%