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Tavern Scrawl #50: Squashing the Netherbugs! Build Version #969

We are happy to bring you all another patch, this time focusing heavily on improvements and fixes, and adding some new things to help support those improvements and fixes. There's nothing that warms our developer hearts more this Valentine's Day than to eradicate bugs with sweet sweet vengeance. ;)

Moving right along, here is the TL;DR:

Difficulty, RNG, and Event Actions!

We have put in a bunch of work during this patch to address difficulty and chance-based elements. This has been a multi-pronged effort, including bug fixing, tweaking existing code, and feature implementation. We added the ability to select a difficulty that suits your play style, no matter if you prefer a walk in the park, or a walk in a very scary park in the dark. We also added more cool event actions that allow you to make interesting decisions that allow you to play it safe, in terms of the percentages, or put it all on the line for that high-risk, high-reward move. We're very much looking forward to your feedback on how all this feels from your unique perspective.

System Updates!

We have updated our system to the newest version of Unity, which has fixed a number of bugs (including that dreaded alt+tab bug!!). We are also rebuilding the tutorial from the ground up so it remains stable, despite ongoing changes/additions.

Quest Assignment and Questing!

UI for Quests assignment has been completely reworked. You are also now able to review the history of your heroes' adventures.

Fixes and Improvements!

We squashed many bugs, woohoo!

As we have mentioned countless times, there is no end to the appreciation we have for our community and all of the conversations that we've had with you all. If you're not already a part of our community, please join us at http://discord.gg/epictavern for amazing discussions and dev voice chats. We also livestream our development at http://twitch.tv/epictavern.

From everyone here at the Tavern,

CHEERS!