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Bug Fixes (cont.):

- Contact Us button now correctly redirects to the Steam Forums
- Corrected order of Okay/Cancel buttons on Save Delete confirmation pop-up
- Fixed cancel/okay button order on generic pop-up (version warning, etc)
- Disabled the auto-spawning gold/rep fx in the tavern
- New Tavern save slot mouseover state: fixed text glitch and incorrect bevel texture
- Travel Stage Text bounds corrected
- Stage Contribution Hat remains on screen longer and displays the Fail and
- Success Items
- Stages now properly Succeed and Fail based on contribution
- Stock no longer instantly depletes upon serving a patron
- Converted tutorial text box to TMPro
- Fixed more day 2 tutorial arrow positions
- Removed quest name from Quest character interaction
- Tutorial Block resolved
- Updated all old format WOUND commands to new format
- Corrected issue that caused quotes to be dropped from some stages
- Map: Added spawner for various management popups and tooltips required by recent UI updates
- Fixed race condition which caused instance data to fail to reload following reload
- Questecution: Party slot power background strip now waits to show in conjunction with rest of Action UI, Wood panel background under portraits no longer disappears during travel, Fixed some minor edge alignment issues, Removed stubbed x/x text that indicates remaining characters to roll; will implement later when there's time, Fixed day indicator that was sometimes wrapping
- Mini-roster character details: fixed status handler null ref related to legacy UI due to updated Join Party button
- Running man on Go Forth no longer blocks Go Forth button click
- Auto Roll Speed tripled to 0.25 seconds each
- Success Chance % no longer blocks Serve Button
- Manually integrated lines for level-up summons and post-level-up floating speech blurb
- Changed tooltip on disabled tavern decor button
- Corrected data issue causing crash on quest: Out of the Hole
- Corrected two damage errors in prologue
- Orthisalis quests key sequence index fixed
- Blank quest block caused by debuff effects resolved
- Stage Triggers events now move to the specified stage rather than repeating the current stage
- Char sheet: fixed portrait level-up button positioning/sorting
- Fixed bad initial display state of mgmt hub goods toasts
- Mgmt hub goods toasts no longer block mouse clicks
- Map: full roster button functionality is restored
- Char interaction: story list UI is functional once more
- Char interaction: fixed incorrect positioning of story list vignette
- Corrected error in ElseIf Stage tokens allowing them to function correctly
- Adjusted Stage logic to prevent Dead/Incapacitated Heroes for attempting to contribute to the stage
- Removed Proceeding [ELSE} tag in from of some stages
- Many duplicate QuestLegJTStageBucketID entries for the Curses! quest chain removed
- Updated Parser to handle multiple else ifs in one stage
- Character interaction text uses the new Text reveal function, so that BBCode no longer appears
- Corrected error in QuestComplete Popup
- Corrected string issue in debrief text that was causing crash on 80.2 As the Wind Blows
- Load order corrected to preserve old format of GVs and Music Levels
- Quest Load Break when now Heroes exist in Roster has been resolved
- Stats on Save Slots are now functional
- Hidden Dialog boxes have been restored
- Good Parsing Failure in Character Interaction Speech Bubble fixed
- Fix for color tag in action string
- Forced Serve Button Active during Serve Grunson portion of DCT
- Added stability around Stat register for GOG
- Removed "Quest Objective" treatment from Return to Tavern Stage
- New Addition pop-up: manage button no longer references obsolete management UI
- Added missing purchase button functionality to expansion hub list items
- Map: fixed partially blocked GoForth button
- Map: effects tooltips on map roster list items no longer display off screen
- New Addition pop-up integrated into the pop-up spawner
- Stubbed out purchase state for management select list item (used by fac/exp mgmgt popups)
- Corrected string error in debrief text causing quest 80.6 Punch Drunk to hang.
- More GOG Stability for Offline Mode
- Lowered Contribution for a Failed (Poor) roll from 50% to 0
- Quest Complete Blocker caused by missing Ref ID on Everflowing Honeymead resolved
- Removed Rest All
- Quest Popup updated to use Unified Parser
- Multiday Quests functional
- Corrected Blocking Text from FadeScreen
- Corrected ratio scaling of Load Screen
- Missing fonts reattached in Go Forth Screen
- Exit button in Main menu fixed

Continued in pt.5!