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Bug Fixes:

- Fine-tuned damages and effects in Flaming Gate dungeon
- Formatting fixes for Drink chain Tutorial copy
- Tavern level-up pop-up is no longer able to trigger in between the first serve event and the rest of the combo
- Removed legacy affinity values that were affecting serve chance. This standardizes all our drink chance rates, making ones that are the result of chance mods really stand out.
- Easy to reverse if we want to preserve that random feel but see what you think.
- Patrons now increment their drink counter when rejecting First Drink
- Quest List: fixed Quest Power text displaying as [ Err ]
- Goods tooltip: Serve chance modifier indicator is fixed and color highlighted
- Characters can no longer drop into negative hit points
- Data Fixes for quests unlocking too soon
- ET-1282: Drink Chain Tutorial Freeze
- Fixed: Chained drinks now contribute to drink counters and sobriety
- Goods serve chance modifier is now applied to actual rolls behind the scenes
- Roster list item: long status strings no longer wrap to next line ( "ADVENTURI - NG" )
- Char Interaction: Effectors tooltip header changed to "Mood"
- Drink Stock award error fix
- GV Pop-ups for new goods
- Patrons now wait until the menu is set before initializing their starting service requests (they'll stop asking for things that aren't on the menu)
- Restored lost prefab changes (from last check in) to char interaction related to effectors
- Exiting the and reloading the game in between unlocking and purchasing the Infirmary no longer results in the infirmary being perma-locked
- Resolved bug that was preventing expansions and expansion upgrades from unlocking
- Fixed uninitialized MOM in PartySlot.cstooltip
- Hire summons icon no longer lingers after accepting a Hire request
- Created ability to properly unlock facilities and upgrades in save files that failed to unlock them due to an old bug
- Fixed bug with how old saves handle creating instances for new upgrades and expansions
- Fixed Questecution Panel null ref caused by empty public field
- Integrated weekday/numbers near sundial
- Resolved further bugs related to facility projections
- Fixed duplicate facility slots
- Fixed/improved messaging of treatments in facilities other than the one in focus
- Fixed recovery progress bar discrepancy between facility slot at top of turn vs. during turn
- Fixed clearing of effects in between turns due to grown/decayed effects
- Fixed incorrect progress bar reporting of remaining recovery time
- Fixed duplicate fatigue effects that would occur between turns
- Fixed adventurer tooltip invisible text for skill totals
- Fixed adventurer tooltip broken skill total values
- Fixed missing refresh of facility slots in various contexts
- Fixed contextual exceptions to occupied facility slot intractability
- Fixed incorrect numbering for combo entries in hub serve log
- Converted facilities tutorial steps to utilize new UI (facilities management pop-up)
- Disabled facilities management close button during relevant prologue tutorial steps
- Disabled facility slot clickability during prologue
- Fixed incorrect tooltips on the character interaction skill totals widget
- Removed the old massive character interaction panel that's been dragging around with our new one ever since interaction 2.0 was introduced.
- Disentangled from all related scripts, etc.
- Adventurer tooltip: fixed bad anchoring on details object
- Adventurer tooltip: Effect list "None" no longer shows when it shouldn't
- A bunch of bug fixes and improvements related to facilities/slot UI, effects items, facilities treatment progression
- Automatic checkout is fixed
- Fixed several DB bugs that were causing some data to be ignored or uninitialized
- Facilities/Effects 2.0 now supports disease, paralysis, and blindness
- Fixed null ref error on startup of new tavern, related to facilities room initialization
- Eliminated the ability to break tutorial by clicking an item in the new side selection list in
- Facilities Management. Side lists in Facilities and Expansions managements panels are now hidden during tutorial.
- Fixed incorrect math that was yielding bad results for the skill class totals widget
- Added editor flags for adventurer and effects/recovery tooltips to keep them from displaying off screen in certain contexts
- Replaced old tavern summary panel with new pop-up, restoring functionality of summary button on turn pop-up
- Tavern hub menu now updates as patrons are served
- Tavern hub goods report now updates as patrons are served
- Fixed tavern hub goods report double messaging
- Fixed redundant low stock goods report message when a good is already depleted
- Fixed broken tooltips on static menu column header icons
- Menu management popup: changed "specials" to "meals" for consistent terminology
- Goods report messaging for the day's deliveries now works
- Fixed bad list item width for goods report items in tavern hub context
- Tavern Effects UI no longer crashes the turn pop-up
- Register list items now reflect the level-up summons icon
- Equipment tutorial is now working again
- Large pulsing orange box no longer appears behind character interaction portrait
- Friendship bar on character sheet now works
- Clicking an empty equipment slot now shows the appropriate equipment list instead of always showing weapons
- Equip pop-up: empty state for "To Equip" info pane now displays correct message
- Positioning of Event Backdrop corrected
- Removed double bevel effect on InProgress Events
- UI clarity bug: Out of stock option has been redesigned, bevelized
- UI clarity bug: Hire and Full Roster buttons polished, bevelized
- Restored functionality of Order More button on Out of Stock interaction option
- Fixed bad initialization of skill list expansion widget upon character interaction launch
- UI clarity bug: redesigned Serve interaction option
- Hiring Tutorial is fixed
- Stage Results display correctly
- Stages collapse to minimized form after completion
- Travel Stages no longer display Event Action Choices
- Completed Stages correctly switch Success/Fail text to Success/Fail icon as part of minimized form factor
- Roll buttons now work under the hood and Stage completes after all active party members have rolled
- Fixed nav bar drop shadow texture raycast properties that were intercepting mouse events a bit below the nav bar
- Thorgrin now has 80% spirit during the tutorial so we don't see an empty recovery bar during the facilities steps
- Hero Potential Contribution now displays correctly
- Stances are selectable again
- Hero rolls now show rolled result
- Total Hero Contribution shows correctly
- Roll buttons no longer appear until it is safe to click them
- Key Stages fixed
- Additional color corrections for Stage Hats
- Stage Difficulty is being calculated correctly again, making it possible for heroes to fail once more
- Action Report now reads out the Hero Rolls
- Fixed Default Stances to match default actions to avoid confusion in the event player does not change them
- Facility slot design update/fix:
- recovery progress bar now fills with progress rather than depleting, conceptually shifting from "burning through debuffs" to "recovering towards full health"
- added a three-tier color highlight (frame and fill bar) indicating minor, moderate, and significant progress towards full recovery
- added tooltip explanation of numeric day counter
- added tooltip to recovery progress bar detailing progress percentage and daily recovery rate
- polished/streamlined a few UI elements, eliminated the hourglass icon
- Fixed drink chain tutorial null ref errors
- Fixed tutorial arrow/text positioning issues
- Errors in game status preventing quests from completing have been resolved, allowing adventurers to return to the Tavern again
- Seasonal Tavern décor now activates and deactivates automagically throughout the year
- Landing screen now gracefully handles all supported resolutions
- All UI element scale values have been standardized to 1
- Repaired Main menu, New Tavern pop-up, Delete confirm pop-up, expanded news feed and list items

Continued in pt. 4!