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Patch notes for version 0.14.1004.1801

All this week we’ve been working hard on bug fixing, correcting typos, and other annoying little things that spoil player immersion in Encased. The main changes in this patch concern the interface and general player experience of the game. We’ve also addressed annoying critical errors like freezes and memory leaks.

We read every review carefully, and therefore have also made several balance improvements regarding the cost and characteristics of some items. Gameplay balancing is complicated, and work in this area will continue in upcoming patches.

Next week we’ll talk about the upcoming content patch. For now, here’s our complete list of fixes.

Interface: using the Alt key, you can now click on a grid cell obscured by the character or an object;
Interface: improved looting when several corpses are lying on top of each other;
Interface: the “Equalise” button has been added to the Barter tab;
Interface: when the player attempts to confirm a disadvantageous deal, the barter tab warns them;
Interface: fixed weight display in items stack tooltip;
Interface: workbenches are marked on the local map now;
Interface: added camera rotation speed adjustment;
Interface: fixed status effects counter on the character’s badge;
Interface: fixed fractional numbers in equipment and stats tooltips;
Interface: fixed “create some” and “create maximum” buttons text;
Balance: changed servoshell parameters;
Balance: changed the Nashville parking lot shotgun parameters;
Balance: fixed the Nashville parking lot secrets discovery rewards;
Balance: fixed work gloves cost and parameters;
AI: fixed the behavior of AI after reloading several times;
Fixed memory leak when changing locations;
Fixed freezing when exiting locations during random combat encounters;
Fixed game freezing on some configurations;
Fixed freezing when putting on servoshell;
Fixed servoshell duplication bug;
Fixed “Heartfelt talk” random encounter;
Fixed a bug where the player did not receive experience for discovering certain locations;
Steam: achievement alerts have been fixed.
Descriptions added to three types of batteries;
Nashville office floor: portrait of Louise Dekker-Schulz improved;
Nashville office floor: fixed location black screen;
Storage level: fixed car trunk access;
Expanded the selection of portraits available to the player;
Status effects: mercury consumption status effect changed;
Gas Station: Aaron Malville now has a shotgun;
Gas Station: basement passability fixed;
The Point: fixed Right to the Punishment Cell quest errors;
Nashville Sewers: faulty passage fixed.


All this work would not have been possible without your participation – most of these errors were discovered and reported by you. Thanks for helping us improve Encased for everyone!
Attachments:
hotfix3.png (345 Kb)
Post edited October 04, 2019 by CronusEmployee
downloading right now :D
This was incredibly fast comparing to the previous hotfixes! Keep up the great work and thank you!
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CronusEmployee: Patch notes for version 0.14.1004.1801
Updated, "Training Day" is still broken, the "dead" red holograms disappeared, but it still doesn't allow to select the second encounter. Was it supposed to be fixed by this or any previous hotfix?
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green.anger: Updated, "Training Day" is still broken, the "dead" red holograms disappeared, but it still doesn't allow to select the second encounter. Was it supposed to be fixed by this or any previous hotfix?
have you started new game or used previous save?
Post edited October 05, 2019 by franky-boy
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green.anger: Updated, "Training Day" is still broken, the "dead" red holograms disappeared, but it still doesn't allow to select the second encounter. Was it supposed to be fixed by this or any previous hotfix?
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franky-boy: have you started new game or used previous save?
AFAIK starting a new game worked after HF-I already, but I was hoping it'd be fixed with the latest saves of the current playthrough (after the quest started) in HF-II or III.