Posted April 26, 2019
I'm in awe that such a casual approach worked for you. I admittedly played in a similar way when I first bought the games, but the resulting fires, collapses, and devolving houses forced me to read up on better strategies. Most of my problems went away when I started guiding random walkers via housing loops and minimal intersections. I'm very curious about what your road networks were like, especially when it came to providing Culture/Entertainment coverage.
Ohio9: But anyway, the way I played them was I simply put a building reasonably close to where I wanted walker coverage and that was it. There was nothing else to it. I probably ended up putting down more buildings then the average player (I remember having to put down a ton of Architect's Posts and Fire Stations), but I'd certainly rather do that then micromanage where people walk. Managing where people walked in those games just wasn't a thing.
Post edited April 26, 2019 by lanipcga