DissentKindly: This is for all of you people (and modders) who were looking for this online for a long long time yet couldn't find it. Here it is! I did my best, but message me if you spot a mistake. (The numbers next to the tech are the internal numbers for modding)
Main Tree(s) Applied Tech alcaray: Very good! I've seen charts like these before but they displayed the tech tree in use in a mod (with heavily modified tech tree), so they were worthless for playing the base game.
One thing is missing though. Some of these techs give you abilities or units or cities without them showing up as a tech tree entry with their own name on it. For instance: say you want to be able to build arboria (or whatever the plural should be). There's no method using either the game or your chart to tell what research chain to follow to enable them.
This is true. But still these are really helpful and appreciated !
Perhaps a future version could have small annotation numbers in the bubbles and a corresponding side bar list that would tell what building they make available?