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I've got the text scroll option set all the way to the left and it is too fast for me. I am getting sick of restarting the things over and over and over.

Or a way to pause the text?

Or better still, is there an online resource where I can just read the things at my leisure?
This question / problem has been solved by yoshinoimage
I want to know too. Some message were quite essentials to progress the scenario such as 16:00PM go on X area.
I had to save/reload often and read messages many times...
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yoshino: I want to know too. Some message were quite essentials to progress the scenario such as 16:00PM go on X area.
I had to save/reload often and read messages many times...
I've been trying to read those SPRAK manuals and take notes. I'm really sick of it.
OK, there are a few disk-readers around with better resolution and hold more lines of text. It is a lot easier to read long docs on these, than the one I was using. Still, it should not be this difficult. Why make the guy who bought the game suffer?
It would indeed be nice to have a SPRAK manual. There are some compiled text manuals I have seen. The game really needs some PDF docs. I know it defeats the purpose of discover though.

This game is truly one of those unknown gems though. I've still only done a small handful of things, it has mostly walking around thinking what do I do next. An in game journal would be good, I keep an external journal now.
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styggron: It would indeed be nice to have a SPRAK manual. There are some compiled text manuals I have seen. The game really needs some PDF docs. I know it defeats the purpose of discover though.

This game is truly one of those unknown gems though. I've still only done a small handful of things, it has mostly walking around thinking what do I do next. An in game journal would be good, I keep an external journal now.
You can manually keep an in-game journal by adding to or overwriting one of those disks you find. Most of them contain junk anyway so it's safe to overwrite most of them. From memory you'll need something to enable you to read them (either a computer or a Modifier).
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alcaray: OK, there are a few disk-readers around with better resolution and hold more lines of text. It is a lot easier to read long docs on these, than the one I was using. Still, it should not be this difficult. Why make the guy who bought the game suffer?
From memory isn't it possible to pause scrolling by using SPACE? I'm pretty sure if it's not SPACE then it's another key that pauses the text - because I had the same issue until I stumbled across it.
Post edited March 31, 2016 by squid830
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styggron: It would indeed be nice to have a SPRAK manual. There are some compiled text manuals I have seen. The game really needs some PDF docs. I know it defeats the purpose of discover though.

This game is truly one of those unknown gems though. I've still only done a small handful of things, it has mostly walking around thinking what do I do next. An in game journal would be good, I keep an external journal now.
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squid830: You can manually keep an in-game journal by adding to or overwriting one of those disks you find. Most of them contain junk anyway so it's safe to overwrite most of them. From memory you'll need something to enable you to read them (either a computer or a Modifier).
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alcaray: OK, there are a few disk-readers around with better resolution and hold more lines of text. It is a lot easier to read long docs on these, than the one I was using. Still, it should not be this difficult. Why make the guy who bought the game suffer?
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squid830: From memory isn't it possible to pause scrolling by using SPACE? I'm pretty sure if it's not SPACE then it's another key that pauses the text - because I had the same issue until I stumbled across it.
You are absolutely right squid. Very good point !
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alcaray: I've got the text scroll option set all the way to the left and it is too fast for me. I am getting sick of restarting the things over and over and over.

Or a way to pause the text?

Or better still, is there an online resource where I can just read the things at my leisure?
While there is a way to pause terminal text (I'm pretty sure, though I still don't remember the key - it's not SPACE after all! - though you should be able to read most disks with your Modifier which should allow you to scroll through the text), I don't think it's possible to pause or further slow down conversations in the game (unless I'm wrong and the same key works for that too??).


However, all of the text in the game, including both stuff on disks/computers/etc. as well as stuff spoken by people is easily found by searching the game folder.

Be warned that you'll easily spoil the game for yourself if you read too much though...

All "spoken" text is in <game_dir>/InitData/Translations

All code/disk/computer stuff is in <game_dir>/InitData/Sprak

Other dirs have useful stuff too - Timetables contains details of where each person is located, Grimm contains story stuff (including conversations - but they're in Swedish (I assume) so unless you can read it you'll need to combine with the translations directory to figure out what's going on.
Post edited April 01, 2016 by squid830
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squid830: You can manually keep an in-game journal by adding to or overwriting one of those disks you find. Most of them contain junk anyway so it's safe to overwrite most of them. From memory you'll need something to enable you to read them (either a computer or a Modifier).

From memory isn't it possible to pause scrolling by using SPACE? I'm pretty sure if it's not SPACE then it's another key that pauses the text - because I had the same issue until I stumbled across it.
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styggron: You are absolutely right squid. Very good point !
I remember way back when I played this I used one disk to write a TODO list for myself. I think I had another one for code snippets, and a third one where I copied all identifiers in the world: song names, sound effects, computer names, door names, etc. That third one got ridiculously long though so it was taking me ages to scroll through...
Well, this is one of the few games I actually write a physical journal in an exercise book.
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styggron: Well, this is one of the few games I actually write a physical journal in an exercise book.
That's probably easier considering that even with a modifier writing stuff in journals in-game can be a bit clunky. That and one time I was so busy writing stuff Seb passed out due to lack of sleep! ;)
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styggron: Well, this is one of the few games I actually write a physical journal in an exercise book.
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squid830: That's probably easier considering that even with a modifier writing stuff in journals in-game can be a bit clunky. That and one time I was so busy writing stuff Seb passed out due to lack of sleep! ;)
it really should have been something that is built in or at least you can buy a notepad from somewhere and a pen and write in it.
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squid830: That's probably easier considering that even with a modifier writing stuff in journals in-game can be a bit clunky. That and one time I was so busy writing stuff Seb passed out due to lack of sleep! ;)
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styggron: it really should have been something that is built in or at least you can buy a notepad from somewhere and a pen and write in it.
Well you can write in those disks you find - but you do need to use a computer or modifier to do that. And it is kind of strange that while you can find disks everywhere, they're not actually sold anywhere. Which makes you wonder where everyone managed to get them from in the first place.

I remember at the start of the game Seb being a bit confused because he couldn't even read the Hotel regulations that were left in his room since he didn't have a computer to read it on - he was just told that most people had their own computers! Which would have made more sense if there were laptops around that you could actually carry with you - the closest thing to a portable computer is the modifier...
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styggron: it really should have been something that is built in or at least you can buy a notepad from somewhere and a pen and write in it.
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squid830: Well you can write in those disks you find - but you do need to use a computer or modifier to do that. And it is kind of strange that while you can find disks everywhere, they're not actually sold anywhere. Which makes you wonder where everyone managed to get them from in the first place.

I remember at the start of the game Seb being a bit confused because he couldn't even read the Hotel regulations that were left in his room since he didn't have a computer to read it on - he was just told that most people had their own computers! Which would have made more sense if there were laptops around that you could actually carry with you - the closest thing to a portable computer is the modifier...
Agree 100%
It's incredibly trivial to just insert a sleep statement or to just read the floppy disks using the modifier though?

Methinks you've misunderstood the point of the game.

As far as learning SPRAK goes, talk to Hank (the janitor-person at the hotel) to get tutorials in it - his apartment in the shack outside the hotel also contains the full manual distributed on floppy disks.

There are limitations to the language - typecasting between arrays and strings comes to mind - but for the limited object-agent environment of the game it works very well. You even have a kind of shared memory implementation between agents via the HD() function - one hash table for each computer with the memory API enabled is quite a lot. Furthermore you can use this to communicate without interrupt since an RPC interrupts the code running on the receiver, forcing a restart unless state is preserved manually in the receiver's code.

It's sad to see that the only people who seem to think the game is cool are other programmers. Loved the little floppies with a metacircular evaluator in lisp and the monad laws respectively but to a person outside the hacker scene/culture this stuff would be useless.

I'm really looking forward to Erik Svedängs work on Carp btw, it looks nice!