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This is such crap.


Elex has two debilitating problems due to poor design and execution. The result is that PB has finally torn their legacy, and they will not be able to rise to those achievements again. We are talking 20 years ago,. They are not the company they were, and do not have enough understanding of their own games to rise to it again. They have some good programmers for a lower tier studio, but their direction is at fault, and these are the same owners who have been pumping out poorly designed games for a long time now.

Gothic 1/2 is brilliant, and works so well as the design is self-consistent. Combat is clunky but simple and reliable. Progression through the environment is gated by high level non-scaling enemies. This forces the game along a semi-linear path, and allows for a narrative and a gratifying sense of unfolding exploration.

Gothic 3 was an open world bun fight with broken combat, and the later Risen's were a piratey mess.

Elex is sold as a return to the roots. The design is now open world, but the open world is littered with high level non-scaling enemies. As a result you can't explore it without getting randomly ganked by some critter. Players get around this at low level by exploiting the AI and running past creatures, and at high level just obliterate them.

This is a complete failure of design. It is not fun to kite mobs, and the exploration is just not fun as a result. Any halfway sensible open-world game either gates high level areas, or scales enemies so exploration and progression maintains a satisfying level of challenge.

It is beyond me how they could adopt this as a design choice, and I don't think they did. I think they simply took the Gothic 1/2 design, made it open world, and this mess is the result. The design is not self-consistent, and the gameplay is conceptually broken as a result.

It's sort of bastard child of Fallout-Skyrim\Gothic, but these games have grossly dissimilar design choices, and they can't be put together in a manner that is self-consistent or fun to play.

The other serious problem is the interminable and unending dialogue. Every little quest requires excessive dialogue, and the characters routinely repeat themselves using slightly different words! I'm not joking. The characterisation is poor, but it never used to matter as it was such a small part of the original games. In this one, these conversations are everywhere - they are unending. Questing is distinctly unenjoyable as a result. You start to dread the conversations!

This is a PB game. I thought if they don't totally stuff the combat and just remake Gothic 2, they are sweet. Who would have thought a PB game would be basically unplayable due to interminable dialogue! It is bizarre, and game-breaking. Along with the other design choices, it is a real sad state of affairs.

It's pointless now to wait for them to remake G1/G2. It's the past, unfortunately.

Level progression is exceptionally slow, but this is secondary to the broken encounter design and the deeply unsatisfying 'combat' of running around creatures. People want to progress past that. If the game world was self-consistent it wouldn't really matter.

The combat system comes under a lot of criticism. I agree with the person who said the addition of the stamina bar was unhelpful. It is basically G2 with a stamina limiting your attacks and movements, and it's not an improvement. It appears to be typical PB now, not really having any understanding of whether adding a gameplay element actually adds to the game, and just shoving it in anyway.

But hey, this is from the makers of Gothic 3, and the combat system there truly was broken. That wasn't an early release issue, they had 3 years, it's just PB being unable to iteratively progress on their original formula. So much so they break it? Boggle the mind really, but they did.

The animation comes under universal criticism. I have no idea why. It is uniformly excellent, especially the creatures. It appears the criticism is they're not mo-capped (or at least not with modern techniques, G2 was mo-capped), but it doesn't really detract too much from it.

Finally, the environmental design was chosen deliberately, but it is jarring and non-sensical. It's all a bit fruity and hard to swallow. I guess this was their take on post-apocalyptic high fantasy, and it's a combination that's rarely seen for a reason. Bit hard to believe it, as its so comical.
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MyFeetHurt: Elex is sold as a return to the roots. The design is now open world, but the open world is littered with high level non-scaling enemies. As a result you can't explore it without getting randomly ganked by some critter. Players get around this at low level by exploiting the AI and running past creatures, and at high level just obliterate them.
I just played and finished Gothic 1 some time ago, and couldn't you do that also in it? At least I did this to get a strong melee weapon near the beginning of the game, something I presume you were not supposed to have yet:

https://www.youtube.com/watch?v=6DQPKnYpaDE
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MyFeetHurt: This is such crap.
I don't think much of Elex either and agree that PB have lost their way and probably are not coming back.
On the subject of G3, however, I think that the CP updated game is good and I enjoy it as much as G2. That's a quibble though, whether you think the slide started with G3 or Risen doesn't matter very much at this point.
Yes, this game puts me in mind of Two Worlds II: Call of the Tentative (/s). The developers who helped make TWII such an improvement over TW1 are all gone, apparently--the company name is now just an empty shell. CoT when released was so *bad*--of such poor quality--that I scarcely have words to describe it. It plays and sounds just like TW1 did at its release. Even the voice actors in CoT come directly from TWI!--the only thing that is remotely TWII about CoT is the game engine--but the game itself is nowhere near as polished as the TWII game was when it shipped. Did I mention that the in CoT the main hero speaks with at least *3* separate and easily identifiable voices? They actually took canned phrases out of TWII and inserted them into CoT, along with two new voice actors speaking for the same game character--one of them new and the other a recognizable TW1 voice actor. CoT is just terrible, imo, and to add insult to injury, the CoT "developers" (most *mods* these days are far superior in quality & programming) also are selling a "Season Pass" to more of the fake TWII:CoT "DLC" that is yet to come..! I cannot for the life of me imagine who might buy it after the dismal debut of CoT. But then, I've been gaming for decades and I guess my standards are fairly high.

Typically, new groups of people bearing old company names and reputations deserve the most caution and skepticism. The PB of Gothic 1 & 2 simply doesn't exist anymore, just as the Topware of TWII no longer exists. Caveat Emptor!
Post edited February 09, 2018 by waltc
It's a science fiction setting, with elements of the other two, but it helps to bear in mind it's sci-fi above all else.
I totally disagree with your opinions. I think this game is challenging and great. It requires careful consideration with everything from how you level your character to interactions to how you navigate the world map. To me it is very, very playable and far from broken. It's way better than, say, the Witcher 3 which has writing and characters that are completely transparent and borrowed from every other popular fantasy setting today (*cough* gameofthrones). It seems to me though that that is what people want this game to be, since open rpg-style action adventure games are all held to that standard now. But the writing in that game is poor and the combat can be pretty much button-mashed through... Or at the very best is uninspiring rinse-repeat action.
Of course it is what I like in a game compared to what others like. I would never claim the witcher 3 is "broken" and "unplayable" just because i don't like it or I can't play it.
While I actually did quite enjoy the game and definitely will play it again, I also felt like there were a lot of problems.

The open-world aspect isn't a problem on its own, imo, what makes it a problem is the Jetpack. It's an interesting gimmick, but it completely changes the way exploration is done, and gives a loophole around most enemies which would normally have blocked areas off in previous PB games. It makes each area a lot less memorable since they're already so accessible.

I actually forgot about the stamina meter until you mentioned it. I completely agree, there doesn't seem to be any good reason for it. It just draws combat out unnecessarily... oh, and they even patched it so NPCs don't actually suffer much from running out of stamina (which makes the system even more questionable).

In my latest playthrough I played a ranged Cleric. I was playing on the hardest difficulty (something I have no intention of doing again, damage sponges bore me) and was thinking ranged characters sucked big time, until I got a unique Plasma Rifle. You may know the one, most people agree it's the most OP weapon in the game. It completely shattered EVERYTHING. It's TOO good, while Laser Rifles are very meh. The ability to stunlock anything in the game (especially mutants, as I think they were called) just tosses any kind of balance out the window.

Another thing that bugged me is the weapon upgrade system. Once you get going, there really isn't very much weapon variety. For a build, there is a single specific weapon you want to be using. For example, the Axe III for Berserkers. I like how I come across new weapons as I play through older PB games, but in this the system is too structured and specific so there's not as much joy in that. (Unique weapon are somewhat of an exception, but they're few and far between.)

There were a lot of little gimmicks added on which felt experimental to me, the jetpack, the stamina meter, weapon upgrading. I can't really blame them for experimenting, but it does feel unfortunate to me how much some things hold back the game.

EDIT: Remembered another thing I disliked: You come across practically every enemy variant WAY too fast! In the Gothic games, you often didn't even see the more powerful enemies until much further into the game, but barely a fraction of the way into the game you can easily have seen every single enemy (not counting Snow Giants(Trolls?) and the last boss). It makes it that much less special.

One thing I did like was the factions. I actually really liked the differing perspectives and philosophies, and how this material from space enabled technology and magic to exist simultaneously.

Going to disagree a little about Gothic 3. That was a massive undertaking for them, by far the largest game they had made at that point. It's my understanding that many games are in development for years.
Post edited February 16, 2018 by bushwhacker2k
Monsters every ten feet makes this game not very fun. Will have to look up the cheat codes. :)
Poor design ? Are you crazy ? This is leagues above any gothic game, design-wise and gameplay-wise.
Just because you don't like the scifi setting doesn't mean you need to bash this game for stupid reasons.
Any halfway sensible open-world game either gates high level areas, or scales enemies so exploration and progression maintains a satisfying level of challenge.
I hate it when open world games try to keep you somewhere by putting an army of high level monsters (like Fallout New Vegas which really sucked ass). It's open world. There should be high level monsters of course but you should be able to evade them with careful planning and that's exactly what you can do in Elex.
Putting all the high level enemies in the same place is terrible design.

The gothic series was so clunky, gameplay was terrible. This game is way better.
OK, I have to eat my earlier words. I really, really like this game...;) Having a lot of fun with it. And yes, this is not in the same shape that PB's abandoned G1/G2/G3 were left in--the community patches in those games saved the day for all three games (bugwise & for running on current OSes.) This game is far better by far than the pre-community patch & mods of the three Gothics, imo--and I've only scratched the surface! Very nice so far--nice array of choice!
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MyFeetHurt: This is such crap.

Elex has two debilitating problems due to poor design and execution...
Unfortunately I have to agree. I like the first Risen game and knowing what followed after with 2&3 did not have tremendously high expectations for Elex. That said its problems are worse than I imagined they would be.

The feeling of an open world is practically destroyed by the boxed in nature of the easy to aggro mobs.

The early story (where I am) isn't especially compelling (given the hard black and white stances of the factions) nor is the sci-fi world vs magic aesthetically accomplished or pleasing.

The combat which is typically terrible in PB games finds a new low by putting in early mobs that are scaled too high to allow for a gradation in the fighting to allow users to build up a confidence and experiment with what weapons and gameplay style they want to focus on.

And finally the worst offense is the absolute trash voice acting of the main character (your avatar). The wooden and read quality to every line is jarring to the point that I wish there was simply an option to turn it off and have subtitled dialogue by the protagonist.

I'm always rooting for an underdog complany like PB to come out with something I'll enjoy and can recommend to others but this is an absolute bullet to the chest of my having any confidence in PB and what they make going forward.
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MyFeetHurt: This is such crap.

Elex has two debilitating problems due to poor design and execution...
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xSinghx: Unfortunately I have to agree. I like the first Risen game and knowing what followed after with 2&3 did not have tremendously high expectations for Elex. That said its problems are worse than I imagined they would be.

The feeling of an open world is practically destroyed by the boxed in nature of the easy to aggro mobs.

The early story (where I am) isn't especially compelling (given the hard black and white stances of the factions) nor is the sci-fi world vs magic aesthetically accomplished or pleasing.

The combat which is typically terrible in PB games finds a new low by putting in early mobs that are scaled too high to allow for a gradation in the fighting to allow users to build up a confidence and experiment with what weapons and gameplay style they want to focus on.

And finally the worst offense is the absolute trash voice acting of the main character (your avatar). The wooden and read quality to every line is jarring to the point that I wish there was simply an option to turn it off and have subtitled dialogue by the protagonist.

I'm always rooting for an underdog complany like PB to come out with something I'll enjoy and can recommend to others but this is an absolute bullet to the chest of my having any confidence in PB and what they make going forward.
Monsters are not scaled. At the start, you just suck...you're a guy struggling with his addiction that has no armor, no weapon and no elex. No reason that you should be able to easily kill monsters that are twice your size with makeshift weapons and armors.
Rats are easy enough to kill, imo.
You're supposed to be in danger out there. The world is dangerous. That's why you have to find your way around monsters, evade them, etc. You have a jetpack, use it.
Once you have better equipment, you'll handle them just fine.

I do agree on the story but the setting and atmosphere are excellent. And i've had no issues whatsoever with the voice acting. Maybe it's because english isn't my first language, i don't know but it seems like some people like to b*tch about everything.
low rated
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xSinghx: Unfortunately I have to agree. I like the first Risen game and knowing what followed after with 2&3 did not have tremendously high expectations for Elex. That said its problems are worse than I imagined they would be.

The feeling of an open world is practically destroyed by the boxed in nature of the easy to aggro mobs.

The early story (where I am) isn't especially compelling (given the hard black and white stances of the factions) nor is the sci-fi world vs magic aesthetically accomplished or pleasing.

The combat which is typically terrible in PB games finds a new low by putting in early mobs that are scaled too high to allow for a gradation in the fighting to allow users to build up a confidence and experiment with what weapons and gameplay style they want to focus on.

And finally the worst offense is the absolute trash voice acting of the main character (your avatar). The wooden and read quality to every line is jarring to the point that I wish there was simply an option to turn it off and have subtitled dialogue by the protagonist.

I'm always rooting for an underdog complany like PB to come out with something I'll enjoy and can recommend to others but this is an absolute bullet to the chest of my having any confidence in PB and what they make going forward.
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Faenrir: Monsters are not scaled. At the start, you just suck...you're a guy struggling with his addiction that has no armor, no weapon and no elex. No reason that you should be able to easily kill monsters that are twice your size with makeshift weapons and armors.
Rats are easy enough to kill, imo.
You're supposed to be in danger out there. The world is dangerous. That's why you have to find your way around monsters, evade them, etc. You have a jetpack, use it.
Once you have better equipment, you'll handle them just fine.

I do agree on the story but the setting and atmosphere are excellent. And i've had no issues whatsoever with the voice acting. Maybe it's because english isn't my first language, i don't know but it seems like some people like to b*tch about everything.
Just stop. I'm not even going to respond to your distortions masquerading as topic engagement.

Go start your own thread about how much you love Elex and stop with your nonsense responses here to every critical post about the game. The game clearly didn't sell well or garner critical acclaim and there's a reason. Feel free to remain oblvious to these facts in your own thread. No one here wants to read some delusional whitewashing asshole fanboy shit posting responses to every critical thing said against his 'precious.'
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Faenrir: Monsters are not scaled. At the start, you just suck...you're a guy struggling with his addiction that has no armor, no weapon and no elex. No reason that you should be able to easily kill monsters that are twice your size with makeshift weapons and armors.
Rats are easy enough to kill, imo.
You're supposed to be in danger out there. The world is dangerous. That's why you have to find your way around monsters, evade them, etc. You have a jetpack, use it.
Once you have better equipment, you'll handle them just fine.

I do agree on the story but the setting and atmosphere are excellent. And i've had no issues whatsoever with the voice acting. Maybe it's because english isn't my first language, i don't know but it seems like some people like to b*tch about everything.
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xSinghx: Just stop. I'm not even going to respond to your distortions masquerading as topic engagement.

Go start your own thread about how much you love Elex and stop with your nonsense responses here to every critical post about the game. The game clearly didn't sell well or garner critical acclaim and there's a reason. Feel free to remain oblvious to these facts in your own thread. No one here wants to read some delusional whitewashing asshole fanboy shit posting responses to every critical thing said against his 'precious.'
it sold so terribly that they're working on a sequel, right? tell us how you became the arbiter of truth and and honorary moderator, actually NVM, it's the weekend!
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Faenrir: Monsters are not scaled. At the start, you just suck...you're a guy struggling with his addiction that has no armor, no weapon and no elex. No reason that you should be able to easily kill monsters that are twice your size with makeshift weapons and armors.
Rats are easy enough to kill, imo.
You're supposed to be in danger out there. The world is dangerous. That's why you have to find your way around monsters, evade them, etc. You have a jetpack, use it.
Once you have better equipment, you'll handle them just fine.

I do agree on the story but the setting and atmosphere are excellent. And i've had no issues whatsoever with the voice acting. Maybe it's because english isn't my first language, i don't know but it seems like some people like to b*tch about everything.
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xSinghx: Just stop. I'm not even going to respond to your distortions masquerading as topic engagement.

Go start your own thread about how much you love Elex and stop with your nonsense responses here to every critical post about the game. The game clearly didn't sell well or garner critical acclaim and there's a reason. Feel free to remain oblvious to these facts in your own thread. No one here wants to read some delusional whitewashing asshole fanboy shit posting responses to every critical thing said against his 'precious.'
I'm no fanboy, i hated the gothic series. Also, why the hate, man ? Why do you feel the need to insult me when i have done nothing to you ? You just love hating, it seems.
No one here wants to read your posts, man.
low rated
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xSinghx: Just stop. I'm not even going to respond to your distortions masquerading as topic engagement.

Go start your own thread about how much you love Elex and stop with your nonsense responses here to every critical post about the game. The game clearly didn't sell well or garner critical acclaim and there's a reason. Feel free to remain oblvious to these facts in your own thread. No one here wants to read some delusional whitewashing asshole fanboy shit posting responses to every critical thing said against his 'precious.'
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jackal1234: it sold so terribly that they're working on a sequel, right? tell us how you became the arbiter of truth and and honorary moderator, actually NVM, it's the weekend!
No one knows how much it sold except THQ Nordic and PB themselves but from the steam concurrent user data we have - we know it's not a hit: https://steamcharts.com/app/411300. Further the metacritic score regardless of which platform you look at is fucking abysmal https://www.metacritic.com/game/playstation-4/elex. Lastly if the game were such a success it hardly explains why the game was discounted to half price a mere 3 or so months after release and less than a year later down to $20. By contrast GTA V (the most selling entertainment product in history) which has been out for some 5yrs now only just went down to $20 here in the US last month for a sale (prior the sale price was around $25-$30).

So why then are they making another? Well who says they are? Feel free to link a press release from PB because I certainly can't find one. Anything less would be speculation and rumor. But even if it were the case there's any number of reasons companies make bad decisions. Maybe they've already invested a significant amount of money or time on parts of both - together. Maybe it's cheap to reuse assets instead of going with a brand new IP even if your first outing was a failure. Maybe the funding and contracts they signed required more than one entry. Who knows. Maybe a lot of things. But the potential mere existence of a 2nd entry really says nothing about how successful the first is. That's magical thinking on your part.

As for who made me the arbiter of truth - I don't remember claiming to be. If you're triggered by my disrespect to a forum troll that will spam every criticism of a game with his tiresome rebuttals as if it's meaningful or worth anyone's time reading well yeah you don't have my sympathy.

Elex is a mess and those consistently whitewashing its faults are doing a disservice to the (unlikely) future of PB.

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xSinghx: Just stop. I'm not even going to respond to your distortions masquerading as topic engagement.

Go start your own thread about how much you love Elex and stop with your nonsense responses here to every critical post about the game. The game clearly didn't sell well or garner critical acclaim and there's a reason. Feel free to remain oblvious to these facts in your own thread. No one here wants to read some delusional whitewashing asshole fanboy shit posting responses to every critical thing said against his 'precious.'
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Faenrir: I'm no fanboy...
No one here wants to read your posts, man.
You're no fanboy? Then why are you in a thread critical of a game responding as a cheerleader to every perceived slight against the game you obviously evangelize for?

No one wants to read your delusional straw-men 'people like to b*tch about everything.' Like I said - fuck off and make your own thread about how great you think the game is and see how much agreement you stir up - or did you already try and that's why you're here? No one there to talk to you, huh?
Post edited September 15, 2018 by xSinghx