Posted June 20, 2017
One of the most common complaints about Oblivion is the fact that the world scales to your level; as you level up, the enemies get stronger, and so does the treasure you obtain from said enemies.
It turns out that Daggerfall does the *exact same thing*; as you level up, you face stronger enemies and find more powerful treasure, yet I haven't seen anyone complain about this.
My question is, why not? Are the first two Elder Scrolls games so obscure nowadays that people haven't played them? Or is it that people played Morrowind first, which is essentially the black sheep of the series in this respect (in the sense that enemies and treasure *don't* scale, though even there, higher levels make stronger enemies appear in some areas), and are disappointed when Oblivion isn't the same, whereas people usually don't play Morrowind before Daggerfall (and Arena was rather simple and even more obscure to the point where it isn't even considered in most TES discussions)?
It turns out that Daggerfall does the *exact same thing*; as you level up, you face stronger enemies and find more powerful treasure, yet I haven't seen anyone complain about this.
My question is, why not? Are the first two Elder Scrolls games so obscure nowadays that people haven't played them? Or is it that people played Morrowind first, which is essentially the black sheep of the series in this respect (in the sense that enemies and treasure *don't* scale, though even there, higher levels make stronger enemies appear in some areas), and are disappointed when Oblivion isn't the same, whereas people usually don't play Morrowind before Daggerfall (and Arena was rather simple and even more obscure to the point where it isn't even considered in most TES discussions)?