Posted March 13, 2010
high rated
This is a sort of incomplete review of the game. I don't want to give my full opinion until I've finished the core game with the other factions, but I'd like to get some feedback about what I've observed so far after winning with the Eurasian Dynasty.
First of all, I'm wondering if there's something wrong with my difficulty settings, because "Easy" gave me a game that I frequently couldn't win without cheating, for three reasons: tech, AI aggression, and apparent poor level design.
For the first point, the first few levels were manageable, but pretty soon I hit a major snag in that I was ALWAYS behind everyone else in terms of technology, even if I cheated to get more resources and stay on top of the latest researches. When I got aircraft, the enemy got aircraft with missiles; when I got missiles, the enemy got plasma weapons; when I got laser weapons, my enemies got energy shields; when I got my own energy shields, the enemy got super-heavy tanks, and when I got super-heavy tanks, my enemies started deploying superweapons. I was always on the losing side of the arms race, just like the real USSR.
For the second point, I think I can say without much fear of contradiction that the enemy AI of Earth 2150 is some of the most aggressive I've ever seen in any strategy game. As soon as the enemy notices you exist, it seems to be programmed to attack your base or bases relentlessly until it runs out of resources or one of the players dies. The UCS usually had an edge in terms of ground units and the LC usually trumped me for air power, so if I ever wound up fighting both at once, I'd spend all of my resources just trying to defend myself and would be unable to meet my mission objectives.
For the third point, the difficulty of the levels was very erratic. There wasn't so much a difficulty curve as there was a difficulty zig-zag. Because of the aforementioned technological deficiencies, I noticed that the early levels were easy enough, the middle levels were very hard, and the later levels became easy again (as my enemies reached their technological caps and I was able to catch up). Besides said middle levels, there were several "challenge" levels that gave me some objective other than destroying all enemies or getting a certain amount of CR. These "challenge" levels were ridiculously hard, to the point where saving and reloading constantly was my only assurance of victory.
In retrospect, I have to wonder what might have happened if I'd allowed myself to "fail" any of the missions I lost, particularly if I lost the challenge levels that earned me the laser cannon, the energy shield, the UFO, and the ion cannon. Without any of those weapons, the game would have been even harder than it turned out to be, which was one of the most frustrating RTS experiences I've ever had.
I'm trying to figure out if I did something wrong, to make the game harder than it needed to be. It is possible that I just suck at this. Then again, maybe there's something wrong with my difficulty settings. Or perhaps it's the faction I chose: I played Earth 2140 as well, and I noticed then that the ED was harder to deal with than the UCS, for technological reasons similar to those noted above.
I am unsure if it's worth the effort for me to continue playing. Are the other factions easier to handle than the ED? Is the content of the expansion packs better balanced? I don't want to need cheat codes just to get by, as has been the case so far.
EDIT UPDATE: I've finished the game now with the UCS. More thoughts:
Generally speaking, the UCS is easier to play with. Once you develop the Panther and mount some heavy missiles and plasma guns on it, there's really no ground-based vehicle that can threaten you anymore, and seeker missiles will take out airborne threats too. Superior firepower and defense basically ensures victory... or it would, if the computer were not a cheating bastard.
I'm sure of it now, the enemy is developing tech faster than I do and getting access to technologies before I can. I noticed that the ED developed those special double-120mm tank cannons very early, when I NEVER got the opportunity to research them during the ED campaign. The LC, for their part, somehow managed to build a working weather-control machine by the 8th mission, and was freely destroying my bases with lightning storms. And, just to add insult to injury, the hacker NEO would show up during later missions to hijack my entire army and turn all of my units hostile, costing me tens of thousands in mechs if I was lucky and my entire base if I was not lucky. During the last mission in which I had to confront him head-on, he would hijack all my units every 15 minutes, making it virtually impossible to fight him.
Once again, mission difficulty is not so much a curve as it is a zig-zag. On levels where I'm actually allowed to play this game like a conventional RTS (build up, defend, overwhelm), the game is easy. However, every other level throws a wild curveball at you, like "Neo has taken over your entire force (again)" or "The LC has decided to turn on you after your alliance broke up." You're always either playing a simple game or an impossible, crazy nightmare that is too hectic to manage and always ends in defeat if you don't use a lot of cheat codes; it is an either-or proposition, and there is no middle ground. There are the "Stanford Labs" breather levels, but those don't really do anything for the game's plot or provide you with resources.
Masochist that I am, I'm going to play another run with the Lunar Corporation. Maybe the group with air superiority will be a little less troublesome to manage.
EDIT: At this point, I'm pretty sure that no one is reading this, and it's entirely probable that no one visits this board, ever. So be it, I'll just keep using bandwidth to write stuff down for my own reference. I have finished the game with the Lunar Corporation, and I have more notes.
The Lunar Corporation's gig is very, very easy compared to the other two. For starters, they only need to accumulate half the resources to win, and for most of the game the UCS is backing you up. By the time they STOP backing you up, I'd accumulated enough resources to flee the planet already.
Their units are pretty fragile, which means a high casualty rate if you're not careful, but being given the "Fang" tank at the gives you a huge advantage from the start; it can kill pretty much any other ground-based unit, without exception, and it regenerates health, too, so it can defend your base from petty raids indefinitely. In fact, all LC units automatically regenerate, keeping casualties from accumulated scratches to a minimum. On top of that, they get to research their Weather Control superweapon early, so lightning and meteor storms make short work of enemy bases.
What more can I say? The mission objectives are almost always easier to achieve, there's a large number of missions that you can (and are expected to) solo with your Fang tank, and if Neo ever appears to screw you over, he only ever turns UCS units on you, which are generally less numerous and not as well armed as your units, and which are usually at a disadvantage compared to your antigrav airforce. If the entire game was like the Lunar Corporation campaign, I'd have far fewer complaints about it.
First of all, I'm wondering if there's something wrong with my difficulty settings, because "Easy" gave me a game that I frequently couldn't win without cheating, for three reasons: tech, AI aggression, and apparent poor level design.
For the first point, the first few levels were manageable, but pretty soon I hit a major snag in that I was ALWAYS behind everyone else in terms of technology, even if I cheated to get more resources and stay on top of the latest researches. When I got aircraft, the enemy got aircraft with missiles; when I got missiles, the enemy got plasma weapons; when I got laser weapons, my enemies got energy shields; when I got my own energy shields, the enemy got super-heavy tanks, and when I got super-heavy tanks, my enemies started deploying superweapons. I was always on the losing side of the arms race, just like the real USSR.
For the second point, I think I can say without much fear of contradiction that the enemy AI of Earth 2150 is some of the most aggressive I've ever seen in any strategy game. As soon as the enemy notices you exist, it seems to be programmed to attack your base or bases relentlessly until it runs out of resources or one of the players dies. The UCS usually had an edge in terms of ground units and the LC usually trumped me for air power, so if I ever wound up fighting both at once, I'd spend all of my resources just trying to defend myself and would be unable to meet my mission objectives.
For the third point, the difficulty of the levels was very erratic. There wasn't so much a difficulty curve as there was a difficulty zig-zag. Because of the aforementioned technological deficiencies, I noticed that the early levels were easy enough, the middle levels were very hard, and the later levels became easy again (as my enemies reached their technological caps and I was able to catch up). Besides said middle levels, there were several "challenge" levels that gave me some objective other than destroying all enemies or getting a certain amount of CR. These "challenge" levels were ridiculously hard, to the point where saving and reloading constantly was my only assurance of victory.
In retrospect, I have to wonder what might have happened if I'd allowed myself to "fail" any of the missions I lost, particularly if I lost the challenge levels that earned me the laser cannon, the energy shield, the UFO, and the ion cannon. Without any of those weapons, the game would have been even harder than it turned out to be, which was one of the most frustrating RTS experiences I've ever had.
I'm trying to figure out if I did something wrong, to make the game harder than it needed to be. It is possible that I just suck at this. Then again, maybe there's something wrong with my difficulty settings. Or perhaps it's the faction I chose: I played Earth 2140 as well, and I noticed then that the ED was harder to deal with than the UCS, for technological reasons similar to those noted above.
I am unsure if it's worth the effort for me to continue playing. Are the other factions easier to handle than the ED? Is the content of the expansion packs better balanced? I don't want to need cheat codes just to get by, as has been the case so far.
EDIT UPDATE: I've finished the game now with the UCS. More thoughts:
Generally speaking, the UCS is easier to play with. Once you develop the Panther and mount some heavy missiles and plasma guns on it, there's really no ground-based vehicle that can threaten you anymore, and seeker missiles will take out airborne threats too. Superior firepower and defense basically ensures victory... or it would, if the computer were not a cheating bastard.
I'm sure of it now, the enemy is developing tech faster than I do and getting access to technologies before I can. I noticed that the ED developed those special double-120mm tank cannons very early, when I NEVER got the opportunity to research them during the ED campaign. The LC, for their part, somehow managed to build a working weather-control machine by the 8th mission, and was freely destroying my bases with lightning storms. And, just to add insult to injury, the hacker NEO would show up during later missions to hijack my entire army and turn all of my units hostile, costing me tens of thousands in mechs if I was lucky and my entire base if I was not lucky. During the last mission in which I had to confront him head-on, he would hijack all my units every 15 minutes, making it virtually impossible to fight him.
Once again, mission difficulty is not so much a curve as it is a zig-zag. On levels where I'm actually allowed to play this game like a conventional RTS (build up, defend, overwhelm), the game is easy. However, every other level throws a wild curveball at you, like "Neo has taken over your entire force (again)" or "The LC has decided to turn on you after your alliance broke up." You're always either playing a simple game or an impossible, crazy nightmare that is too hectic to manage and always ends in defeat if you don't use a lot of cheat codes; it is an either-or proposition, and there is no middle ground. There are the "Stanford Labs" breather levels, but those don't really do anything for the game's plot or provide you with resources.
Masochist that I am, I'm going to play another run with the Lunar Corporation. Maybe the group with air superiority will be a little less troublesome to manage.
EDIT: At this point, I'm pretty sure that no one is reading this, and it's entirely probable that no one visits this board, ever. So be it, I'll just keep using bandwidth to write stuff down for my own reference. I have finished the game with the Lunar Corporation, and I have more notes.
The Lunar Corporation's gig is very, very easy compared to the other two. For starters, they only need to accumulate half the resources to win, and for most of the game the UCS is backing you up. By the time they STOP backing you up, I'd accumulated enough resources to flee the planet already.
Their units are pretty fragile, which means a high casualty rate if you're not careful, but being given the "Fang" tank at the gives you a huge advantage from the start; it can kill pretty much any other ground-based unit, without exception, and it regenerates health, too, so it can defend your base from petty raids indefinitely. In fact, all LC units automatically regenerate, keeping casualties from accumulated scratches to a minimum. On top of that, they get to research their Weather Control superweapon early, so lightning and meteor storms make short work of enemy bases.
What more can I say? The mission objectives are almost always easier to achieve, there's a large number of missions that you can (and are expected to) solo with your Fang tank, and if Neo ever appears to screw you over, he only ever turns UCS units on you, which are generally less numerous and not as well armed as your units, and which are usually at a disadvantage compared to your antigrav airforce. If the entire game was like the Lunar Corporation campaign, I'd have far fewer complaints about it.
Post edited October 08, 2010 by Prator