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FunkOff: I have to respond to the original post: I had an easy time re-playing the ED campaign on hard mode (last time I played this game was 8 years ago). At the end of the last mission, I'd managed to pour 4.9 million credits into the space port (I had to turn it off to not prematurely complete the campaign).

The reason was my strategy, from the very beginning, was hyper-aggressive. The first mission, Ural, I attacked the moment I was able to and destroyed the entire base. I destroyed the enemy base and took their resources for myself. This strategy is initially difficult, but gets much easier after you obtain the repair technology and the amazing type C tanks from the arctic 2 mission.

Later on, once I got the UFO from the UCS mission, my strategy became even more successful because, in virtually every mission, the UFO could single-handily destroy an entire UCS base with no more than occasional repair support. I'd then use my type C tanks (and later on, heavy assault Volgas) to take out any LC bases.

The enemy isn't like you: They don't have central bases where they can perform research. Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.

In the final mission, which for me was the Amazon because I did that mission last, I'd done such a good job destroying bases previously that the UCS has never managed to acquire Jaguars, Heavy aircraft, or even shields, so my UFO always tor their ground units to shreds. The LC fared even worse, having only ever achieved double chain guns, light aircraft and electro cannons: They had NO shields, NO heavy weapons and NO heavy chassis, much less a weather control device.

I'm now replaying the UCS campaign and only a few missions in but having a harder time because the mission setups are making hyper-aggression strategies more difficult. In the first mission, the Ural, for example, in my first attempt I was able to destroy the ED forces soon enough that I stole 3500 of their resources, but they managed to conduct 4 researches to my 1. I re-started the campaign, re-attempted that mission and managed to steal 6500 of their resources while limiting their researches to only 3. (The after-mission report screen shows you how many researches each enemy got.) Catching up to the ED will be harder, but you can bet I'm going to kick their asses every chance I get.
You know, it would have been fantastic if the game's manual or anything had mentioned this.
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FunkOff: I have to respond to the original post: I had an easy time re-playing the ED campaign on hard mode (last time I played this game was 8 years ago). At the end of the last mission, I'd managed to pour 4.9 million credits into the space port (I had to turn it off to not prematurely complete the campaign).

The reason was my strategy, from the very beginning, was hyper-aggressive. The first mission, Ural, I attacked the moment I was able to and destroyed the entire base. I destroyed the enemy base and took their resources for myself. This strategy is initially difficult, but gets much easier after you obtain the repair technology and the amazing type C tanks from the arctic 2 mission.

Later on, once I got the UFO from the UCS mission, my strategy became even more successful because, in virtually every mission, the UFO could single-handily destroy an entire UCS base with no more than occasional repair support. I'd then use my type C tanks (and later on, heavy assault Volgas) to take out any LC bases.

The enemy isn't like you: They don't have central bases where they can perform research. Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.

In the final mission, which for me was the Amazon because I did that mission last, I'd done such a good job destroying bases previously that the UCS has never managed to acquire Jaguars, Heavy aircraft, or even shields, so my UFO always tor their ground units to shreds. The LC fared even worse, having only ever achieved double chain guns, light aircraft and electro cannons: They had NO shields, NO heavy weapons and NO heavy chassis, much less a weather control device.

I'm now replaying the UCS campaign and only a few missions in but having a harder time because the mission setups are making hyper-aggression strategies more difficult. In the first mission, the Ural, for example, in my first attempt I was able to destroy the ED forces soon enough that I stole 3500 of their resources, but they managed to conduct 4 researches to my 1. I re-started the campaign, re-attempted that mission and managed to steal 6500 of their resources while limiting their researches to only 3. (The after-mission report screen shows you how many researches each enemy got.) Catching up to the ED will be harder, but you can bet I'm going to kick their asses every chance I get.
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Prator: You know, it would have been fantastic if the game's manual or anything had mentioned this.
no kidding! these are things I did not notice until much much after my original purchase of the physical copies back in the day... kind of really makes the game unique and realistic in a way though, to where destroying research bases in early missions fast, actually DOES slow the war effort on the whole of the enemy later on... it feels more like real war in this way, for this reason, the game remains a classic, idk of any RTS that have done this since really.
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Prator: You know, it would have been fantastic if the game's manual or anything had mentioned this.
When the game came out I didn't know that eather and was frustrated too, but if you ever decide to lead the ED to victory once more, you should use this mod:

http://www.gog.com/forum/earth_series/earth_series_mod_thread/post2

The Moon Project Earth2150 Mod by Loco xx

This 696kb Mod will enable you to play the 3 original Earth 2150 campaigns with the Moon Project engine.

With this benefits:

- better graphics
- you can zoom out further
- more useful hotkeys
- new technologies integrated seamlessly
- uses TMP unit balancing (ED campaign a little easier, LC campaign a little harder)
- unchanged original missions
- no .exe installer (just copy files and rename them)

Edit: fixed typos
Post edited August 05, 2014 by Oga23
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FunkOff: The enemy isn't like you: They don't have central bases where they can perform research. Any research they do has to be done in the mission area, and they don't get any for free, so if you consistently suppress their research, you can gain a technology advantage.
Yet it seems like the AI has to cheat. For example: I've replayed the first ED mission of Escape from the Blue Planet several times now and also the following mission Himalaya. Before I start the first mission I build a army made of Pamirs and MG-Taigas in order to rush the LC base instantly. When the mission starts I move to the ressource area, construct a landing zone and import all my tanks. I rush their base about 2 Minutes after the mission had started. The base isn't even complete, yet they don't have any ressources left. I destroy everything and up to this point, they don't even have research labs. As soon as they're about to land the get destroyed by my MGs. And they're trying HARD to rebuild their base, I have to destroy about 5 flying research labs, 10 solar power plants and 3 headquarters.

And still in the final stats after the mission the AI managed somehow to research 4 or 5 technologies while only mining 8000 Credits at max. How the hell is that even possible?

The same with Himalaya. The smaller AI doesn't have any labs and gets destroyed pretty easily. The main antagonist has a base which is impossible to destory since it has like 10 heavy guardian towers and a lot of units. They don't even have research labs and yet managed to research 7 technologies while being at war with me.

Then I tried cheating myself: with armageddon I destroyed everything a few seconds after the mission had started. And look at this: Now the enemy has not researched ANYTHING. So either I'm sucking at being a rusher, which I will not deny, or the AI has its own rules. It's also very funny to see how many units the AI can spawn even though it should be bankrupt at some point. In Ural it was the case: While the base was tried to be rebuilt over and over again the enemy kept spawning moons and lunars non stop.

I also have to add that I tried all of this on easy and hard difficult.

EDIT: correction: The blue LC AI in fact has one research lab in the Himalaya mission.
Post edited November 02, 2017 by RussellFaraday
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RussellFaraday: snip
IIRC some of the research is scripted. Making the AI tougher and/or making sure that certain key techs are being there I assume)
The only exception is in skirmish. Goes both for research and resource.
How do you steal resources in this game?
I just played Ural with ED.

Edit: think i found out that you can command an attack to destroyed mines and then get the resources.
Post edited January 19, 2019 by Fonzer