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DF1871: Just a Question..the Phoenix no have 3 Heoros Cross..i thought he should only get Order of the Victor Medals?
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Gremlion: It was easy to tell, much easier than to do, as you could see. Yeah, it would've been perfect, but I decided that getting all crosses during one rule is fine too. You can get them on manticore :)
:) Öööhm :)...im just fine with Heros Cross

I tried myself a few few times to get the Phoenix the Order of the Victor but never got it as a choice..to it seems really hard and to be honest...it's a bit frustrating sacrificing all those "brave" Soldiers for nothing several times...

By the Way...how do i get the Star of the Mage and the Battlemages Badge?
I tried to get it at my evil campaign a few times...but only get the normal/agressiv Medals like Medal for Courage/Zeal.

O...i see it free to take...i will grab it :)

Nice to have horses now :)
Post edited August 30, 2013 by DF1871
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DF1871: By the Way...how do i get the Star of the Mage and the Battlemages Badge?
Did you miss that?
http://eador.com/B2/viewtopic.php?p=111627#111627
https://www.dropbox.com/s/4i4bavreyi3htls/Turn253.zip

I see Marble :)

Turn 243
-Craftsmen guild build at Demese
-Mage explored, fight Slugs, Lev.7 ThraumaturgieII
-Warrior attacked Cult of the Titan +8 Gold, Arrow Thrower/Piercing Spear..ups...1,8k Gold not 8 :)
-Scout attacked the enemy Warrior, Edur stopped us with Blizzard

Turn 244
-Seafarers Guild build at Capital
-Port build at Reapers Burgh
-Mage explored
-Warrior repaired for 400 Gold and attacked the Trolls, 1,5k Gold, Gladiators Bracers/Ethereal Crossbow..oO
-The beaten Trolls offered to trade their service for their live...no trade with the Evil;), razed the Lair
*sniff*..wish that had happen at my campaign
-Scout attacked the enemy heros after hiring a few Lizardmen as a Diversion and using Blizzard
Killed them both and the Guard :),Lev. 30 Diplo I, Spoils 1,3 k Gold and some crap

Turn 245
-Winery build at Demese
-Sawmill destroyed at Deer Thicket and build a Storehous(Mage needed it and it will earn more money after Upgrades)
-Mage explored and killed some Lizards
-Warrior explored
-Scout conquered Pale Plains

Turn 246
-Merc.-guild build at Demese
-Port build at Wanderer Valley
-Mage explored and killed some Slugs, Lev. 8 Thaumaturgy III
-Warrior explored
-Scout conquered GRay Ridge..MARBLE is our :)

Turn 247
-Sphere of Stone build at Demese
-Gifts of Earth used at Demese
-Watchman hired a Gray Ridge
-Storehouse build at Gray Ridge(Scout needed repairs)
-Scout repaired -300 Gold and tried to attack enemy Scout but the enemy fleed, Wield Field conquered
-Warrior explored and met Gargos +600 Gold, Basilisk Amu&Scroll Demon Invasion, Lev. 28 Willpower IV
-Mage explored

Turn 248
-Temple of Immortals build at Demese
-Outpost destroyed at Shokar Valley, Deputys House build...we have a income/Turn now :)
-Warrior explored and freed Black Lotus guarded by Medusas
-Mage moved to Iltor to get new spells
..hmm maybe it had been better building a Outpost a Gray Ridge...
-Monsterguard placed at Gray Ridge
-Scout moved to Pale plains
..that the...last Turn he moved first...no i thought to be clever and move to the only province he could

conquer..while blocking the other with our Scout...but now i moved first :(..his Scout retreated and his Mage

conquered Wield Fields..grrr

Turn 249
-Pharmacy build at Demese
-Outpost destroyed at Pale Moon Steppe, Deputys House build
-Mage moved to Wonderous Lands
-Warrior moved to Reapers Burgh
-Scout conquered Green Banks and killed the Enemy Scout

Turn 250
-Deputys House build at Reapers Burgh
-Traders Guild build at Demese
-Mage explored and killd some Brigands, Gold&Ogreguards
-Warrior attacked Lizardman, 1200 Gold&Manticorejacket, Lev. 29 Willpower V
-Scout conquered Whistling Range and killed the enemy Mage..finally..a Heros Medal for the Manti
-Monks build Monastry at Quiet Grove

Turn 251
-Dimissed several Guards not longer needed
-Moneylender build at Demese
-Deputys House build at Garnodath
-Mage explored
-Warrior attacked Slugs, some Gold&crap&knights Boots
-Scout tried to attack Wield Fields but was stopped by a Blizzard

Turn 252
-Crystal of Power build at Demese
-Deputys House build at Crab Shore
-Warrior moved to Demese for reapaires and Quest
-Mage explored and killed some lesser Undead
-Scout conquered Wield Fields..and here's the 2. Heros Cross for Manti :)

Turn 253
-Storehouse build at Wield Fields(Repairs for Scout)
-Warrior&Scout repaired their Stuff -1700 Gold
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Ooo..lost in time^^, sorry i have to stopp here

Pegasi could be nice and together with the Gryphonbuilding we could get the Winged Guard...Horsearchers could be nice to... i think it mainly depends at our Commander...what we plan to make with him.

And..i changed the Raise Ghould Spell with the Summon Gargoylespell..mainly because i am aiming to be good Boy at this Map ;)...next time we can play Evil again :)
Post edited August 30, 2013 by DF1871
My precious! I.e. I will take
Post edited August 30, 2013 by Gremlion
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DF1871: By the Way...how do i get the Star of the Mage and the Battlemages Badge?
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Gremlion: Did you miss that?
http://eador.com/B2/viewtopic.php?p=111627#111627
Ah thanks...did i read it right
I have to do 2 ranged kills and do more ranged damage then Ranged Attack*3?
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DF1871: Ah thanks...did i read it right
I have to do 2 ranged kills and do more ranged damage then Ranged Attack*3?
Yes, this is minimum requirement.
Ok thanks...

Seems where at the street to vitctory no...but if he killed all the other Lords...he might control the rest of the Map..oO :)

Anyway..have fun, i will take a look again after i returned home.
You stopped in 3 turns before his demesne. Puny minotaurs guard it.
https://www.dropbox.com/s/7w36a0w6c697ehp/game1-257.zip

253. Scout - chambers. M-explore. Warrior - fair wind, to frontline.
254. mage - undead with ghoul, level (concentration). Scout - valley of signs.
255. warrior attacks copper hills. Mage found exp.
256. warrior got spider egg from spoils. mage found gems. scout found demesne with 6 minotaurs.
257. Warrior killed slayer. scout besieged.

Well, this is it.
I had no Idea how close victory was...really nice...even after the hard start we turned the Tide:)

What about SCG III :)

Large Map again...and this time with a rule being Neutral/Evil and only using neutral/evil Units?

I will start a new one...just has to finish some work ..can only take hours ;)
Post edited August 30, 2013 by DF1871
I want to note that upgrading sphere of wind over school of wizardry was a really bad choice. Wizard doesn't have "armor penetration" for spells, so Stone Rain was useless without Sorcerers in the army, compared to fireball, which is good end game spell due to thaumaturgy. We already had ghoul, so T2 summon with immunity to poison also was useless.

As for #3, I think about commander start
Post edited August 30, 2013 by Gremlion
Ok, nearly finished...i start the new game in 15-20min....hmm..commander...hmm ok...i have a idea :)

Yes..you where right...thats the reason i wrote a note about the Gargoyles and the Elemental School..it was mainly for RP-Reasons because we aimed to be good guys at this Map..not vile Necromancers ;)

But..you said...it could be usefull with Sorcerers in the army? How that...or did you mean the enemy army?
Sorcerers can cast vulnerability right of the bat - this spell decreases ALL defense by 4, AND it stacks with itself. 2 sorcerers can make from 20 defense ghost 4 defense squishy. So, with stone rain sorcerers precast vulnerabilities, then you deal your whole damage without negation.
I already started game 3, will post it now.
Well done guys.