Posted March 14, 2014
Some Background;
My campaign is chugging along nicely and I've two vacant shards remaining… one has the ice school and the other is wizardry but I can't decide and whichever one I don't take will almost certainly be snapped up (effectively making those level 3 spells forever lost to me).
Are there any special considerations to these two schools i.e. does taking say, 'teleport' have any strategic value later on?
p.s. If it helps I'm lawful neutral alignment with little interest in the mage hero except as a third wheel on very large shards… General & Archer normally take the 1st and second hero slots.
This question / problem has been solved by EvilLoynis