amccour: I thought the turn limit was dependent on corruption?
Well this just got a whole bunch longer. As new tiers of units are unlocked they become available to rebels, random attackers, and enemy masters.
This means you need stronger defenders for provinces (they can't stop inquisitors or rebels who are fielding T3 and T2 units) which are very expensive.
It also means heroes need to grind more and you must raise enough funds to field your own T3 and T2 units (as much as the hero can hold), which die just as often due to facing enemy T3 and T2 units... which mean costly rehiring... although you get phenomenal cash rewards from high tier monster lairs which I use to finance my armies now.
But the last shard I did was large and took 6 hours to win :(
At the end my heroes were:
Ranger: 30 (reached level 30 a long time before I won)
Fighter: 28
Wizard: 17
Commander: ~5 I think.