marlowe221: The tutorial was no problem for me.
The level after that in the campaign is another story entirely.
I am baffled by how the opponent had so many troops so fast.... Meanwhile, I've build everything I can, taken the surrounding neutral provinces, explored some ruins, and get WTFPWND when the opponent shows up.
I'm not sure what I did wrong to be honest, maybe not attacking soon enough - though I'm not sure how to tell when the right time is.
You need to give us more information before we can get into precise tactics but we can give some general advice.
I play good so that means Elfs, Dwarfs & Hobbits like me... I don’t have to capture these provinces and they strengthen by borders for free.
Tip; look at the map... you should be in one of the corners so that means you have two safe borders and two dangerous boarders (
where the enemy could be).
It’s early days for you so there should only be one enemy.
Centaurs, knights & Lizards are neutral to me so I try to keep them on side (
personal choice)...
the central point is to keep pushing as far as you can until you encounter the other player.
Once you know where the enemy is then you can start making a plan... generally speaking your first hero has to stay on that (
enemy) boarder to keep the pressure up and s/he needs to be supported outpost (
troops), shop (
repairs armour) ... the maned outpost can hold a province by itself for at least five turns which should allow the hero time to intervene.
In the meantime (
larger maps) a second hero tidies up any provinces left untouched and keeps the economy healthy by exploring/ putting out fires.
This strategy works well for me with a Warrior first hero and a Ranger second hero and is certainly not the only way to play... the Warrior can often capture the tactical maps solo which is exactly right on the enemy boarder where outposts are scarce. I take the Ranger second because he can take diplomacy & fights at range so I can offset his weaker stats with the stronger troops I have managed to build by now.