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1.50.5 just hit the Experimental branch, featuring:
- Improved memory fragmentation of Doppler LIDAR. While no memory was leaking, during longer dives your memory could get fragmented over time and exceed your CPU cache sizes, which could slowly degrade performance in multi-hour dives.
- Improved cargo handling for LIDAR raycasting, which improves performance when your cargo bay is full.

Feedback Focus: Performance, sensor glitches. This release includes re-worked sensors, so please be on the lookout for any glitches - such as things not being visible on the LIDAR, or being visible when they are in cargo bay, or other unexpected things.
1.50.6 just hit the Experimental branch, featuring:
- Further improved memory fragmentation of Doppler LIDAR.
- Fixed a regression that caused some sensor packages to not work with certain ships, reflecting the ship hull instead of the surroundings.

Feedback Focus: Performance, sensor glitches. This release includes re-worked sensors, so please be on the lookout for any glitches - such as things not being visible on the LIDAR, or being visible when they are in cargo bay, or other unexpected things.
1.50.7 just hit the Experimental branch, featuring:
- Ships you encounter in the rings, both flying and derelict, will now have more variety in the equipment installed.
- Fixed postprocessing shader that could cause glitches on some GPUs when encountering very bright objects.
- Fixed some events trying to despwn over and over again when flagged as "essential, not despawning", which could hinder the game performance if you flew away from such an event.
- Updated translations.

Feedback Focus: General.
1.50.9 just hit the Experimental branch, featuring:
- Improved LIDAR performance.
- Improved AI collision avoidance performance.
- Improved pilot adrenaline performance.
- In some occasions, the Enceladus background could zoom out far further than it should.
- Ore carried with a mining companion docked to your ship will not trigger NDCI collision warning anymore, or make your pilot freak out with adrenaline surge.
- You can now scroll the Pilot's tab in OMS with gamepad analogue stick, if it doesn't have focus.
- You can access and scroll the Pilot's tab with gamepad even if the first contact you have has "Hail Error" connection status.
- Pilots tab will scroll automatically when you move through the contacts with your gamepad.

Feedback Focus: Performance, gamepad control. The changes made mostly affect physics/CPU usage, so if your system was limited on that front, it will see most improvement - including general gameplay, but also improving significantly performance near NPC ships.

This release completely changes cargo and temporary cargo handling - instead of re-examining it continuously, it does so only when new cargo enter your ship, the cargo cradle or attached NT Mining Companions; while this approach is far more performant, it's also much more complex. Please be on the lookout for glitches when something appears on your LIDAR, blocks astrogation, or triggers the NDCI collision alarm when it should not.
Post edited May 19, 2024 by koderski
1.51.2 just hit the Experimental branch, featuring:
- New ore graphics. Ores are now more visually distinct and look closer to their real-life counterparts.
- AI firing solutions could sometimes flood your logs with messages, degrading performance near ships that tried to fire at something.
- Updated translations.

Feedback Focus: New ore graphics. I'm also still looking for feedback on any LIDAR-related glitches.
1.51.4 just hit the Experimental branch, featuring:
- Fixed HUD previews not showing up in the Equipment menu.
- If you try to get weregild for the same offence twice, people will now call you out on that.

Feedback Focus: Release candidate. Please report anything that is working worse than in the current stable branch.
1.51.6 just hit the Experimental branch, featuring:
- Fixed phantom manipulator damage. If you had a damaged ship in a save at the time when the damage model of the manipulator changed in an upgrade, the manipulator misalignment damage could been transferred past the upgrade, but you were not able to fix it without replacing the whole ship.
- Jury-rigging misaligned Salvage Manipulator will now apply the fixes immediately and you won't need to bash the arm on another rock in order for the fixes to kick in.

Feedback Focus: AR-1500M damage model.
1.51.7 just hit the Experimental branch, featuring:
- Certain ship and stations that denied you docking for some reason will allow you to dock again when you manage to convince them that they should. That makes certain illegal cargo exchanges, and bounty hunting, flow more naturally when you are performing the operations in close proximity of recipients.
- Having a rogue cargo container attached to your ship prevented other such containers from appearing.
- Updated translations.

Feedback Focus: General.
1.51.9 just hit the Experimental branch, featuring:
- Updated ore graphics.
- Fixed the title menu being misaligned if you had a save with a long ship name.
- Fixed some of the big, complex moonlets experiencing runaway kinematic reactions, leading them to spin uncontrollably and break game physics.
- Updated translations.

Feedback Focus: Updated ore graphics.
1.51.10 just hit the Experimental branch, featuring:
- Improved physics performance for certain big, complex moonlets by over 1000%.
- General physics engine collision detection optimization. Due to how our physics throttling system works, the most immediate effect for you will be the ability for the game to simulate objects further away from your ship. If you desire a better performance instead, make sure to lower the "physics simulation range" slider in the game settings.

Feedback Focus: Performance, especially near moonlets.
1.51.11 just hit the Experimental branch, featuring:
- Adjusted dynamic physics simulation range settings to be less aggressive. Previously, the game could attempt to limit the simulation space in response to new objects being introduced too quickly, which, while it preserved good performance, could make the ice only appear in a narrow band around your ship. This could also lead to some weird ice formations as the simulation range was adjusted back and forth to find the optimal spot. The new settings are much more gentle and make the spawning seem much more natural while preserving the performance benefits.
- New asteroids will not spawn in close proximity to your ship anymore.
- You can now ask BBW to join their cause multiple times in one encounter. Beware that they might get annoyed by this.
- While you can still bind multiple keys for an action in the game, the HUD will only show the first key bound. This prevents the interface overlowing if you manage to bind keys that have long representations, like keypad keys.
- Updated translations.

Feedback Focus: The big change in this release is adjustment how the ice spawns all around you. Please let me know in any of your standard ice encounters look off, or if you experience worse performance than you used to.
1.52.1 just hit the Experimental branch, featuring:
- Tetsuo Engineering managed to obtain approval for the installation of Tetsuo HMX-2000I on low-stress hardpoints.
- Updated translations.

Feedback Focus: Tetsuo HMX-2000I.
1.52.2 just hit the Experimental branch, featuring:
- Reversed the polarity of debris spawning. It's now much more likely for a big rock to shatter into multiple smaller fragments when force is applied, but it should preserve the desired tight spawning radius when mining with the excavator or grinder.

Feedback Focus: Mining, both remote and close quarters. Look out for both big rocks shattering in response to your fire, as well as yields when mining with your excavator or a grinder.
1.52.3 just hit the Experimental branch, featuring:
- Sometimes, cargo containers and similar craft attached to your ship would boot up and attempt to escape on Enceladus. This included both the main menu, as well as the "examine ship" sections of the Dealer and Fleet menus.
- Added AI inhibitors to racing drones and their illegal modifications. The drone will now shut down in direct proximity to any ship, just like any other autonomous craft. This can make certain events and encounters easier and will prevent such drones from attempting to escape when already caught with docking equipment. Previously, such a drone would only shut down after entering a cargo bay.
- Updated translations.

Feedback Focus: Drone interactions. Racing, in particular, might be a bit easier now, I'm looking for feedback if it tipped the scales too far.
1.52.5 just hit the Experimental branch, featuring:
- Fixed NPC and EIAA-1337 behaviour near certain big moonlets. After most recent performance improvements, ships could ignore certain moonlets during burnfinding and crash directly into them.
- Fixed cargo containers being bolted down to the simulation screen in the Tuning and Equipment simulations, preventing ship movement.
- Updated translations.

Feedback Focus: General.