0.553.3 just hit the Experimental branch, featuring:
- Updated Cothon-213 description to reflect the missing EMP shielding.
- Multi-layered improvement of performance at Enceladus: menu rendering is faster now, simulations are stopped when not needed, having a lot of cradled equipment won't slow down the menu anymore, several controls were re-written to use fewer resources, docking arms on inactive ships won't try to adjust their equally immovable cargo wasting CPU time.
- Decreased menu shadows on Enceladus.
- Improved performance of hull damage rendering, which should improve framerate both on the station and in the rings, especially if multiple ships are present.
- Turning off post-processing will now disable more effects, improving performance on low-end machines.
- Angular velocity of your ship was not accounted for in collision with objects. It could result in both damages being too low when your ship was spinning, and items that spun with your ship (ie. rocks wedged behind cradled equipment) to inflict more damage than they should when you rotated your ship.
- Fixed leaks that could cause a crash of the Enceladus menus if you toggled the Hardware and Tuning menu quickly.
Feedback Focus: Performance, especially on low-end machines and kinetic damage - both the one your ship gets and the one it inflicts.