0.500.3 just hit the experimental branch, featuring:
- Fixed potential crash to desktop when trying to load a corrupted save.
- An new market influence simulation.
Feedback Focus: Mineral market. The market simulation, as all simulations are by nature, is a simplified one - this is not a stock market game after all, and should not use too many resources for a marginal element. The market should, however, feel real, and feel that you have an influence on it. Large purchases and sales will change the ore prices, and while it should be possible to make money by just playing the market, it should require some timed investments and should carry a bit of risk. The current simulation tries to achieve all that, by simulating how other market players react to big sales and purchases. Let me know how it ended up. Is it still too easy to make money? Is the influence too big, or too small? All feedback is greatly appreciated.