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sheridanm962: I just got back from Forums and I have to say: Don't get this version of Duke3D.

I'll explain: The Expansions are fine and all but the game itself is kindof broken.
Here's why....

"• You can't run usermaps through the menu directly with it while you could in the original jonof. Only when adding -map in launch options by right clicking on the game in your library. Why removing that?

• Can't change music and SE volumes independantly. There is only one bar; You could do that in the original game in DOS. Why removing that?

• Musics stop for half a second at the end when looping instead of looping smoothly
• can't play the "+" version without opengl even though opengl fucks up shading
• mouse sensitivity setttings not precise enough : it's either too slow or too fast
• can't quicksave/quickload, have to go through the menu
• can't change HUD size on the fly, have to go through the menu"

^Copied from MetHY's post on Forums.

Basically: Stick to the GoG version for now until they fix these issues (Lets hope they fix that before the multiplayer comes in).
blackmantis: Is it not just the same game run in dosbox? Or is it some strange winport?
Well, I don't own the steam version of the game. But if the steam store page for the game is to be believed then the game has both "enhanced" and "original" versions. So a weird winport and the dosbox version included as an extra.

Taken from the steam store page:
"Duke Nukem 3D: Megaton Edition includes:
Duke Nukem 3D: Atomic Edition - All four officially released episodes of the iconic shooter with carefully restored visuals, timeless gameplay, and challenging Steam achievements. (OpenGL)

Duke Caribbean: Life's a Beach - Grab your water gun and sunscreen as Duke battles vacationing aliens in beach side hotels, tropical lagoons and even a cruise ship! (OpenGL)

Duke It Out in D.C. - Duke takes his special brand of politics to Washington D.C. to turn back the alien invasion set against the White House, the Lincoln Memorial, and even FBI headquarters. (OpenGL)

Duke: Nuclear Winter - Take a brutal walk through this winter wonderland as Duke gets into the holiday spirit by bringing the battle to the North Pole! (OpenGL)

Duke Nukem 3D Classic - The classic version of Duke Nukem 3D in all it's original glory. Hail to the King, baby! (DOSBox)

Hmm, it also seems that the expansions are only for the OpenGL version?
Post edited March 21, 2013 by artigkar
I think the port is JFduke but they messed up parts of the code or at least got rid of things that they shouldn't have.

EDIT: I've also reported these issues and a developer has complied with an acknowledgement to at least two of the problems so I don't really know if they'll fix ALL of these issues.

Lets hope they fix these issues before the multiplayer update.
Post edited March 22, 2013 by sheridanm962
xduke is still the way to go for me... an executable, decent multiplayer support and proper UI scaling.
I tried it (before buying and regret for the rest of my life) and god, weird mouse acceleration you can't turn off. Guess the MP side of this is gonna be good on steamworks but they really need to fix the mouse support.
I won´t buy it. I don´t like steam really
Fabiolinks: I won´t buy it. I don´t like steam really
Already own two physical copies of the game...would be worth it to have one really good version of the game, I'm just not convinced that this will be it.
Its got a bit of a crashing problem at the moment, no error messages or anything, just dumps you to desktop.
Does it include all the GRP files from the expansions?
Kil3r: Does it include all the GRP files from the expansions?
Yes it does. In the gameroot folder.
Cool, damn cool. Did this come out of nowhere? It wasn't on my radar, and I like to think my radar can detect the stealthiest of releases.
Pretty much came out of nowhere, yeah.
SmashMash: Its got a bit of a crashing problem at the moment, no error messages or anything, just dumps you to desktop.
Yesterday I found out they patched it last thursday and fixed that issue, I fired it up and went through Hollywood Holocaust and Duke It Out In D.C. (that was one awesome expansion) with no trouble. It's a pretty cool release if you ask me. I only wish one day they'll manage to port the Plug N Play episode exclusive to the PSX version on it.
Yup, can confirm that it is all fixed for me. Been enjoying the trip down memory lane.
I have the Good Old Games version to play on my laptop as well (its a company laptop so its not reaqlly meant for games). Both versions are worth buyoing and are quite cheap. I still have the atomic edition disc as well lol.
This evening I got this Megaton Edition (50% off coupon, thanks for that Steam). It actually runs quite well, really, even if it isn't eDuke32.

There are a some points to note, though:

1) The mouse seems too sensitive by default, but dropping it down quite low made it usable for me.

2) The volume (as mentioned here) applies to both music and sound effects at the same time, no separate sliders for each.

3) The default brightness, even set very low, is brighter than expected. It is okay for me, but for anyone wanting to darken the game, there is very little room to do so, meaning you'd have to find alternative ways of doing this, such as monitor brightness. However, who is to say my monitor isn't too bright (though I don't think I ever altered my monitor's default brightness anyway).

4) The port used actually launches the games from a Steam menu, meaning you don't get a port front-end, it just goes straight into the chosen game/expansion. Guess you can get around this with command line options if you want to load custom levels, but you'd be better off just grabbing the GRP and CON files and running them in another downloaded port instead.

5) If you run the original game in classic mode it uses DOSBox. However, it is an older DOSBox, v0.72 rather than 0.74. Seems odd to use 0.72 considering how long 0.74 has been available.
sheridanm962: • can't quicksave/quickload, have to go through the menu
• can't change HUD size on the fly, have to go through the menu"
Well, I can quicksave and quickload fine, using the default keys of F6 and F9 respectively. You can change these from the key settings menu.

As for HUD sizing, well, it is either statusbar, brief or none, it isn't a scalable statusbar, so once you've chosen your setting you probably won't want to keep changing it, so I've no issue with that being set from within the menu only.