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Sorry but.... Its too difficult even on easy, but i suppose the devs want you to complete each 35 missions perfectly, but that really is just playing a level continuously until you rehearse every move to enable solving the level in its entirety and not die.

From the first tutorial I got bored trying to survive without damage or opening all the chests/reading all the spell books. I persevered to mission 3 but for me its just too laborious for little gain and little satisfaction.

I agree with crits on other forums that its a convoluted board game but really, is this what gamers want ? monotonous respawns until you get it right .... although if it was an MMO and you could join up with mates then it could get interesting and there is a level editor in the making so it may redeem itself in a few months.

But for now it will languish in my GOG library and gather dust and at £20 it punches way too high in the wallet for what is essentially Ludo on speed.
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Jubbahey: Sorry but.... Its too difficult even on easy, but i suppose the devs want you to complete each 35 missions perfectly, but that really is just playing a level continuously until you rehearse every move to enable solving the level in its entirety and not die.

From the first tutorial I got bored trying to survive without damage or opening all the chests/reading all the spell books. I persevered to mission 3 but for me its just too laborious for little gain and little satisfaction.

I agree with crits on other forums that its a convoluted board game but really, is this what gamers want ? monotonous respawns until you get it right .... although if it was an MMO and you could join up with mates then it could get interesting and there is a level editor in the making so it may redeem itself in a few months.

But for now it will languish in my GOG library and gather dust and at £20 it punches way too high in the wallet for what is essentially Ludo on speed.
Completely argree with you.
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Jubbahey: ...From the first tutorial I got bored trying to survive without damage...
Sorry to say, but if that bored you, this is definity not the game for you >.<;

The first mission is that one that actually got me hooked on the game. And yes, the objectives can all be achived without grinding or just relying on luck. That said, you CAN get unlucky spawning locations/hero targeting on the late game missions. When I did the no repeat (missions) hard mode run I restarted I think 3-5 times in total for the 35 missions.
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Jubbahey: Sorry but.... Its too difficult even on easy, but i suppose the devs want you to complete each 35 missions perfectly, but that really is just playing a level continuously until you rehearse every move to enable solving the level in its entirety and not die.

From the first tutorial I got bored trying to survive without damage or opening all the chests/reading all the spell books. I persevered to mission 3 but for me its just too laborious for little gain and little satisfaction.

I agree with crits on other forums that its a convoluted board game but really, is this what gamers want ? monotonous respawns until you get it right .... although if it was an MMO and you could join up with mates then it could get interesting and there is a level editor in the making so it may redeem itself in a few months.

But for now it will languish in my GOG library and gather dust and at £20 it punches way too high in the wallet for what is essentially Ludo on speed.
Completely agree. A waste of money.
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Jubbahey: i suppose the devs want you to complete each 35 missions perfectly,
From the first tutorial I got bored trying to survive without damage or opening all the chests/reading all the spell books.
Just make the missions, and try the perfection when you have well leveled. If you fail the perfection, that's not bad, your guys have gained experience. Just retry later after some levels.
Post edited August 12, 2019 by ERISS
I don't know, if it's too hard, but I have to admit it's a freaking tough game on Normal. Find myself grinding three xp per run just to get 15 xp to level up. I don't know how long it is or how far I am, but I may not finish it.
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Jubbahey: Sorry but.... Its too difficult even on easy, but i suppose the devs want you to complete each 35 missions perfectly, but that really is just playing a level continuously until you rehearse every move to enable solving the level in its entirety and not die.

From the first tutorial I got bored trying to survive without damage or opening all the chests/reading all the spell books. I persevered to mission 3 but for me its just too laborious for little gain and little satisfaction.

I agree with crits on other forums that its a convoluted board game but really, is this what gamers want ? monotonous respawns until you get it right .... although if it was an MMO and you could join up with mates then it could get interesting and there is a level editor in the making so it may redeem itself in a few months.

But for now it will languish in my GOG library and gather dust and at £20 it punches way too high in the wallet for what is essentially Ludo on speed.
I agree, a game doesn't have to be impossibly hard for gamers to enjoy it. Something game creators need to keep in mind. We also don't need to be poor as church mice through the first half of a game either. I know, maybe I should create an rpg for the rest of us who believe a game can be challenging and fun and not a j-o-b.
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Jubbahey: ...From the first tutorial I got bored trying to survive without damage...
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Elvis_Nilsson: Sorry to say, but if that bored you, this is definity not the game for you >.<;

The first mission is that one that actually got me hooked on the game. And yes, the objectives can all be achived without grinding or just relying on luck. That said, you CAN get unlucky spawning locations/hero targeting on the late game missions. When I did the no repeat (missions) hard mode run I restarted I think 3-5 times in total for the 35 missions.
Fair points :) ...have you completed the game yet, if so how long did it take and then ask yourself was it worth £20 and does it have any replay value ? if you found the game to be worthy then kudos to the devs but it seems to me that there are a lot of disgruntled players who find the game too laborious for little gain. Maybe that was why it was designed as a testing, turn based strategy game for die hard RPG'ers.

Problem is I didnt know it was not the game for me until I bought it, bit late then.
The game looks engaging but is very deceiving at the same time. The difficulty level is way too high right off the bat. The difficulty level should be increasing as you progress into the game. And on top of that, the dialogs are pathetic. They didn't give me a chance to enjoy the game. I regret my purchase.
I completely disagree. I played on normal and found the only real challenge was some of the bonus objectives. But the main objectives of each mission weren't overly hard at all. The way you have to look at it is this is less rpg and more puzzle game. You have to figure out the best way to utilize each characters skills in combination to complete each level. This isn't a typical rpg where you can just grind xp outlevel everything and just kill stuff. You have to think and plan out your tactics several moves ahead. Also, don't restart until you have failed an objective. Several times it looked like I wouldn't be able to complete an objective but with a little cleverness I was able to pull it off without having to restart the mission.
Completing the main objective is not always an issue, but more often than not you fail at your first attempt because you don't always know what is going to happen. So you start out with a plan, you think you got this figured out, and then something unexpected happens and totally changes your plans (at this point you realize that you can forget the secondary objectives you were trying to work on, because it's not worth it). Sometimes you can recover in extremis and carry on your mission, but a lot of time you have to fail to understand how it works.

But it's not enough to understand how you can achieve your mission (that'd be too easy). Right off the bat, your enemies are tough and your party is weak. So you go back to the previous missions and you grind, over and over again for a handful of experience points at a time, level up your characters and try again the scenario you had issues with. That's a classic, and most players have experienced that in many games before, but I find it very cumbersome in Druidstone. Like it has been said above, that's a lot of time and effort for very little reward.
Post edited November 12, 2019 by Cambrey
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Cambrey: Right off the bat, your enemies are tough and your party is weak. So you go back to the previous missions and you grind, over and over again for a handful of experience points at a time, level up your characters and try again the scenario you had issues with.
You never have to go back and grind in this game. I never replayed a single mission after I beat it. If you are finding the enemies too tough then you are going about the combat wrong is all. Try to find a different approach. Grinding out more xp doesn't actually gain you that much. Think of each combat as a puzzle, you have to figure out the right moves and the best way to combine the characters different skills to overcome, not just bash the enemies to death.
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MasterofFiction: You never have to go back and grind in this game. I never replayed a single mission after I beat it. If you are finding the enemies too tough then you are going about the combat wrong is all. Try to find a different approach. Grinding out more xp doesn't actually gain you that much. Think of each combat as a puzzle, you have to figure out the right moves and the best way to combine the characters different skills to overcome, not just bash the enemies to death.
I ended up giving up on secondary objectives. Not worth it. So yeah, straight to the main goal. What a shame.
At first I thought great. A good turn based rpg. Then it becomes clear it's one of those just-in-time puzzle games which I can't stand. To late to refund so I guess I'm stuck with it.
Shame, it would have made a great TB rpg adventure.

Is this made by the same people that made Legend of Grimrock?
Post edited December 25, 2019 by DazBoots
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Elvis_Nilsson: Sorry to say, but if that bored you, this is definity not the game for you >.<;

The first mission is that one that actually got me hooked on the game. And yes, the objectives can all be achived without grinding or just relying on luck. That said, you CAN get unlucky spawning locations/hero targeting on the late game missions. When I did the no repeat (missions) hard mode run I restarted I think 3-5 times in total for the 35 missions.
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Jubbahey: Fair points :) ...have you completed the game yet, if so how long did it take and then ask yourself was it worth £20 and does it have any replay value ? if you found the game to be worthy then kudos to the devs but it seems to me that there are a lot of disgruntled players who find the game too laborious for little gain. Maybe that was why it was designed as a testing, turn based strategy game for die hard RPG'ers.

Problem is I didnt know it was not the game for me until I bought it, bit late then.
Ohhh yes I completed it. Hence why I said "the 35 missions". It was my first playthrough of the game.

As to your "was it worth £20" question: No, it was worth £25-40 (the 25 end due to lenght and replayability, the 40 end due to quallity and design, with 1 puzzle exception).

As for your "does it have any replay value": No much. You can play it again and test different skill/gear setups. But it's not really a game I would (or have) played fully from scratch twice (at least not after beating it on max difficulty with all objectives).
Post edited January 15, 2020 by Elvis_Nilsson