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Is there option to play this in EGA or just VGA?
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trusteft: Is there option to play this in EGA or just VGA?
The original had the option to chose between CGA, EGA, VGA, Tandy and Hercules from the opening menu. This should be the same.
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trusteft: Is there option to play this in EGA or just VGA?
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krugos2: The original had the option to chose between CGA, EGA, VGA, Tandy and Hercules from the opening menu. This should be the same.
Is there an option separate setup available or I would have to run dosbox and do that on my own? Have you bought this version?
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trusteft: Is there an option separate setup available or I would have to run dosbox and do that on my own? Have you bought this version?
I have not bought it yet, I can't afford it for now (hopefully soon). However, the original game didn't have a VGA only version as far as I know, it allowed you to chose your graphics. There was no separate setup option, you had to pick your graphics from a list when executing the game, it started with that. I don't think they'll modify the game to remove all other graphic options and leave only VGA, but perhaps someone can confirm this if you ask in the release Drakkhen thread, as there seems to be more activity there than in this section of the forum.
I have already bought the game, there is a simple menu after running the game that allows you to choose graphic cards (VGA, EGA, CGA and Hercules are the options, if I remember correctly), to enter the character creation or to run the game.
Running SVN-Daum Dosbox instead of the GOG setup--running @2560x1440 under direct3d output, internal VGA setting from within the game. The VGA setting is by far the best graphically. Still looking at sound configuration--just got it today. Had to slow it to "auto" cpu cycles otherwise it runs way too fast...;) Had the Amiga and the PC version of these games originally--definitely a collector's item. The VGA was I thought superior to the Amiga's graphics output, but the combat sounds in the Amiga version were much better than the DOS version--I'm not sure there *are* any combat sounds with the VGA version--still looking....;)
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waltc: Running SVN-Daum Dosbox instead of the GOG setup--running @2560x1440 under direct3d output, internal VGA setting from within the game. The VGA setting is by far the best graphically. Still looking at sound configuration--just got it today. Had to slow it to "auto" cpu cycles otherwise it runs way too fast...;) Had the Amiga and the PC version of these games originally--definitely a collector's item. The VGA was I thought superior to the Amiga's graphics output, but the combat sounds in the Amiga version were much better than the DOS version--I'm not sure there *are* any combat sounds with the VGA version--still looking....;)
Thank you.
VGA doesn't have anything to do with sound effects. :p
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Kamamura: I have already bought the game, there is a simple menu after running the game that allows you to choose graphic cards (VGA, EGA, CGA and Hercules are the options, if I remember correctly), to enter the character creation or to run the game.
Cool. I would love to play this on EGA. Thank you.
Post edited July 20, 2018 by trusteft
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trusteft: Thank you.
VGA doesn't have anything to do with sound effects. :p
Eh? I never said it did...;) You may not know it, but the Amiga version and the VGA version have very *different* sound effects used in combat. It was because of the Amiga's superior sound capability at the time. I have both versions--the VGA version is superior to the Amiga version graphically--but the opposite is true when combat sound effects are concerned. For instance, in the Amiga version you can hear steel swords clash and the occasional battle cry-- in the VGA version you get a lot of bump-bump-grinding noises that are mostly percussive in nature and sound nothing like actual metal swords clashing in a fight. Amiga sound is still primitive compared to the status quo today--but as the Amiga was initially 8-bit stereo with 4 PCM sound channels--two for the left speaker and two for the right speaker--and at a time when x86 sound ranged from speaker beeps to "hardly much better"...;) it gave game developers a lot more room to play with at the time since this came standard on every Amiga 1k and 500 sold. Later versions of the Amiga core logic added yet more sound and graphics capability, but the topic here is the time of the Drakkhen release, so I kind of want to stick with that.

I would give the edge to the VGA version today--Gog's version works nicely scaled up to 3840x2160--but it's too bad the game couldn't be developed just a bit further in the re-release to support at least the Amiga-level sound set--everything already exists in the way of sounds and samples for that to happen, but no one is interested enough to support them in the VGA version, of course...;) Still, it would have been nice to see it...!

The Amiga version runs nicely with WinUAE 4.0.1 (shareware) in Windows10x64, build 17711 (my present build), and you can scale to the max res limits of your monitor & GPU, too, so 3840x2160 with rudimentary shader support is possible, etc--but with the Amiga version you are still dealing with a total palette of 32 on-screen colors versus the VGA version's 8-bit output of 256 on-screen colors, and so on (both modes have a much larger total palette from which to choose the limited number of colors that each mode can display on screen simultaneously.) But whereas with the GOG VGA version-- you can drop the colors to CGA for 4 displayable colors if you like (but why would anyone like that butt-ugly display?) or 16-color EGA or 16 Color Tandy or Hercules monochrome or the best--the VGA mode.)

All of this is merely my own opinion, of course, for what it's worth...;) Here's a screen shot of the VGA version's graphics-output mode selection...
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Post edited July 23, 2018 by waltc
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trusteft: Thank you.
VGA doesn't have anything to do with sound effects. :p
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waltc: Eh? I never said it did...;) You may not know it, but the Amiga version and the VGA version have very *different* sound effects used in combat. It was because of the Amiga's superior sound capability at the time. I have both versions--the VGA version is superior to the Amiga version graphically--but the opposite is true when combat sound effects are concerned. For instance, in the Amiga version you can hear steel swords clash and the occasional battle cry-- in the VGA version you get a lot of bump-bump-grinding noises that are mostly percussive in nature and sound nothing like actual metal swords clashing in a fight. Amiga sound is still primitive compared to the status quo today--but as the Amiga was initially 8-bit stereo with 4 PCM sound channels--two for the left speaker and two for the right speaker--and at a time when x86 sound ranged from speaker beeps to "hardly much better"...;) it gave game developers a lot more room to play with at the time since this came standard on every Amiga 1k and 500 sold. Later versions of the Amiga core logic added yet more sound and graphics capability, but the topic here is the time of the Drakkhen release, so I kind of want to stick with that.

I would give the edge to the VGA version today--Gog's version works nicely scaled up to 3840x2160--but it's too bad the game couldn't be developed just a bit further in the re-release to support at least the Amiga-level sound set--everything already exists in the way of sounds and samples for that to happen, but no one is interested enough to support them in the VGA version, of course...;) Still, it would have been nice to see it...!

The Amiga version runs nicely with WinUAE 4.0.1 (shareware) in Windows10x64, build 17711 (my present build), and you can scale to the max res limits of your monitor & GPU, too, so 3840x2160 with rudimentary shader support is possible, etc--but with the Amiga version you are still dealing with a total palette of 32 on-screen colors versus the VGA version's 8-bit output of 256 on-screen colors, and so on (both modes have a much larger total palette from which to choose the limited number of colors that each mode can display on screen simultaneously.) But whereas with the GOG VGA version-- you can drop the colors to CGA for 4 displayable colors if you like (but why would anyone like that butt-ugly display?) or 16-color EGA or 16 Color Tandy or Hercules monochrome or the best--the VGA mode.)

All of this is merely my own opinion, of course, for what it's worth...;) Here's a screen shot of the VGA version's graphics-output mode selection...
Thanks for the history lesson. Especially since I had an Amiga at the time. :p
Since the game is not a VGA only release, calling the "VGA version" sound as worse, makes it sound like you think sound has anything to do with VGA. Try "PC" version or IBM version or even MS-DOS version if you mean that. :)

I would never play these games in any resolution other than the originally supported resolutions. Do as you wish, of course, but if I wanted to play a 4K game, I would do that.
I like the lower resolution graphics.


Oh, Hercules version. Now that's something I will try when I get this game. I don't think I ever played it that way.
CGA too! Nice!
Though EGA will probably be my favorite as that's how I got to first play the game back then.
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waltc: Eh? I never said it did...;) You may not know it, but the Amiga version and the VGA version have very *different* sound effects used in combat. It was because of the Amiga's superior sound capability at the time. I have both versions--the VGA version is superior to the Amiga version graphically--but the opposite is true when combat sound effects are concerned. For instance, in the Amiga version you can hear steel swords clash and the occasional battle cry-- in the VGA version you get a lot of bump-bump-grinding noises that are mostly percussive in nature and sound nothing like actual metal swords clashing in a fight. Amiga sound is still primitive compared to the status quo today--but as the Amiga was initially 8-bit stereo with 4 PCM sound channels--two for the left speaker and two for the right speaker--and at a time when x86 sound ranged from speaker beeps to "hardly much better"...;) it gave game developers a lot more room to play with at the time since this came standard on every Amiga 1k and 500 sold. Later versions of the Amiga core logic added yet more sound and graphics capability, but the topic here is the time of the Drakkhen release, so I kind of want to stick with that.

I would give the edge to the VGA version today--Gog's version works nicely scaled up to 3840x2160--but it's too bad the game couldn't be developed just a bit further in the re-release to support at least the Amiga-level sound set--everything already exists in the way of sounds and samples for that to happen, but no one is interested enough to support them in the VGA version, of course...;) Still, it would have been nice to see it...!

The Amiga version runs nicely with WinUAE 4.0.1 (shareware) in Windows10x64, build 17711 (my present build), and you can scale to the max res limits of your monitor & GPU, too, so 3840x2160 with rudimentary shader support is possible, etc--but with the Amiga version you are still dealing with a total palette of 32 on-screen colors versus the VGA version's 8-bit output of 256 on-screen colors, and so on (both modes have a much larger total palette from which to choose the limited number of colors that each mode can display on screen simultaneously.) But whereas with the GOG VGA version-- you can drop the colors to CGA for 4 displayable colors if you like (but why would anyone like that butt-ugly display?) or 16-color EGA or 16 Color Tandy or Hercules monochrome or the best--the VGA mode.)

All of this is merely my own opinion, of course, for what it's worth...;) Here's a screen shot of the VGA version's graphics-output mode selection...
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trusteft: Thanks for the history lesson. Especially since I had an Amiga at the time. :p
Since the game is not a VGA only release, calling the "VGA version" sound as worse, makes it sound like you think sound has anything to do with VGA. Try "PC" version or IBM version or even MS-DOS version if you mean that. :)

I would never play these games in any resolution other than the originally supported resolutions. Do as you wish, of course, but if I wanted to play a 4K game, I would do that.
I like the lower resolution graphics.

Oh, Hercules version. Now that's something I will try when I get this game. I don't think I ever played it that way.
CGA too! Nice!
Though EGA will probably be my favorite as that's how I got to first play the game back then.
Not to belabor the point, but you are possibly the only person I've ever conversed with who might ever confuse "VGA version" with sound effects. And yes, the VGA version was offered later than the EGA version, so it is an accurate distinction. You do know, I hope, that the original developers did the VGA version as well as the earlier CGA/EGA version--so playing the VGA version *is* playing the authentic, original game. Don't tell me you are also one of these people who thinks that installing the developer-supplied patches for bugs detracts from the "authentic" experience? I hope not--'cause you are missing a lot, in that case, imo. Why play a game in 16 colors if you can play the original game in 256, etc? Makes no sense to me--never has.


Fine, but, uh, I had a 13" monitor from C= in 1986 and there's no way in Hades that I would go back to that again--that teeny-tiny display...;) Ugh! And if I can play games scaled up to current resolutions, what could possibly be wrong with that? They look slightly better and the original game code isn't changed at all. I played the games in their original resolutions, as I said, on my "original" monitors of the day--I prefer to play them today scaled up if possible, at my monitor's native 3840x2160 resolution, hands down--they run and look much better than they did then. Besides, low-res games look fairly bad today on high-res native monitors, for obvious reasons. I'm always puzzled by folks who think the warts that went along with these early game versions is what makes them "authentic"...;) But to each his own...
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trusteft: Thanks for the history lesson. Especially since I had an Amiga at the time. :p
Since the game is not a VGA only release, calling the "VGA version" sound as worse, makes it sound like you think sound has anything to do with VGA. Try "PC" version or IBM version or even MS-DOS version if you mean that. :)

I would never play these games in any resolution other than the originally supported resolutions. Do as you wish, of course, but if I wanted to play a 4K game, I would do that.
I like the lower resolution graphics.

Oh, Hercules version. Now that's something I will try when I get this game. I don't think I ever played it that way.
CGA too! Nice!
Though EGA will probably be my favorite as that's how I got to first play the game back then.
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waltc: Not to belabor the point, but you are possibly the only person I've ever conversed with who might ever confuse "VGA version" with sound effects. And yes, the VGA version was offered later than the EGA version, so it is an accurate distinction. You do know, I hope, that the original developers did the VGA version as well as the earlier CGA/EGA version--so playing the VGA version *is* playing the authentic, original game. Don't tell me you are also one of these people who thinks that installing the developer-supplied patches for bugs detracts from the "authentic" experience? I hope not--'cause you are missing a lot, in that case, imo. Why play a game in 16 colors if you can play the original game in 256, etc? Makes no sense to me--never has.

Fine, but, uh, I had a 13" monitor from C= in 1986 and there's no way in Hades that I would go back to that again--that teeny-tiny display...;) Ugh! And if I can play games scaled up to current resolutions, what could possibly be wrong with that? They look slightly better and the original game code isn't changed at all. I played the games in their original resolutions, as I said, on my "original" monitors of the day--I prefer to play them today scaled up if possible, at my monitor's native 3840x2160 resolution, hands down--they run and look much better than they did then. Besides, low-res games look fairly bad today on high-res native monitors, for obvious reasons. I'm always puzzled by folks who think the warts that went along with these early game versions is what makes them "authentic"...;) But to each his own...
Are you trolling me or what?
When did I say that I thought that EGA has anything to do with sound?
Also, I clearly stated the original released version which I played which was the EGA version.
I also never said anything about patches or whatever else you typed in this reply of yours attacking me for some stupid reason.

OK, I am not going to bother with more of your replies.
You clearly have issues.
Post edited August 05, 2018 by trusteft
Did anyone manage to play this in EGA?

VGA is my preferred option, but today I wanted to play with EGA graphics to remember what the game looked like before we got our first VGA monitor, but the game keeps asking to insert disk 3. I tried CGA and it worked fine, but no luck with EGA. Is the GOG version missing some files?
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krugos2: Did anyone manage to play this in EGA?

VGA is my preferred option, but today I wanted to play with EGA graphics to remember what the game looked like before we got our first VGA monitor, but the game keeps asking to insert disk 3. I tried CGA and it worked fine, but no luck with EGA. Is the GOG version missing some files?
I can confirm that the VGA version is the only version working for me. I can get to the title screen in CGA, but the game itself won't start. The other modes don't even get that far. Not sure if it's a DOSBOX problem or what.
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krugos2: Did anyone manage to play this in EGA?

VGA is my preferred option, but today I wanted to play with EGA graphics to remember what the game looked like before we got our first VGA monitor, but the game keeps asking to insert disk 3. I tried CGA and it worked fine, but no luck with EGA. Is the GOG version missing some files?
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Reynard_Muldrake: I can confirm that the VGA version is the only version working for me. I can get to the title screen in CGA, but the game itself won't start. The other modes don't even get that far. Not sure if it's a DOSBOX problem or what.
Yes, you're right, the CGA version doesn't work beyond the title and character creation screens, I didn't notice it last time I tried it.
Either the VGA release of Drakkhen removed the other graphic files (to fit in a 1.44MB disk) or the distributor only has a copy of the game with these files removed.

In any case I remember the first version of Drakkhen I played was the EGA one. I think that this one was released in Europe in 1990, and the development for the VGA graphics version was an opportunity for the delayed USA distribution around 1991.

Remember also that the flood of VGA games started in late 1990, almost in Christmas.

EDIT: FM music when it's well done is way more interesting that tracker sampled based one. And Drakkhen has one of the better uses of the OPL-2 chip, among with Dune, Heimdall 2, the Lucasarts games and not many more.
Post edited January 18, 2020 by Risingson