king_kunat: Hello all! Some good news :D We have the build with fixes ready and we'll publish it today.
If any problems persist or new ones occur, feel free to report them via Technical Support tickets or let me know here - I'll forward it to the technical team.
Thank you for bearing with us <3
ChaosBahamut: Can confirm the Core/Thread limit's in place again.
Consider that a problem that I'm requesting you forward to the technical team, cause there's no need for such a limit..
edit: In the meantime, found a workaround.
Download and install SystemInformer
https://github.com/winsiderss/systeminformer (dl link is in link)
Start up DA Origins and set the CPU Affinity for DAOrigins.exe via SystemInformer to your desired value, then select "Save for DAOrigins.exe". (attached image has screenshot showing how to do this)
Now, if you start DA Origins while SystemInformer is running (you can set it so that it starts up on Windows boot and have it hide on close instead of fulling closing in the Settings -> Options menu), the CPU Affinity will be automatically set.
I played DAO purchased from GOG several years ago with no issues. I started playing it again a couple weeks ago with the latest patch, and have been having major issues with slowdown every time a conversation starts and the game consistently freezing/crashing (to the point I had to restart the entire computer) when loading certain cutscenes.
I know this was related to my hardware as when I tried loading the same save file in the same updated version of the game on my much-lower-specs laptop, I was able to continue through those scenes with no freezing and the conversation slowdown issue did not occur either.
I just tried this method with using SystemInformer to increase CPU affinity from 2 to 4, and the issue appears to be resolved. So hopefully the tech team can address this with the version of the game through GOG so that people don't need to manually make this change just to get the game to run!
EDIT: I spoke too soon. Turns out my issue seems to be related to resolution. When I tested it, I had been in windowed mode and reduced the resolution from 1920x1080 to 1600x900 so I could more easily switch between SystemInformer and DAO easily. As soon as I reloaded the file and returned to 1920x1080 full screen, it immediately froze in the same cutscene again. Just tried it again in both windowed and full screen mode at 1600x900 now and am having no issues.
Not sure what could be causing this/if this is something the tech team might be able to look into or address for other players, but wanted to share an update. Will edit this if I start running into issues again even at the lower resolution.