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high rated
Hello everyone! First of all, our apologies for the issues you've encountered with Dragon Age: Origins after it received the GOG Preservation Program update. We've missed the mark here, which generated inconveniences for some of you, and then we've been delaying too long with the rollback of Offline Installers to the previous version with working DLCs (we were holding off, thinking the solution is just around the corner, but it wasn't). We should have done this sooner.

Here's what we're going to do now:

1. Update the build today with a potential fix.
2. If said update won't resolve the issues and problems will continue, we'll roll back the Offline Installers to the last "non-problematic" version. This will also happen today if needed.
3. If point 2. will be necessary, we'll then continue to work on a permanent fix.

Now, we'd also like to thank you for your feedback and all the ideas for a solution that were posted in the Forums. They can help a lot. It indeed has to do with that one XML file, but due to how our Installers operate the suggested fixes proved inconsistent for the operating systems we support, which prevented us from publishing them. We found the potential culprit and we'll go with that today, then proceed accordingly to the aforementioned plan.

Once again, we apologize for the inconvenience that this generated. The silver lining here is that this is a great lesson learned for the future to avoid similar situations.

UPDATE:

Said build update from point 1. won't be published today so we're going straight to point 2.

New "old" Offline Installers are currently building and you should be able to access them shortly. They will have a different name, but please don't mind it - it's the same version that was accessible earlier (we had to rebuild according to the versioning from GOG GALAXY, hence also no patch this time).

Please keep in mind that this is a temporary solution while we tackle the game's issues. We'll bring you a new build with permanent fixes as soon as possible!
Post edited November 26, 2024 by king_kunat
Does that XML file restore all 40 DLCs? I've not yet had the chance to test.
Really good news!
Hope this potential fix works for most people and a permanent fix comes eventually!

Thanks guys!
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SargonAelther: Does that XML file restore all 40 DLCs? I've not yet had the chance to test.
From what I've seen from other people - yeah, it's a list of DLC with basically "on/off" arguments that is missing. Restoring that file fixes the missing DLC for people. That being said - there seem to be other issues now too - crashes and a forced 2-thread (1C 1T, not 1+1C) CPU affinity that people seem to say is causing lower performance than just letting all the cores rip like previously.

@Jed - thank you for the update! Transparency is key and this is only a good move in my view. Admit a mistake, fix it :)

Thanks, guys! ❤️
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ASTROASS: there seem to be other issues now too - crashes and a forced 2-thread (1C 1T, not 1+1C) CPU affinity that people seem to say is causing lower performance than just letting all the cores rip like previously.
Limiting core usage to 2 is something GOG did intentionally too, according to their own changelog, so if that's problematic as well, then I'll just keep my old installers long-term lol.
Post edited November 26, 2024 by SargonAelther
Today's update ruined my saves. Even the ones made yesterday are no longer loading...
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Kondaru: Today's update ruined my saves. Even the ones made yesterday are no longer loading...
Yeah I'm having the same issue. I spent hours yesterday setting up all my mods after buying the game on GOG. i was playing last night and everything was great. I boot up GOG today, it updates DAO, and now I can't load any of my saves...
Remember to include both the Addins.xml file and the Offers.xml. Both are missing.
Has this removed the LAA patch? I'm suddenly getting texture issues and frequent crashes to desktop. No mods, clean install.

FYI - The DLC's are particularly bad for crashes, and Awakening is very buggy (outside of performances) with a few gamebreaking bugs still present.
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vavaboom: Has this removed the LAA patch? I'm suddenly getting texture issues and frequent crashes to desktop. No mods, clean install.
Same issue here. Just started a new game this morning; everything was working completely fine until I exited out and the game patched. Since then I've had two crashes in Ostragar, and several flickering textures (mostly clothing), as well as some ground gore turning into red squares.

Can we just... individually roll these back? I've not been having any issues on any prior version (barring missing DLCs, which I fixed), so I'd just like to go back one or two patches and call it a day.
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vavaboom: Has this removed the LAA patch? I'm suddenly getting texture issues and frequent crashes to desktop. No mods, clean install.
Yes they have rolled back to the previous update from 2017, which was not LAA.
Still seeing only the new broken version in offline installer downloads. Any eta on when the offline ones will be rolled back to the old working version?
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king_kunat: Hello everyone! First of all, our apologies for the issues you've encountered with Dragon Age: Origins after it received the GOG Preservation Program update. We've missed the mark here, which generated inconveniences for some of you, and then we've been delaying too long with the rollback of Offline Installers to the previous version with working DLCs (we were holding off, thinking the solution is just around the corner, but it wasn't). We should have done this sooner.

Here's what we're going to do now:

1. Update the build today with a potential fix.
2. If said update won't resolve the issues and problems will continue, we'll roll back the Offline Installers to the last "non-problematic" version. This will also happen today if needed.
3. If point 2. will be necessary, we'll then continue to work on a permanent fix.

Now, we'd also like to thank you for your feedback and all the ideas for a solution that were posted in the Forums. They can help a lot. It indeed has to do with that one XML file, but due to how our Installers operate the suggested fixes proved inconsistent for the operating systems we support, which prevented us from publishing them. We found the potential culprit and we'll go with that today, then proceed accordingly to the aforementioned plan.

Once again, we apologize for the inconvenience that this generated. The silver lining here is that this is a great lesson learned for the future to avoid similar situations.

UPDATE:

Said build update from point 1. won't be published today so we're going straight to point 2.

New "old" Offline Installers are currently building and you should be able to access them shortly. They will have a different name, but please don't mind it - it's the same version that was accessible earlier (we had to rebuild according to the versioning from GOG GALAXY, hence also no patch this time).

Please keep in mind that this is a temporary solution while we tackle the game's issues. We'll bring you a new build with permanent fixes as soon as possible!
You need to get rid of the 2 thread usage only change as well and roll that change back in the offline installers, as it's the other major issue that I don't see addressed in this post, and is causing major performance issues.

You didn't need to remove LAA, as that wasn't causing the performance issues, don't know why the hell you ignored the 2 thread "fix" complaints, but removed LAA. Jesus Christ...
Post edited November 27, 2024 by Lucian_Galca
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Kondaru: Today's update ruined my saves. Even the ones made yesterday are no longer loading...
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darc_requiem: Yeah I'm having the same issue. I spent hours yesterday setting up all my mods after buying the game on GOG. i was playing last night and everything was great. I boot up GOG today, it updates DAO, and now I can't load any of my saves...
This is the first thing you want to disable when you instal Galaxy - automatic updates! You will still see every update but it wont instal unless manually started.
high rated
Hey all! Yesterday, we pushed the "update" that rolled back to the previous version on GOG GALAXY, and it should now be available for Offline Installers too. Please remember that this is only a temporary solution to let people access DLCs without problems.

We plan to have and publish a build with a permanent fix (LAA, good stability & performance, DLCs) this week. If that won't be the case then I'll update you here again. If you are enjoying your game just fine now via GOG GALAXY you can disable auto-updates and continue playing.
avatar
king_kunat: Hey all! Yesterday, we pushed the "update" that rolled back to the previous version on GOG GALAXY, and it should now be available for Offline Installers too. Please remember that this is only a temporary solution to let people access DLCs without problems.

We plan to have and publish a build with a permanent fix (LAA, good stability & performance, DLCs) this week. If that won't be the case then I'll update you here again. If you are enjoying your game just fine now via GOG GALAXY you can disable auto-updates and continue playing.
Thank you for trying to solve the problem, we will wait.
The main thing is please pay attention to the problem with the lock of processor cores, in the latest version instead of two cores the game was launched with one core and one thread, I don't know why this was done, but my game works great on 8 cores / 8 threads (windows 11), but when game starts with lock cpu_0 and cpu_1 I can't reach 60 fps on i7-10700 :)