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I'm trying to understand what's going on whit this game, as most of the reviews contradict what is stickied, and in the page does not says anything.

Easy question: Is this game 100% DRM-Free? What's going on with the multiplayer? How's that there is no visible information on the webpage?

For what I understand, you have no (non-local, same computer) multiplayer if you don't use Gog Galaxy, as the multiplayer is managed through the Galaxy client. This means that you need Gog Galaxy, thus you need connection to the service, thus you have a Steam-Like DRM step, thus saying "100% DRM-Free, basically, is incorrect". And I don't really get how's that there are really visible alerts for games with CD-Keys and nothing on this topic.

Am I right? Can I play with another friend in the same room (Different computer) or in a different device without having to use the client?

I'm a bit worried about this topic, as basically the reason for what I get my games through Gog is the DRM-Free policy, and I don't really want to research each game individually to see if there's some kind of validation, request or "call to home" on the process of starting a game or installing it. IMHO, is something that is against what has made Gog a great service and against the basics of usability for the (small, let's face it) sector of the public who don't want their games tied to a third party server.
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Neurus_Ex: I'm trying to understand what's going on whit this game, as most of the reviews contradict what is stickied, and in the page does not says anything.

Easy question: Is this game 100% DRM-Free? What's going on with the multiplayer? How's that there is no visible information on the webpage?

For what I understand, you have no (non-local, same computer) multiplayer if you don't use Gog Galaxy, as the multiplayer is managed through the Galaxy client. This means that you need Gog Galaxy, thus you need connection to the service, thus you have a Steam-Like DRM step, thus saying "100% DRM-Free, basically, is incorrect". And I don't really get how's that there are really visible alerts for games with CD-Keys and nothing on this topic.

Am I right? Can I play with another friend in the same room (Different computer) or in a different device without having to use the client?

I'm a bit worried about this topic, as basically the reason for what I get my games through Gog is the DRM-Free policy, and I don't really want to research each game individually to see if there's some kind of validation, request or "call to home" on the process of starting a game or installing it. IMHO, is something that is against what has made Gog a great service and against the basics of usability for the (small, let's face it) sector of the public who don't want their games tied to a third party server.
can you play the game single player without logging into Galaxy? yes? then it's not DRM.. Galaxy for multiplayer is no diffrent then when we had Gamespy or other such crap.
I agree with DCT; needing to connect to a client to play multiplayer is not DRM. Prior to Galaxy, multiplayer games on GOG were few and far between, typically relying on some third-party client and/or having to request CD keys and other such nonsense. With the advent of Galaxy, GOG has opened the flood gates for games with multiplayer by handling the online component themselves. Would it be nice if the game had a LAN mode as well? Sure. But, if that's not a feature that the devs included, there isn't much that GOG can do about it. So, Galaxy isn't DRM, it's convenience.

If needing a network client/host to access online multiplayer is DRM, then internet service itself would be considered DRM, too.
Then, the game's multiplayer needs a third party client to work. Ok, thanks for the answer.


Hey, if you want, we can get into semantics. You don't call Gog galaxy a DRM (In the same way that Gamespy wasn't), ok, we can not call it DRM. But it is a system which checks if your copy is legal to enable a funcionality, a functionality that will not work if, for some reason, Gog galaxy shuts down.

There have been so many people complaining about Gamespy and similar services (specially after servers shut down for different games), about server checks in games like Bioshock, about the online activation with steam (And the need to have steam to play the game), that I can't understand how someone is defending the same thing, lite edition.

That's a crappy move (IMHO) for gog. Is just bending towards having the multiplayer part "linked" to a service, and is, again, IMHO, a DRM. Or if you don't want to call it DRM, call it "third party dependency which can disable part of the game."

I don't want to switch from a rough DRM to a lighter DRM, or from a light DRM to a lite DRM. I want to switch to NO DRM. And this is no DRM.

At least, in my (and my wallet's) opinion.

Thanks for the answers.
I will agree that being required to use GOG Galaxy to access a feature already built into the game is, at least, DRM-lite. However, there is no sort of matchmaking options in this game unless GOG Galaxy is used. To me, this is GOG Galaxy enabling features the stand-alone game does not have. As I stated above, the developers totally should have included a LAN mode at the very minimum. So, to me, the blame is on the devs, not GOG.