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First of all: love the game! I started playing two days ago, and have already sunk a huge amount of time into the game. On my fourth map right now, with a 20k+ score.

In these first games, I've seen the following a lot: Nearing the very end of the stack, with a few quests almost finished, which should give me a decent boost to continue - but I need to just get a useful tile to finish those quests, and none are in the stack - which means I need to add a few more tiles to the stack. That should be quite possible - I just need to create some perfect tiles...

...and then it gets tedious, as I need to carefully check and double-check all the edges of my map to see where the next 2-3 tiles could slot in to make things perfect. Particularly annoying with houses and forests on the inside, where the tile boundaries get hard to distinguish, or with lakes where I still don't fully grok the rules for when they are or aren't perfect. Doing this isn't fun, and doesn't really seem to be the goal of the game, so it'd be a great quality of life improvement if you could somehow reduce this tedious work.

So: I'd really like a way to distinguish which tiles are perfect "so far", meaning that I'd only need to focus on seeing if my remaining tiles will complete one of those, and won't need to waste my time double-checking all the inner edges from previous tiles. The way I envision this is a toggle to highlight such tiles (or "darken" imperfect tiles), though I can imagine other solutions which'd end up with the same functional result.

Thanks for your consideration, and keep up the great work with this game! :)
I agree with that