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Hello, I'm a super noob when it comes to Dos games. I got doom over the Christmas sale and the controls are a little too primitive for me. I have found some "fixes" on other sites but they don't seem to work (or I'm doing something wrong). How can I disable player movement on mouse and just use mouse to look? How do I make it so that WASD is movement? TIA
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Obefat177: Hello, I'm a super noob when it comes to Dos games. I got doom over the Christmas sale and the controls are a little too primitive for me. I have found some "fixes" on other sites but they don't seem to work (or I'm doing something wrong). How can I disable player movement on mouse and just use mouse to look? How do I make it so that WASD is movement? TIA
You pretty much need a modern engine if you want to play that way. plus (depending on engine) there's support for much of the tech that has come has come out since the 90's

my personal choice has become GZDoom
Yes. Do yourself a favour and use a sourceport. I recommend GZDoom (which Rusty_Gunn already mentioned) or DOOM Retro/ for singleplayer.

If you want to play online multiplayer you should try Zandronum which is based on ZDoom/GZDoom.
And to chime in with what the others said: If you still want to play the game as close as possible to the DOS original, just use Chocolate Doom. Looks, feels and plays just like the original, with the exception of some more modern features like better controls customization.
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Syrion: And to chime in with what the others said: If you still want to play the game as close as possible to the DOS original, just use Chocolate Doom. Looks, feels and plays just like the original, with the exception of some more modern features like better controls customization.
And it even has the same bugs, because it strives for accuracy. ;-) This is a blessing and a curse at the same time.

Something entirely positive is the improved netcode compared to the original DOS version.
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Obefat177: Hello, I'm a super noob when it comes to Dos games. I got doom over the Christmas sale and the controls are a little too primitive for me. I have found some "fixes" on other sites but they don't seem to work (or I'm doing something wrong). How can I disable player movement on mouse and just use mouse to look? How do I make it so that WASD is movement? TIA
If you need help setting GZDoom up, I'm sure we can help you with that.
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Obefat177: Hello, I'm a super noob when it comes to Dos games. I got doom over the Christmas sale and the controls are a little too primitive for me. I have found some "fixes" on other sites but they don't seem to work (or I'm doing something wrong). How can I disable player movement on mouse and just use mouse to look? How do I make it so that WASD is movement? TIA
I recommend Doomsday source port ( dengine.net ). There are resource packages availble (music, high-res tectures and others)

Edit: Doomsday 2 video: https://youtu.be/je8Rob3RY4U
Post edited February 19, 2017 by DrakoPensulo
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Obefat177: Hello, I'm a super noob when it comes to Dos games. I got doom over the Christmas sale and the controls are a little too primitive for me. I have found some "fixes" on other sites but they don't seem to work (or I'm doing something wrong). How can I disable player movement on mouse and just use mouse to look? How do I make it so that WASD is movement? TIA
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DrakoPensulo: I recommend Doomsday source port ( dengine.net ). There are resource packages availble (music, high-res tectures and others)

Edit: Doomsday 2 video: https://youtu.be/je8Rob3RY4U
Doomsday or rather it was JDoom was the port that got me back into Classic Doom & into the Doom community & game modding & since then Doom has always had a place in my heart & on my Harddrives
The main problem with Doomsday is that it's WAD compatibility is meh, so make sure to keep a copy of GZDoom and Zandronum on hand. Things you might find worth looking up in modland for modern FPS-nes, though you'll need (G)ZDoom to get these working:

Smooth Doom: If the snap animation of the shotgun isn't for you, this makes everything... well, smoother without altering any gameplay. Also comes with minor variety boosters like enemy skin variants. I would however recommend looking up the weapon and monster only versions too, because you can't turn these off in vanilla. Obviously, Smooth Doom with everything doesn't work out when custom monsters or weapons are in the house.

Project MSX: Modern FPS is written all over this, everything you could possibly want without the bullshit. Hasn't been updated in a while though. There's a thing called MSfiX'd for the modern GZDoom, but it's in beta.

Metadoom: Doom game content from every game, thrown together into a blender and done in a way that doesn't explode the game. It takes a while for new stuff to pop up, but when it does things get really interesting. Megawads are required for this.

DoomRL Arsenal: OK so you've come in from Tower of Guns or Ziggurat. This is for you. Grab the last plain ZDoom update for this though until it eventually its updated (long wait for releases is Doom life, live it.) Pump this into WADs you've played before for a whole new way to enjoy them, or in Oblige generated maps for that extra roguelike flavor.

DoomRPG: This thing is kinda dead so I can't guarantee anything for the latest GZDoom, but if you're wondering what Doom was like with RPG elements mixed in... here you go. No, not the mobile game.

HXRTC: Lots of guns? Check. Lots of monsters? Check. New decorations with a purpose that can even shoot at you? Check. Shops? Check. Killing a zombieman in a tank with money and spit? Check. This is almost too random and chock-full sometimes as well as sometimes not being as thought out or consistent as DoomRLA, but that's part of the fun. Also it's updated very regularly so latest stable sourceport isn't a problem. Recommended to run on harder WADs or Oblige.

Hideous Destructor: Don't play this unless you have some experience under your belt, but it's basically Doom through the eyes of regular Joe Marine instead of Doomguy. Good luck surviving, physics is looking to kill you alone. This quality can also make a few WADs unwinnable, so keep that in mind.

Beautiful Hell: MMO-style color tier randomizer for monsters. Works with most weapon mods.

Complex Doom/All Out War 2/whatever: pick this up to save a download in multiplayer severs. If you're looking to play it like this odds are you'll be running around servers running this most of the time.

Death Foretold: This has been also popping up on multiplayer, but it's not bad in Singleplayer either. This is basically a Doom 4 weapons mod without the fat and focusing on speed. Excellent for run-and-gun, just make sure to use a map that isn't completely broken with double-jump.
Post edited May 24, 2017 by Projectsonic
I bought Doom (finally) recently and had the same "problem". If you don't want to install mods, you can launch setup from more->other->launch settings in galaxy, or use the launch settings shortcut in the game folder. From there you can "configure controller" and rebind. You can have WASD like in any other shooter (no need to hold down a button for strafing).

One thing you probably cannot do is disable mouse movement, but it seems that it's ignored as long as you're moving on a keyboard and you should rarely just stand in place and aim in Doom. Even then, if you don't move the mouse up and down too much, it shouldn't cause much trouble.
Post edited June 15, 2017 by Jann180