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The point of GOG is, from my experience, to allow the offline install of games and 'own' your copy, as in modify it to your choosing. I didn't read the Eula to find out differently.

Why can I not mod the game without Bethesda logins? It is BOOM compatible, and so should be able to run those mods off the tin. I realize the previous versions didn't allow for this but, those versions offered like what, ten mods? At most.

This is very frustrating, as I wanted to enjoy Doom 1 and 2 together with mods. I appreciate any help in advance and hope I'm not coming off as whiny or inconsiderate.
This question / problem has been solved by Schwertzimage
I'm with you on this, this certainly goes against the spirit of gog. Does this new version of the game remove the old way of installing mods? Like copy and pasting wad files etc
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borsdy: I'm with you on this, this certainly goes against the spirit of gog. Does this new version of the game remove the old way of installing mods? Like copy and pasting wad files etc
As far as I know, there is no drag and drop feature
can't even login to the damn thing anyway it freezes the game when I try to login! and gzdoom isn't compatible with this version?
Post edited August 19, 2024 by bladex
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bladex: can't even login to the damn thing anyway it freezes the game when I try to login! and gzdoom isn't compatible with this version?
You can drag and drop the wad files from the doom 1 and 2 install folder into gzdoom and it should work.

I found where the source port keeps its downloaded mods, now to try and trick it into allowing drag and drop. So far no success.

I wonder if it works like mods for skyrim work on gog...
Post edited August 23, 2024 by 009434
doom_gog.exe -file [pwad name].wad and optionally -iwad [iwad pwad is compatible with].wad
though if it's an old mod that doesn't have the "DEHACKED" lump inside of the pwad itself then load up slade with the pwad, export the deh file and rename it to "DEHACKED" then save
edit: but the issue with this is that it applies to all the games
Post edited August 27, 2024 by Nutty_the_Squirrel
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Nutty_the_Squirrel: doom_gog.exe -file [pwad name].wad and optionally -iwad [iwad pwad is compatible with].wad
though if it's an old mod that doesn't have the "DEHACKED" lump inside of the pwad itself then load up slade with the pwad, export the deh file and rename it to "DEHACKED" then save
edit: but the issue with this is that it applies to all the games
Still, progress is progress. Thank you for this
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Nutty_the_Squirrel: doom_gog.exe -file [pwad name].wad and optionally -iwad [iwad pwad is compatible with].wad
doom_gog.exe -file [pwad name].wad and optionally -iwad [iwad pwad is compatible with].wad -skipmovies
To go directly into the game.
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Nutty_the_Squirrel: edit: but the issue with this is that it applies to all the games
Just don't switch game mode while in game. That's all.

By the way, -file switch accepts more than one pwad at time. So, instead of editing actual pwad, you can just create separate PWAD with only DEHACKED lump.
And run game like this: doom_gog.exe -file [pwadname].wad [pwadname-deh.wad] -iwad [compatibleiwad].wad -skipmovies
Post edited September 05, 2024 by Schwertz
How to install mods locally to the Mods menu @ PCGamingWiki:
Link
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Schwertz: How to install mods locally to the Mods menu @ PCGamingWiki:
Link
Instructions[12]
Navigate to %USERPROFILE%\Saved Games\Nightdive Studios\DOOM\bnetwads
Create a new folder with a descriptive name for the mod.
Move the <mod>.wad into the folder that was created.
Go into the mod's folder, create a new text file and rename it as index.json.
Open the newly created index.json with a text editor and insert the following text:
{
"id" : "<foldername>",
"title" : "<name of mod>",
"version" : "1",
"wad" : "<wadname>.wad"
}
Save the changes made to index.json.
Launch the game, navigate to <Game Name> → Mods → Play. The locally installed mod should appear in the mods list.